Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more]
"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game
"You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1
"AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed... [click here for more]
Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little... [click here for more]