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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)


This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!...   [click here for more]
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Villains & Lairs

Villains & Lairs


Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters,...   [click here for more]
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Dragon Season - a Waterdeep: Dragon Heist DM's Resource

Dragon Season - a Waterdeep: Dragon Heist DM's Resource


Dragon Season - a Waterdeep: Dragon Heist DM's Resource Chapter 4: Dragon Season is the grand finale to Waterdeep: Dragon Heist. A frantic hunt for the Stone of Golorr through the streets of Waterdeep that culminates with the heroes delving into the Vault of Dragons. It's where the characters go from hopeful adventurers to legends of Waterdeep – or end up dead and...   [click here for more]
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Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport

Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport


Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment. Get Ready for Waterdeep! Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of...   [click here for more]
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DotMM Companion: Bundle 1

DotMM Companion: Bundle 1


"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game "You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1 "AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed...   [click here for more]
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DDAL00-09 Minsc & Boo's Guide to Stuff and Things

DDAL00-09 Minsc & Boo's Guide to Stuff and Things


Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced! From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic...   [click here for more]
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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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DotMM Companion: Bundle 2

DotMM Companion: Bundle 2


The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file. Within this supplement, you'll find (in brief): Halaster's Game....   [click here for more]
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Nameia's Laboratory

Nameia's Laboratory


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players will have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. The adventuring party, after they find their way...   [click here for more]
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DotMM Companion: Skullport

DotMM Companion: Skullport


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because...   [click here for more]
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DotMM Companion 21: The Terminus Level

DotMM Companion 21: The Terminus Level


The adventurers are nearly at the end of their journey, but they must now face judgment from the fallen angel, Fazrian! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Judged From on High. The Companion adds...   [click here for more]
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DotMM Companion: Bundle 3

DotMM Companion: Bundle 3


The Dungeon of the Mad Mage Companion's third bundle comes at you live, time covering Levels 9-13 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file. Within this supplement, you'll find (in brief): Halaster's Game....   [click here for more]
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50 Magic Items - Treasures of the Mad Mage

50 Magic Items - Treasures of the Mad Mage


Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter. This compendium contains 50 unique magic items inspired by the 23 floors that makes up the Undermountain, and those who live in its depths. From the goblins and bandits in the upper levels, to Halaster the Mad Mage himself. These items are...   [click here for more]
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Heisting Xanathar's Lair (maps, heist guidelines and DM's resources for Chapter 5: Spring Madness)

Heisting Xanathar's Lair (maps, heist guidelines and DM's resources for Chapter 5: Spring Madness)


Heisting Xanathar's Lair Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come...   [click here for more]
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DotMM Companion: Bundle 4

DotMM Companion: Bundle 4


The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file. Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing...   [click here for more]
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Treasures of the Deep

Treasures of the Deep


Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans. Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing...   [click here for more]
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DotMM Companion 3: The Sargauth Level

DotMM Companion 3: The Sargauth Level


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find: DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar. The...   [click here for more]
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Undermountain: The Lost Chambers

Undermountain: The Lost Chambers


Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience. Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification...   [click here for more]
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Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist

Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist


Zhentarim DM's resources and four faction missions for 2nd to 5th level adventurers The handsome sun elf flashes a disarming smile as he pushes a flask of ruby-red wine across the table. He leans back and puts his legs up before raising his glass in a celebratory toast. "It's settled then! You won't regret it. I'm no seer, but I'd wager half an ancient doom's treasure that joining the Black Network...   [click here for more]
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DotMM Companion 20: The Runestone Caverns

DotMM Companion 20: The Runestone Caverns


At long last the adventurers square off with Halaster Blackcloak's dreaded foe, the lich Ezzat! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes, room descriptions, scenes, and scripts for the various...   [click here for more]
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DDAL08-15 Forge of Fangs

DDAL08-15 Forge of Fangs


The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL08-14 Rescue from Vanrakdoom

DDAL08-14 Rescue from Vanrakdoom


Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DotMM Companion 19: Caverns of Ooze

DotMM Companion 19: Caverns of Ooze


Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes,...   [click here for more]
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Compendium of Blades: Magical Swords

Compendium of Blades: Magical Swords


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical swords drawn from the east and the west. Magic swords are a staple of any fantasy setting, and any good Dungeon Master could always use more....   [click here for more]
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Calendar of Waterdeep (Harptos)

Calendar of Waterdeep (Harptos)


The Calendar of Harptos comes! Including all the holidays in Waterdeep. Includes all 12 months, and also marks down which months belong to which seasons in case you need that info. Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! UPDATED!...   [click here for more]
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DotMM Companion: Halaster's Game

DotMM Companion: Halaster's Game


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! The show must go on—and our players find themselves trapped in Halaster's insidious game. In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find: Roleplaying...   [click here for more]
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100 Quests

100 Quests


100 quests for less than a copper apiece! Suitable for: Side Quests! One Shots! Entire Campaign Arcs! Get your creative juices flowing and follow where the adventure takes you. ...   [click here for more]
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Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage

Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage


Delver’s Helper is a collection of reference sheets for a Dungeon Master to use while running the first four levels of Undermountain and the criminal underground refuge of Skullport as they appear in the adventure product Waterdeep: Dungeon of the Mad Mage. Each reference sheet provides space so the DM can include their own notes about named NPCs. The product also includes a blank reference...   [click here for more]
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Wolpertinger, Wererat - Well!

Wolpertinger, Wererat - Well!


PART OF "SVEN'S 2019 BUNDLE OF ADVENTURES" "The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat - Well! is an adventure with soul, comedy, love, and Fawlty Towers-esque antics" - Cameron Day from Comics, Clerics, & Controllers...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome...   [click here for more]
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DotMM Companion 5: Wyllowwood

DotMM Companion 5: Wyllowwood


"Walk lightly, my contestants—for Wyllowwood is not part of my game but hers," - the Mad Mage In this chapter of the Dungeon of the Mad Mage Companion, we flesh out Wyllowwood, the fifth level of Undermountain and demesne of the archdruidess, Wyllow. You'll find in this supplement: DM Notes. Quick notes for the DM so as to not...   [click here for more]
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DotMM Companion 9: Dweomercore

DotMM Companion 9: Dweomercore


The DotMM Companion marches on! This chapter tackles Dweomercore, stuffing this wizard's academy of prima donnas with even more adventure! Inspired heavily by Harry Potter, this supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Relationship...   [click here for more]
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DotMM Companion 17: Seadeeps

DotMM Companion 17: Seadeeps


The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas...   [click here for more]
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DotMM Companion 6: The Lost Level

DotMM Companion 6: The Lost Level


"I always felt this level lacked… Pizazz. But after a few brief experiments in conjuration, I'm confident that this arc of the season will impress," – the Mad Mage on the Lost Level The Dungeon of the Mad Mage Companion returns to flesh out the disappointment that is the Lost Level. With 48 rooms and a third of them empty, we invoke...   [click here for more]
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DotMM Companion 7: Maddgoth's Castle

DotMM Companion 7: Maddgoth's Castle


The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever. In this supplement you'll find:...   [click here for more]
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ZETH-03 Six Swords Unbound (CCC-HAL-03)

ZETH-03 Six Swords Unbound (CCC-HAL-03)


An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters. In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to...   [click here for more]
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DotMM Companion 18: Vanrakdoom

DotMM Companion 18: Vanrakdoom


The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with...   [click here for more]
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DotMM Companion 15: The Obstacle Course

DotMM Companion 15: The Obstacle Course


The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster! This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon...   [click here for more]
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DotMM Companion 16: The Crystal Labyrinth

DotMM Companion 16: The Crystal Labyrinth


The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note....   [click here for more]
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DM Notes & Maps Expansion for Dragon Heist (Bundle)

DM Notes & Maps Expansion for Dragon Heist (Bundle)


Expansion & Maps / DM Notes for WOTC adventure Waterdeep: Dragon Heist. Over 160 man hours of labor went into this project! THIS IS THE ONLY BUNDLE ON DMSGUILD THAT OFFERS DAY/NIGHT, GRID/NO-GRID, DM NOTES, AND ALL THE SEASONS SUCH AS SUMMER, WINTER, ETC. by John W. [Verified Purchaser] Date Added: 03/07/2019 22:42:19 Me...   [click here for more]
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The Unquiet Dead

The Unquiet Dead


The Dead Refuse To Rest! Do your players know all the canon undead by heart? Does facing wights or zombies no longer give pause before plunging into the fray? Looking for new undead to help create an atmosphere of mystery and horror? The Unquiet Dead offers DMs: Ten new undead monsters and one “boss”/high level undead entity: The eye of fear and flame...   [click here for more]
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DotMM Companion 14: Arcturiadoom

DotMM Companion 14: Arcturiadoom


The DotMM Companion reaches the mid-season finale! Halaster has armed the Weapon of Mass Disintegration Arcturia so carefully designed for her lair, pitting the players into a ten minute—yes, ten minutes!—race to find six mithral keys and shut off the WMD before it dusts all living creatures on this level! This supplement includes: DM Notes....   [click here for more]
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All in a Dray's Work - Waterdeep Faction Adventure

All in a Dray's Work - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure! The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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DotMM Companion 10: Muiral's Gauntlet

DotMM Companion 10: Muiral's Gauntlet


The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes: DM Notes. Notes including but not limited...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Mad Mage Battle Maps - Dungeon Level

Mad Mage Battle Maps - Dungeon Level


Ever needed more from your maps? The maps provided in Dungeon of the Mad Mage are great for exploring and navigation, but don't give the level of detail required to run exciting combats. Included in this pack are 21 battle maps covering all combat areas in Level 1 of Dungeon of the Mad Mage, the Dungeon Level. All maps are high res and perfectly reproduced...   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus


Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with...   [click here for more]
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