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200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
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This special bundle product contains the following titles. 200 City Noncombat Encounters - Random Tables Regular price: $3.00 Bundle price: $1.75 Format: PDF
200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates,... [click here for more] |
Dungeon Masters Guild |
$6.00 $3.49
|
Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
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In the thrilling finale to the Menzoberranzan Excursion Trilogy, the heroes must assassinate a drow matron mother, choose the next ruler of House Freth, and ultimately decide the face of Menzoberranzan, the iconic City of Spiders!
Endgame follows the events of The Drider's Revenge and Devious Designs. The heroes have maneuvered through politics and conflict between... [click here for more] |
Dungeon Masters Guild |
$3.99
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“The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir
In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than... [click here for more] |
Dungeon Masters Guild |
$10.00
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the... [click here for more] |
Dungeon Masters Guild |
$2.95
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As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
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Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little... [click here for more] |
Dungeon Masters Guild |
$14.99
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A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Plunge your characters into an underworld of corruption,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Based on the detect magic spell, the Mage Hound is a Challenge 1 magic-tracking mastiff! This highly-trained hound makes for a great sidekick for a faction of witch hunters, or a useful companion for players who want to get the drop on their magic-wielding foes!
This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New... [click here for more] |
Dungeon Masters Guild |
FREE
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Adventure Setting: The adventure unfolds within the enchanting Misty Forest and the bustling streets of Waterdeep. Amidst ancient elven ruins and the vibrant cityscape, a tale of time's unraveling awaits.
Plot Synopsis: In "The Chronomancer's Hourglass," players embark on a time-twisting adventure that weaves through the delicate threads of history and magic. The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The moon is turning green. A colossal tide of green slime has begun to engulf it, threatening to dissolve it entirely.
As it does so, a tide of demonic madness begins to engulf the lands below. As the green shadow flows across the night sky, the world turns mad.
The source? An insane cult of plasmoids dedicated to Juiblex, the demon lord of... [click here for more] |
Dungeon Masters Guild |
$9.99
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Trinket of Skullport
This supplement introduces 100 new trinkets that you may find in the infamous city of Skullport
The trinkets presented in this supplement are inspired by the dark city of Skullport and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many of the trinkets are designed as plot devices to inspire side... [click here for more] |
Dungeon Masters Guild |
$1.00
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The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
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Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Fey Day comes but once a year, a day of revelry and fun as the veil between our world and the Feywild grows thinner than ever. There are extravagant parties all across the city of Waterdeep, with people dressed in fantastical costumes and alcohol flowing freely. And of course, the carnival is in town!
But unfortunately this year you'll be missing it. While the carnival parades all throughout... [click here for more] |
Dungeon Masters Guild |
$1.95
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Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys.
In the wealthy Sea Ward, nobles... [click here for more] |
Dungeon Masters Guild |
$1.95
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What Fate Awaits Those That Dare Enter the Blue Alley?
Waterdeep’s mysterious Blue Alley is seeking adventurers to try their luck at navigating its twists and traps for the glory of an amazing artifact and new tales to share at the Yawning Portal. Is your party strong enough and brave enough to seek out new adventures?
Waterdeep: Shadow and Secrets of Blue Alley™... [click here for more] |
Dungeon Masters Guild |
$3.95
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What Fate Awaits Those That Dare Enter the Blue Alley?
Waterdeep’s mysterious Blue Alley is seeking adventurers to try their luck at navigating its twists and traps for the glory of an amazing artifact and new tales to share at the Yawning Portal. Is your party strong enough and brave enough to seek out new adventures?
Waterdeep: Shadow and Secrets of Blue Alley™... [click here for more] |
Dungeon Masters Guild |
$2.95
|