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So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that occur... [click here for more] |
Dungeon Masters Guild |
$2.99
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
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The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.
Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack... [click here for more] |
Dungeon Masters Guild |
$1.99
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"The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat—Well! is an adventure with soul, comedy, love, and Fawlty Towers-esque antics"—Cameron Day from Comics, Clerics, & Controllers
"The... [click here for more] |
Dungeon Masters Guild |
$2.95
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200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
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As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,... [click here for more] |
Dungeon Masters Guild |
$1.99
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Six best-selling adventures set in Waterdeep updated with new layout and artwork at a massive discount!
This updated collection is also available at the same price bundled with the original editions (see below). Owners of the original editions receive a discount when buying the bundle version!
Chapter 2 of Waterdeep: Dragon Heist has simple (and disappointing)... [click here for more] |
Dungeon Masters Guild |
$9.99
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New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
New Combat Actions for the Creatures in Waterdeep: Dragon Heist
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
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WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
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"Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money." (Han Solo)
If you're "in it for the money" then you'll love the deal you get here. Two subclasses for the price of one and a background thrown in too!
Soldier of Fortune
Some people make a living growing crops. Others build homes or sell goods at the market. Your trade,... [click here for more] |
Dungeon Masters Guild |
$1.99
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What Fate Awaits Those That Dare Enter the Blue Alley?
Waterdeep’s mysterious Blue Alley is seeking adventurers to try their luck at navigating its twists and traps for the glory of an amazing artifact and new tales to share at the Yawning Portal. Is your party strong enough and brave enough to seek out new adventures?
Waterdeep: Shadow and Secrets of Blue Alley™... [click here for more] |
Dungeon Masters Guild |
$3.95
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Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"A man may see how this world goes without eyes." (King Lear)
Monks of the Unseen Way are part of a secret order of blind martial artists, hiding in plain sight. You might offer to help an old man to cross a busy street and never know that the hand you held had helped slay dragons. You might watch a busking magician do a disappearing act, not realising that he is in fact a spy.
If you were... [click here for more] |
Dungeon Masters Guild |
$1.99
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Grab this map pack which was inspired by Waterdeep Dragon Heist. All maps are 100% original works and can be used for any city fantasy setting, but were designed with Waterdeep specifically in mind.
Each ward is represnted and includes day/night, grid/no-grid, and all the seasons as well: Autumn, Spring, Summer, and Winter!
The maps are ideal for VTT software such as Fantasy grounds or Roll20 software,... [click here for more] |
Dungeon Masters Guild |
$15.00
|
Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.
Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters.
The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Trinket of Skullport
This supplement introduces 100 new trinkets that you may find in the infamous city of Skullport
The trinkets presented in this supplement are inspired by the dark city of Skullport and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many of the trinkets are designed as plot devices to inspire side... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Fey Day comes but once a year, a day of revelry and fun as the veil between our world and the Feywild grows thinner than ever. There are extravagant parties all across the city of Waterdeep, with people dressed in fantastical costumes and alcohol flowing freely. And of course, the carnival is in town!
But unfortunately this year you'll be missing it. While the carnival parades all throughout... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
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School's Out For Ever!
Wizards of the School of Hard Knocks learn magic the hard way.
You don't have a spellbook. And you definitely don't use wands.
Instead, your spells are tattooed onto your skin to create a painful but beautiful design. And your hands are more comfortable grasping a frying pan or broken bottle as your spellcasting focus. After all, you can then smack... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"By any means necessary, Courier. Remember that."
Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth.
So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our... [click here for more] |
Dungeon Masters Guild |
$2.50
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Introduction to WaterDeep legal theory.
Game mechanics on using the legal theory (like alignment).
Walkthru of the 4 main court systems in WaterDeep.
List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens.
General lawyer advice.
A sample of famous WaterDeep court rulings. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys.
In the wealthy Sea Ward, nobles... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What foulness lurks beneath the surface of your world? From the crafty ratfolk known as the Vermid to the eldritch tentacle beast and the noxious blight flies, enliven your caverns, sewers, and underground tunnels with a host of new monsters and lairs.
Monsters from Below, Vol. 1 includes:
25 new monsters, featuring original artwork
2 new lairs– short adventures, which can be seamlessly... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Vile Masquerade is an adventure for 1 DM and 1 Level 4 Wizard that can take place as a side quest during the Dragon Heist or Dungeon Of The Mad Mage published adventures. No longer will player attendance hamper your ability to play! Pick this up and get your D&D fix today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In the thrilling finale to the Menzoberranzan Excursion Trilogy, the heroes must assassinate a drow matron mother, choose the next ruler of House Freth, and ultimately decide the face of Menzoberranzan, the iconic City of Spiders!
Endgame follows the events of The Drider's Revenge and Devious Designs. The heroes have maneuvered through politics and conflict between... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory?
A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm.
- three-room dungeon map
- new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
30 Magic Items for Prison 13
Contain all the magic items and treasure listed in Prisoner 13, the adventure excerpt from the Golden Vault. Also included is an introduction to a new NPC - Apprentice Cook Iggy Pepper.
Included in these items are Mithral Armor variations for each armor type, and Potion of Resistance variations to suit all damage types.... [click here for more] |
Dungeon Masters Guild |
$0.98
|
This product is perfect for the adventure Invasion from the Planet of Tarrasques, from James Introcaso! You will find a preview of the maps below to give you an idea of the maps available in this product.
Alternatively, you can use the map from Chapter 2 in any any settelment.
License
You may use these maps for both personal and commercial use. They can be altered, modified,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Adventure Setting: The adventure unfolds within the enchanting Misty Forest and the bustling streets of Waterdeep. Amidst ancient elven ruins and the vibrant cityscape, a tale of time's unraveling awaits.
Plot Synopsis: In "The Chronomancer's Hourglass," players embark on a time-twisting adventure that weaves through the delicate threads of history and magic. The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$6.99
|
An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local... [click here for more] |
Dungeon Masters Guild |
$0.75
|
This document is the twelfth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 death cultists for your campaign. The lowest CR is 1/8 and the highest is 6. The document is also the second part of the cultist series.
Don't forget to rate & write a review!
The first document of the Realms series, which is a "pay what you want"... [click here for more] |
Dungeon Masters Guild |
$1.50
|
50 City and Village themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A small stuffed black bear missing one eye.
- 53: A lifelike stone statue of a cat that is never where you left it.
- 93: A small basket with a homing pigeon inside. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
AN ADVENTURE FOR 2-4 5TH-LEVEL CHARACTERS
The life of an adventurer is tough. Dungeons, traps, and evil villains: it’s a grind. Sometimes a party needs some downtime. But even then adventure calls. Help the proprietors of Dolly’s Donuts discover who is trying to ruin their dream and drive their donut shop out of business.
Mystery! Comedy! Pastries! Who could ask for more?
This... [click here for more] |
Dungeon Masters Guild |
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Whether you're running Waterdeep: Dragon Heist, Candlekeep Mysteries, or any other campaign, these new city-based backgrounds give Players and Dungeon Masters new options for their characters and NPCs.
Including:
The Card Sharp - you like to gamble
The Bartender - you pour the drinks
The Curator - you take care of the library
The Gardener - you tend the flowers
Each entry includes a full background... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Need an interesting location for your next session? Say no more!
Wondrous Locales introduces a new location on each entry. Each includes VTT-ready maps so you always have something nice to show when playing online.
This time around, treat your party to a nice and relaxing visit to the Leaftide Bathhouse. Built by a retired adventurer and her family, The Leaftide Bathhouse readily... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Real-life details from London you can use to pepper your game.
London is an ancient city with lots to offer including inspiration for Dungeons and Dragons! This supplement offers locations, background details and plot hooks inspired by London and it’s 2000 years of history that you can use to make your fantasy city feel more real and lived in. There are links to photos of the actual locations and... [click here for more] |
Dungeon Masters Guild |
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In this adventure you will discover the theft of a prized Warhammer, investigate various clues, leads, and uncover the mystery of the Waterdeep noble that is responsible. But discovering the noble is the easy part, finding the Warhammer and recovering it without getting caught, will prove to be the real heist.
This adventure is a 3–6-hour adventure and is designed with clear chapters making it easy... [click here for more] |
Dungeon Masters Guild |
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This document is the thirteenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 knights (regular and crusader knights) for your campaign. The lowest CR is 1 and the highest is 8. The document is also the second part of the knight series.
Don't forget to rate & write a review!
The first document of the Realms series, which... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series.
The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm... [click here for more] |
Dungeon Masters Guild |
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A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ... [click here for more] |
Dungeon Masters Guild |
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This document is the tenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters). The lowest CR is 2 and the highest is 10. The document is also the second part of the assassin series.
There are two poisons and a new weapon (hidden blade) in the file too.
The first assassin document... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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