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Nameia's Laboratory

Nameia's Laboratory


"A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players will have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. The adventuring party, after they find their way inside the cave into the cults hold will face Nameia’s horrific creations along with her army of fanatics,...   [click here for more]
Dungeon Masters Guild  $2.95

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Love's Fickle Arrow

Love's Fickle Arrow


Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors. Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for...   [click here for more]
Dungeon Masters Guild  $3.99

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Toecap's Puzzle House

Toecap's Puzzle House


Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take around 2 hours to play. If players use their wits and skills, they should be able to make it in and out...   [click here for more]
Dungeon Masters Guild  $1.99

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Return to the Puzzle House

Return to the Puzzle House


A soul lays trapped in a self-inflicted magic puzzle. With a little help from the puzzle's designer, they might be freed, or the whole thing might just explode... Can the players survive the Puzzle House's designer's pinball dungeon and convince him to help them? Will the players be able to dismantle the Puzzle House from within without it killing them? Will Toecap's soul be able to find peace?...   [click here for more]
Dungeon Masters Guild  $2.99

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The Investigation of Toecap's Tragedy

The Investigation of Toecap's Tragedy


A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace? The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are 5 chapters, each of which should take around 2 hours to play. Each chapter can also be played as a standalone...   [click here for more]
Dungeon Masters Guild  $4.99

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Put It Back!

Put It Back!


The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

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Runway Bloody Runway

Runway Bloody Runway


A fashion designer is getting threats and needs some models for a show, Maybe some Adventurers can handle both? Gromir Fingercutter, a half-orc fashion designer, is preparing for his second fashion show at The Order of Diligent Clothes Makers Guild Hall, but he and the models he had lined up have been getting threats to stop, which has intimidated the models into quitting. Gromir has decided that...   [click here for more]
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The Merchant's House

The Merchant's House


A merchant's house and nearby alleys. Has two floors and a basement. (1) Poster size map 36 x 24 inches (150ppi) 1in:5ft scale. PNG and PDF included. May update with textures and color in the future. Thanks for dropping by. ...   [click here for more]
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A Bard's Day Off

A Bard's Day Off


A Bard’s Day Off Have you seen our bard?   For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing. The...   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Anvilton Assassins

The Anvilton Assassins


While on a mission to act as Waterdeep's (or other city's) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader. Ironically, the evidence points to the adventurers, and they become criminals on the run. They must now try to clear their names and complete their diplomatic mission. Will they also learn who is behind the assassination? This multi-session...   [click here for more]
Dungeon Masters Guild  $6.99

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3 Calimshan Backgrounds (5e)

3 Calimshan Backgrounds (5e)


3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light: Drudgehunter: when servants flee their masters, a drudgehunter...   [click here for more]
Dungeon Masters Guild  $0.50

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Sacred Oath: Oath of the Skeptic

Sacred Oath: Oath of the Skeptic


A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly...   [click here for more]
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Sorcerous Origin: Weaver

Sorcerous Origin: Weaver


A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings...   [click here for more]
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Layout Elements: Purple Marble Backgrounds

Layout Elements: Purple Marble Backgrounds


We've all seen them--the background images behind the text on the pages of our favorite RPG products that make it seem like it's old paper, or grass, or even a mysterious spell book with soft arcane symbols in the margins. While they're not necessary, they certainly boost the visual appeal of what we read! Finding those kinds of backgrounds legally can be challenging, especially if you don't have...   [click here for more]
Dungeon Masters Guild  $3.00

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The Toecap Trilogy [BUNDLE]

The Toecap Trilogy [BUNDLE]


This special bundle product contains the following titles. Return to the Puzzle House Regular price: $2.99 Bundle price: $2.24 Format: PDF A soul lays trapped in a self-inflicted magic puzzle. With a little help from the puzzle's designer, they might be freed, or the whole thing might just explode... Can the players survive the Puzzle House's designer's pinball...   [click here for more]
Dungeon Masters Guild  $9.97 $7.48

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The Weyshrines

The Weyshrines


Stoneborne statues of mysterious origin. This homebrew race is designed to fit within any fantasy setting, and offers players and GMs both lots of room for interesting storytelling opportunities. ...   [click here for more]
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