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Options for Trollskull Manor

Options for Trollskull Manor


So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small game-mechanics benefits - a cool-looking handout: the Deed of Ownership - 40 random events that...   [click here for more]
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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
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Halaster's Hoard

Halaster's Hoard


NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" A group of the Guild's most creative minds has banded together to bring you a huge collection of powerful magic items, challenging monsters,...   [click here for more]
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150 Shops, Stalls, and Stores

150 Shops, Stalls, and Stores


150 Shops, Stalls and Stores for your RPG Campaign. Originally designed for Waterdeep: Dragon Heist, but is location non-specific. ...   [click here for more]
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The Vigilante Class (Updated 01/01/2019)

The Vigilante Class (Updated 01/01/2019)


The Vigilante Class (Updated 01/01/2019) Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow ----------------------- Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling...   [click here for more]
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Leverage: Waterdeep - "One Hand Washes the Other"

Leverage: Waterdeep - "One Hand Washes the Other"


The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work. Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack...   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed by fire and fury, these barbarians find themselves at home in hand-to-hand...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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Witch Doctor

Witch Doctor


Armed with the power of spirit magic, the Witch Doctor is ready to take the fight ot the enemy. The Witch Doctor is a full caster custom class that comes a variety of powerful class features. Each archetype is represented by a different Mask of Power. Mask of Medicine - healing and resoration Mask of Death - creating undead minions Mask of Voodoo - curses and poisons Feel free to download...   [click here for more]
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The Ballad of the Dark Maiden

The Ballad of the Dark Maiden


Over a millennium ago, a clan of dark elves fled from the city of Menzoberranzan and its evil ways. Though many lives were lost in the initial exodus, the large numbers of the renegade band ensured that they were more successful than any could have hoped. And yet, the drow that finally arrived into the surface world found themselves shunned at every turn by those unable to see past their appearances....   [click here for more]
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Heart Hunt

Heart Hunt


Plot Summary. Exactly 13 years after the hanging of an alleged serial killer Vick Valentine, the string of grisly murders suddenly resumes. Has Vick Valentine returned from the grave to continue stealing women's hearts, or is a more sinister force at bay? About the Adventure. Heart Hunt is a murder mystery adventure designed for 4-6 3rd level characters....   [click here for more]
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Gralhund Villa Maps

Gralhund Villa Maps


As with the maps of Trollskull Manor, I found the architectural and logical inconsistencies of the Gralhund Villa maps provided with Waterdeep: Dragon Heist maddening, so I created my own full color VTT ready versions. What Changed? The biggest change was detaching the guard barracks, kitchen, pantry, laundry, and servant’s quarters from the house itself. This was very common in estate homes...   [click here for more]
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Season 8 Item Cliffnotes

Season 8 Item Cliffnotes


Now in Arabic thanks to Ahmed A. Tell me what cliffnotes you want to see! I'll create it and put it here! This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League. Additional guide sheets will be created in the future as well! If you...   [click here for more]
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D&D 5E Combat Actions Cheat Sheet

D&D 5E Combat Actions Cheat Sheet


A simple cheat sheet succinctly describing available turn actions during combat. ...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage? A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon map and illustrations...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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Grandma Gertrude's 100 Rules of Being a Rogue

Grandma Gertrude's 100 Rules of Being a Rogue


Grandma Gertrude was a rogue unlike any other and she's put all her years of knowledge down in this journal. Learn these 100 rules to become the greatest rogue of all time and follow in Grandma Gertrude's footsteps! As seen on the show Fistful of Platinum! Check it out on Twitch or Youtube! ...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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DMConsole 100 NPC List

DMConsole 100 NPC List


DMConsole NPC List contains 100 NPCs meant to be used by DMs to help with npc creation. It can provide a seed to grow into a complex character or it can help with a quick name and appearance description. ...   [click here for more]
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A Spot of Payback

A Spot of Payback


The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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The Shrine of Endless Night

The Shrine of Endless Night


What stories will unfold while exploring the forgotten ruins? A one-shot adventure for characters at 1st or 2nd level. A Mythical Romance A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike! Included Inside... A short guide on using the...   [click here for more]
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Contract for investing in Trollskull Manor

Contract for investing in Trollskull Manor


Hello! I've drawn up a simple contract for players in my campaign that wanted to find investors to fund the repair of Trollskull Manor, but you can tailor it to any investment you see fit. I've included a pre-filled and blank version. ...   [click here for more]
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Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new magical item - playable in one short session - adaptable...   [click here for more]
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Adventure League Treasure Point Conversion Tables

Adventure League Treasure Point Conversion Tables


Treasure Tables have you confused? Cant Find that Item your looking for in the DMG? Does that Item occur on more than one table? Whey cant't the tables be alphabetical? Check out these sorted lists for all the magical items in the DMG your looking for. ...   [click here for more]
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Factions for 5e

Factions for 5e


Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly. This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players...   [click here for more]
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scarebnb

scarebnb


A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ...   [click here for more]
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Good Books: 12 Unusual Books, Magical and Otherwise

Good Books: 12 Unusual Books, Magical and Otherwise


A selection of 12 books from the lost collection of famed planar explorer Dumfrey Verynon Bohay-Nowell, including The Codex of Inevitable Betrayals, a guidebook for treachery and double-crossing, Old Uncle Bentwhisker, a book of childrens' prose linked to several mysterious disappearances, and The Dialectic Subtleties, an elvish guide to winning arguments....   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Abgrunnir Playable Race for 5e

Abgrunnir Playable Race for 5e


Here you will find the Abgrunnir playable race. Like Tieflings, their heritage is dark, but while Tieflings are derived from the lawful evil Nine Hells, Abgrunnir are derived from the chaotic Abyss. Their heritage is demonic, and their appearance often reflects this. Basic lore, base race, and several subrace options are included. ...   [click here for more]
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Bane's Tyranny

Bane's Tyranny


Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking...   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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Wolpertinger, Wererat - Well!

Wolpertinger, Wererat - Well!


Welcome to Wolpertinger, Wererat - Well!, a one-shot adventure for Dungeons & Dragons 5th Edition, set in Waterdeep, the City of Splendors! Waterdeep is brimming with exciting opportunities for adventurers - seemingly at every corner, backstabbing between rival guilds, intrigues among the noble houses, and treasures in forgotten places beckon. But today, a little girl is in trouble and needs...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Iszatt's Keg of Homebrew - 27 Race Options and 16 Class Options for Player Characters

Iszatt's Keg of Homebrew - 27 Race Options and 16 Class Options for Player Characters


Welcome to Iszatt's Keg of Homebrew, a compilation of all my best material! As the name suggests, this document is distilled: 15 pages of almost purely player character rules (each race and class option has a short introductory paragraph to give a bit of lore and background). There are 27 race options and 16 class options or variants: Race Options: 1. Alaghi - Hardy yeti-folk 2....   [click here for more]
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Peacekeeping

Peacekeeping


The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Double-Crossed

Double-Crossed


The thirteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Breaking Knuckles

Breaking Knuckles


The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Hot Kitchen

Hot Kitchen


The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. All the undead suitable for tier 1 are in this package. ...   [click here for more]
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Undermountain Locale: Altar of the Spider God

Undermountain Locale: Altar of the Spider God


This room is an altar of Selvetarm, a minor male spider god, believed by some to be an aspect or adherent of the infamous dark goddess, Lolth. Selvetarm is worshipped by certain drow who have come up from the lightless depths of the Underdark. This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map. This encounter is...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Guest at Watergem Keep (5e)

The Guest at Watergem Keep (5e)


Every noble wants to own their own manor, keep, or castle. Armand CuDuhul was one such noble, and he managed to find himself a great place to live. The keep is in a nice countryside, is mostly intact, has nice people living near it, and (most importantly) it's not haunted! He moved right in and got himself a staff. Unfortunately the first time he invited a guest in to stay, she did something magical....   [click here for more]
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All This for a Couple of Shrubs

All This for a Couple of Shrubs


The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Precious Cargo

Precious Cargo


The eigth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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