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This Book is designed to add 6 new haunting locations into any setting. "The Howling Moon Inn And Other Establishments" provides quality locations that show descriptions, dramas and priced items!
The Howling Moon Inn: A Tavern on the edge of the woods where rumors of lycanthropes and other humanoid beasts gather!
The Witch's Brew: A small hut at the edge of a swamp where a mysterious witch guides... [click here for more] |
Dungeon Masters Guild |
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Waterdeep: Cloak & Dagger
Waterdeep and Undermountain are filled with many strange and secretive factions. From the renegade drow of the Dark Dagger, to the vigilante organisation known as the Red Sashes, this guide will take you through twelve different factions operating in and around Waterdeep. These factions can serve as either allies or enemies. Each faction has its history,... [click here for more] |
Dungeon Masters Guild |
FREE
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This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
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Finding Moth Man is a two-hour romp for 3rd level players. The characters are tasked with finding Waterdeep's Moth Man.
This adventure can be run as a standalone or in a "Waterdeep: Dragon Heist" campaign.
Inside are stat blocks for NPCs, including Moth Man, that you can take with you on your Waterdeep campaign.... [click here for more] |
Dungeon Masters Guild |
$0.99
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This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. This map is an underground hidden council room you can use for the council meetings held throughout the remaining chapters of Tyranny of Dragons. This map comes with and without a grid.
Coming down the stairs into the basement of the keep, very few know of the hidden door in the wall located... [click here for more] |
Dungeon Masters Guild |
$0.99
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There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage.
Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for... [click here for more] |
Dungeon Masters Guild |
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PLEASE NOTE: THIS SUPPLEMENT REQUIRES WATERDEEP: DRAGON HEIST
Cruel Summer is an extension to Waterdeep:Dragon Heist which continues the Summer story arc and the tale of the Cassalanters, with lots of emphasis on mystery solving, investigation and intrigue.
After the Cassalanter's Founders' Day celebration ends in death and destruction,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
Dungeon Masters Guild |
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Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,... [click here for more] |
Dungeon Masters Guild |
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Someone threatens the detective Vincent Trench who drags the party into a story that includes intrigue, jealousy, theft and subterfuge in a series of deductive challenges to catch the culprit. T.A. Noire is a short adventure that will keep busy your players for 1-2 hours, there is no level requirements cause fights are not required to resolve the case. If the party has not met Vincent yet the DM... [click here for more] |
Dungeon Masters Guild |
$1.00
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Adventure Setting: The adventure unfolds within the enchanting Misty Forest and the bustling streets of Waterdeep. Amidst ancient elven ruins and the vibrant cityscape, a tale of time's unraveling awaits.
Plot Synopsis: In "The Chronomancer's Hourglass," players embark on a time-twisting adventure that weaves through the delicate threads of history and magic. The... [click here for more] |
Dungeon Masters Guild |
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The City Warehouse
A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I characters.
Your first day on the job and your brand new adventuring party step into a mystery to be solved.
This adventure is ideal for for 3-4 level 1 characters. Playable as a one shot or the start of a larger campaign. The characters are sent to... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Debt Owed
A small adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
A small urban adventure set in Waterdeep with various hooks to extend beyond this adventure. A character needs to repay the debts he accumulated in life, but now his family isn’t so keen to just let someone take what they are owed. This... [click here for more] |
Dungeon Masters Guild |
$1.99
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Leilon, a mining city along the sword coast free from the control of a powerful wizard. Now an unyielding watch captain who hates magic is bent on keeping it from the city.
Recently, Tarick, a young scholar working at the Temple of Lathander library, attacked his mentor with magic.
The stern watch captain wants Tarick found and brought back for justice dead or alive. He is willing to fight fire with... [click here for more] |
Dungeon Masters Guild |
$1.99
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Trouble at the Twin Temple
A short plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
The Twin Temple was once a place where the people of the city can come to and get help and guidance, but change has come to the Twin Temple now. The characters seek to find what poisons this well and how they can get to... [click here for more] |
Dungeon Masters Guild |
$1.99
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Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
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Waterdeep, the City of Splendors. Within these pages you will find two dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North.
20 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue!
Includes drink menus, plot hooks, and curated shop inventories.
Every location includes... [click here for more] |
Dungeon Masters Guild |
$1.99
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In this adventure you will discover the theft of a prized Warhammer, investigate various clues, leads, and uncover the mystery of the Waterdeep noble that is responsible. But discovering the noble is the easy part, finding the Warhammer and recovering it without getting caught, will prove to be the real heist.
This adventure is a 3–6-hour adventure and is designed with clear chapters making it easy... [click here for more] |
Dungeon Masters Guild |
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The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may... [click here for more] |
Dungeon Masters Guild |
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A powerful cursed artifact being transported for destruction has been stolen by unwitting criminals, causing chaos in Waterdeep’s underbelly. Can the Travellers find Dreadbeard’s Mask before it’s too late?
This is a 2-4 hour adventure for Tier 1 (levels 1-4 characters) set in Waterdeep. It does not feature any adult themes, but does include descriptions of gore and horror that may be unsuitable... [click here for more] |
Dungeon Masters Guild |
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Sins of the Past
"Few brave souls dare to visit the City of the Dead at night. Some might say that tales of nighttime horrors are for children, but the wise folk know better"
Three members of the Jackals gang, famous grave robbers, are found murdered in the City of the Dead cemetery in Waterdeep. Their wounds are horrible, and their jaws are completely destroyed.
City... [click here for more] |
Dungeon Masters Guild |
$2.49
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!
The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Like Waterdeep? Like cemeteries? Like stories of revenge? Then Grave Robberies is for you!
Over the last tenday, adventurers from far and wide have come to Waterdeep in hopes of ending a run of mysterious grave robberies. Each night, the herald’s trumpet sounds to announce another incursion of ghastly undead. Though you fight gallantly at the gates of Waterdeep’s famed City of the Dead, no one,... [click here for more] |
Dungeon Masters Guild |
$2.95
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full adventure!
The second Bregan D’aerthe mission in Chapter 2 of Waterdeep: Dragon Heist has the adventurers delivering an exposé on devil worship among the Waterdavian nobility.
In Hell of a Scoop, it’s quite a bit more complicated than making a couple of skill checks. The Cassalanter... [click here for more] |
Dungeon Masters Guild |
$2.95
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the... [click here for more] |
Dungeon Masters Guild |
$2.95
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure!
The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions: Which noble? Why him? Where can we find him? What happens... [click here for more] |
Dungeon Masters Guild |
$2.95
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A purr-fect short adventure to run in-between ongoing urban campaigns, or if you’re looking for something to run while some of your players are away.
Set in the city of Waterdeep characters are asked to help a kitten find her home. Spend a morning playing with cute kitties at the Homeward Bookshop, cross paths with Zhentarim rivals, and uncover the mystery of this curious kitten. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Waterdeep: The Plowing and Running is an urban mystery set in the city of Waterdeep in the Forgotten Realms. The plot centers around a kidnapping that takes place during the Plowing and Running festival.
The adventure is intended for characters levels 4 through 6 and is designed to supplment the Waterdeep: Dragon Heist adventure module.
Spring in the city of Waterdeep is a spectacular... [click here for more] |
Dungeon Masters Guild |
$2.95
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Waterdeep’s master griffon rider has been murdered and no one knows why. Who would
dare such a crime in a city where even the smallest transgressions face harsh penalties? The
party is brought in to answer this question, which sends them on a trail that will take them
through the most dangerous areas of the City of Splendors. Can they discover the truth
before the villains escape, or will they... [click here for more] |
Dungeon Masters Guild |
$2.99
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
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An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice!
At the center of it all, surely there's a grand treasure to be found!
The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for... [click here for more] |
Dungeon Masters Guild |
$3.00
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All out war has been declared between the City Watch of Waterdeep and the recent influx of Kobolds living in the sewers who have felt the sting of oppression! At the center of it is a little girl - the daughter of a lord - who the Kobolds intend to take hostage in order to demand that the big people respect their rights!
It is a wild chase through the streets of Waterdeep! The only question is are... [click here for more] |
Dungeon Masters Guild |
$3.00
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The Iron Throne Hideout is the second in an arc involving Waterdeep and the group known as the Iron Throne. This adventure is designed to take place after The Catacombs of Yintros. In this adventure, the PCs are asked to track down the adversaries from the last module. It is a revenge mission, but the nobles of Waterdeep are always looking after their business and the PCs are also tied in with... [click here for more] |
Dungeon Masters Guild |
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SWEET DREAMS ARE MADE OF KEYS
When injustice rears its head, the Golden Vault rights the wrong. Or so the story goes: that no crime goes unavenged, and only the guilty need fear the infiltration of a Golden Vault agent. What happens when the target of the latest heist declares an undeniable innocence? Could it be that the Golden Vault seeks only petty profit after all?... [click here for more] |
Dungeon Masters Guild |
$3.50
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HOUSE of HORROR
A 15th Level adventure set in the city of Waterdeep. To add to the sense of danger, this adventure was designed as being possibly DEADLY, as is. So, see the note below before running it, if you plan on changing the difficulty.
As the adventurers are investigating the disappearance of a missing teenager in the city of Waterdeep, they stumble upon an old rundown... [click here for more] |
Dungeon Masters Guild |
$3.95
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Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
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Strange accidents keep happening in the Singing Brass Dragon Opera of Waterdeep. Curtains fall during rehearsals, dancers stumble into the Orchestra pit, a flying glowing skull terrorizes the sceneshifters, and threatening letters arrive each day. Recently, a chandelier fell and killed a new employee. Now, a group of adventurers has been hired to investigate the crime and rumors surrounding... [click here for more] |
Dungeon Masters Guild |
$4.95
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An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
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Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th or 5th level!
Volo’s Guide to Getting... [click here for more] |
Dungeon Masters Guild |
$4.95
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Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
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Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.
Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
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This product is a series of small PNG files detailing a fantasy wizard tower (top-down view), with each level being a different PNG file - thus allowing a DM to stack the different levels of the tower, or easily move them around. These maps were created using Dungeondraft. The product includes a 72dpi web version for each level of the tower and a 300dpi print version for each level, plus a version... [click here for more] |
Dungeon Masters Guild |
$4.99
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After the key to the long-abandoned Tower of Fate is stolen, you are personally requested to seek the thieves and return the key to its rightful owner.
Travel to the heart of a misty forest and uncover the mysterious circumstances of a powerful wizard’s disappearance.
Test your adventurer’s wit against the machinations of a gleaming tower that wishes to keep its secrets locked away forever.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
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Dragons are powerful a powerful breed. The brood of Bahamut and Tiamat fly high in the sky, royal glory emanating from every fibre of their being. They live for centuries, building hoards of wealth, magic and knowledge. Their deeds deeply influence history. But those are not the kind of dragons this story is about. This is a tale of a far more dangerous and powerful race of dragons. Golden Dragons.... [click here for more] |
Dungeon Masters Guild |
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Once upon a time, a cleric opened a portal to the past.
Mistakes were made.
Trouble is brewing at the old Our Lady in Azure temple in Waterdeep. An ambitious but shortsighted servant of the goddess of magic has accidentally created a magical time bomb and attracted the attention of an assassin. Things did not end well, but what was done can be undone...
Twice in a Blue Moon is... [click here for more] |
Dungeon Masters Guild |
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Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced!
From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic... [click here for more] |
D&D Adventurers League |
$5.99
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This special bundle product contains the following titles. All in a Dray's Work - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!
The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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This special bundle product contains the following titles. Dung Work - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game!
The first Lords’ Alliance mission on page 38 of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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This special bundle product contains the following titles. It Got Under His Skin - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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Influential nobles have become consumed by the pursuit of mastering death. Uncovering three legendary artifacts—the Eye of Vecna, the Hand of Vecna, and the Wand of Orcus—they commission a skilled cabinet maker to create secure cabinets to hold the artifacts.
As the adventurers delve deeper, the mysteries of the artifacts and the nobles' forbidden quest unfold through a series of letters. They... [click here for more] |
Dungeon Masters Guild |
$7.99
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