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Waterdeep: Expanded Faction Missions
A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other... [click here for more] |
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A FREE Guide for Playing An Epic Waterdeep Campaign!
Waterdeep: Dirty Jobs is a free product that gives you all the tools you need to run an epic, episodic urban campaign, based in Waterdeep or a similar fantasy city.
Tools such as threats to the city, villains and their goals, an adventurer's guild and dozens of sample adventure scenarios should help DMs kick off near... [click here for more] |
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With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore.
This book is intended to offer additional content for DM's running an adventure in or around Waterdeep.... [click here for more] |
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Immersion is a crucial part of roleplaying. It bridges the gap between players and the world, letting their imaginations roam freely. It brings depth and richness to the space between rules and numbers. It creates those moments that make players turn their heads and say: “Now that’s something to remember!” This selection of short descriptions is there for you, kind storyteller, to help capture... [click here for more] |
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You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE
Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak. A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself.
This adventure is designed for a party of three to six 3rd to 5th... [click here for more] |
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Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
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**Contains spoilers for Waterdeep: Dragon Heist - DO NOT READ IF PLAYER**
Waterdhavian nobles are known for their cunning and shrewd business acumen, but none have risen quite so quickly as the Cassalanters.
Three years before the events of W:DH, Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells and in doing... [click here for more] |
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(Für Deutsche Beschreibung siehe unten)
Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm.
The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you... [click here for more] |
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From award-winning screenwriter Dale Zawada
Potions 11 is a 4-5 hour one-shot adventure for five 4th-5th level characters. The adventurers will be tasked with planning and executing a magical heist. Will they be sneaky or use brute force? Probably a violent mix of the two. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense... [click here for more] |
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"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!"
Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Heist on Cassalanter Villa
A one-shot conversion for Waterdeep: Dragon Heist
The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,... [click here for more] |
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If you're creating new characters for Waterdeep: Dragon Heist, consider these three new backgrounds for use with your character. If you're a DM planning on running the adventure, there's a new faction as well: The Heralds. Across Faerûn, they consider it their job to record and police the noble family lines and their heraldry.
While you're at it, check out our other titles!
Variant... [click here for more] |
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There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage.
Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for... [click here for more] |
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Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.
Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters.
The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night... [click here for more] |
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
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Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more] |
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Not just for the bustling streets of Waterdeep, this collection of NPCs will add interest and intrigue to any tavern. As written, they are seen from the barkeep's view - but they could easily be companions on an adventure, givers of quests, or even villains opposing the heroes at every turn. Within the walls of Trollskull Manor, they can make your player's tavern come to life, and outside it, they... [click here for more] |
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Inspired by "Parks and Recreation's" Lil' Sebastian, the world famous mini-nightmare Little Bas has come to Waterdeep. He isn't just a firey mini-horse, he's a friend, a legend, and a beaon of light. Little Bas can be found helping out at the Waterdeep Pet Rescue, helping children
Bring Little Bas to your Waterdeep campaign, or another adventure.
This pdf includes
- Brief backstory on Little Bas... [click here for more] |
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This is a guide of helpful suggestions to play Waterdeep: Dragon Heist hardcover in your Adventurers' League groups, bringing the best out of the City of Splendors and giving your players the wonderful experience of this unique adventure module.
Here you will find:
How to let your various groups of player live the City of Splendors together
How to keep organization among various groups of... [click here for more] |
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Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
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Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory?
A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm.
- three-room dungeon map
- new... [click here for more] |
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Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
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The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne.
This adventure is 34 pages long and contains all the description and monster... [click here for more] |
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Reign of Misrule
A small supplement to run the Reign of Misrule in Waterdeep: Dragon Heist. New NPCs, side quest and a bunch of pranks to play on your players! For more infos see Marpenoth 10: Reign of Misrule in Volo's Waterdeep Enchiridion.
Check out my other Waterdeep publications:
... [click here for more] |
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Please welcome Destroya the Ravenous, the Waterdeep Parks and Recreation Department's newest intern. Hailing from Cormyr, Destroya is a young black dragon who is eager to help Waterdeep residents enjoy local Parks and Rec programs.
DMs can use Destroya in their Waterdeep adventures and campaigns.
This short booklet includes
- history and stat block for Destorya
- suggestions on how to use her... [click here for more] |
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This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ... [click here for more] |
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A challenging encounter for 3rd-5th level characters
When the extensive sewer systems of Waterdeep were built, numerous clay golems were used to excavate the tunnels. Many of these were simply abandoned and forgotten when the work was done, left to slowly decay over the centuries.
As their physical forms decayed from constant immersion in caustic sewage, the magic binding the elemental spirit to... [click here for more] |
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Adventure Setting: The adventure unfolds within the enchanting Misty Forest and the bustling streets of Waterdeep. Amidst ancient elven ruins and the vibrant cityscape, a tale of time's unraveling awaits.
Plot Synopsis: In "The Chronomancer's Hourglass," players embark on a time-twisting adventure that weaves through the delicate threads of history and magic. The... [click here for more] |
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A powerful cursed artifact being transported for destruction has been stolen by unwitting criminals, causing chaos in Waterdeep’s underbelly. Can the Travellers find Dreadbeard’s Mask before it’s too late?
This is a 2-4 hour adventure for Tier 1 (levels 1-4 characters) set in Waterdeep. It does not feature any adult themes, but does include descriptions of gore and horror that may be unsuitable... [click here for more] |
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AN ADVENTURE FOR 2-4 5TH-LEVEL CHARACTERS
The life of an adventurer is tough. Dungeons, traps, and evil villains: it’s a grind. Sometimes a party needs some downtime. But even then adventure calls. Help the proprietors of Dolly’s Donuts discover who is trying to ruin their dream and drive their donut shop out of business.
Mystery! Comedy! Pastries! Who could ask for more?
This... [click here for more] |
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Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,... [click here for more] |
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Real-life details from London you can use to pepper your game.
London is an ancient city with lots to offer including inspiration for Dungeons and Dragons! This supplement offers locations, background details and plot hooks inspired by London and it’s 2000 years of history that you can use to make your fantasy city feel more real and lived in. There are links to photos of the actual locations and... [click here for more] |
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The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may... [click here for more] |
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A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ... [click here for more] |
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In this adventure you will discover the theft of a prized Warhammer, investigate various clues, leads, and uncover the mystery of the Waterdeep noble that is responsible. But discovering the noble is the easy part, finding the Warhammer and recovering it without getting caught, will prove to be the real heist.
This adventure is a 3–6-hour adventure and is designed with clear chapters making it easy... [click here for more] |
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Once upon a time, a cleric opened a portal to the past.
Mistakes were made.
Trouble is brewing at the old Our Lady in Azure temple in Waterdeep. An ambitious but shortsighted servant of the goddess of magic has accidentally created a magical time bomb and attracted the attention of an assassin. Things did not end well, but what was done can be undone...
Twice in a Blue Moon is... [click here for more] |
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This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended... [click here for more] |
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The Iron Throne Hideout is the second in an arc involving Waterdeep and the group known as the Iron Throne. This adventure is designed to take place after The Catacombs of Yintros. In this adventure, the PCs are asked to track down the adversaries from the last module. It is a revenge mission, but the nobles of Waterdeep are always looking after their business and the PCs are also tied in with... [click here for more] |
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This module is free for all to use or you can send a buck to help an author out.
It contains 21 pages of NPCs and trades people that can be encountered in any rural or city setting. Blacksmiths and stable masters to magic users and clerics can be found in this one!
It also has a wide range of NPCs such as evil warlocks or decent wizards. Thieves, fighters, half-orcs and duergar. You can find it all... [click here for more] |
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This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series.
The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm... [click here for more] |
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In this module, players will assume control of their own awakened companion animal or familiar (or can choose a provided pregenerated hero instead) and face off against an evil called the Black Cloud Over Waterdeep to rescue their regular Player Characters and other local adventurers from its deadly clutches!
Crafted to help new DMs get into the storytelling ropes and still be a fun romp for seasoned... [click here for more] |
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This document is the tenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters). The lowest CR is 2 and the highest is 10. The document is also the second part of the assassin series.
There are two poisons and a new weapon (hidden blade) in the file too.
The first assassin document... [click here for more] |
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I made every major named NPC in Waterdeep: Dragon Heist queer, and explained a little bit about my reasoning for a few of them. This will make it way easier for certain DMs and players to totally do them.
... [click here for more] |
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Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a... [click here for more] |
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
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Dragons are powerful a powerful breed. The brood of Bahamut and Tiamat fly high in the sky, royal glory emanating from every fibre of their being. They live for centuries, building hoards of wealth, magic and knowledge. Their deeds deeply influence history. But those are not the kind of dragons this story is about. This is a tale of a far more dangerous and powerful race of dragons. Golden Dragons.... [click here for more] |
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