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So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that occur... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Theme: Grave
This spellbook is designed around the themes of death, undeath, and horror, offering a collection of spells that open new doors in your characters and NPC’s approach to magic. Warlocks benefit the most from these additions, drawing on their dark connections to monstrous forces, while Wizards and Clerics come in second, each bringing their respective academic and divine perspectives on... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot Halaster Blackcloak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot Jarlaxle Baenre!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dragon Heist, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
More Origin Feats! More Backgrounds! More Options!
Build your character the way YOU want with Expanded Origin Feats & Backgrounds!
** 16 Enhanced Backgrounds from the 2024 Player’s Handbook, each expanded with new choices to fit your character’s unique story. **
** 10 Additional customizable backgrounds for even more possibilites! **
** 20 New Origin feats to tie your past deeper into the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This volume presents a lot of new options for Wild Magic and magic based on the unpredictability of Chaos.
Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items
- 12 new spells - 43 new monsters, inspired by the living spells from Eberron - 25 stock art
If you are looking for the Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources.
In this supplement you will find:
- Tables to give different origins, appearances, and anchors to your ghosts
- New Actions and Traits for your ghosts
- Help with communing with spirits: different... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Fantasy Grounds version is available here
Print On Demand is finally available, with hardcover and softcover, a new layout and updated version!
Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need!
For each NPC you painstakingly create and detail, you will... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Contents
Four New Races!
Each race has a bit of lore and descriptions to give a general idea of where they fit into a campaign they are placed in, without being intrusive to the existing setting.
Aqualith. The Aqualith are elemental beings made of both flowing water and solidified materials from the ocean depths, such as coral, salt, or ice. Their origin is tied to the birth of the ocean itself... [click here for more] |
Dungeon Masters Guild |
$2.49
|
2024 D&D Quick Reference Sheets
Including version showing changes from 2014 D&D ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Set sail on a perilous voyage across the infamous Mystic Sea, where dark secrets lurk beneath the waves, and whispers of an ancient curse plague the ship. In The Devil's Mark, your players will unravel a web of lies, confront supernatural forces, and confront their deepest desires, all while navigating a ship full of intrigue and danger.
This campaign is perfect for Dungeon Masters who love... [click here for more] |
Dungeon Masters Guild |
$12.00
|
The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.
Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat—Well! is an adventure with soul, comedy, love, and Fawlty Towers-esque antics"—Cameron Day from Comics, Clerics, & Controllers
"The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Theme
The theme of this supplement revolves around the Fey, the Feywild, and the myths and legends that inspired them. Some subclasses are more directly tied to this theme, such as the Barbarian’s Path of the Crimson Cap or the Sorcerer’s Faerie Bloodline. These subclasses are linked to specific fey creatures, redcaps and fairies respectively, granting abilities and features that reflect... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the bustling city of Waterdeep, a shadowy conspiracy unfolds as a noble count is found dead and a young scribe is accused of murder. *Diplomatic Immunity* draws you into a tangled web of political intrigue, hidden grudges, and dangerous secrets as you embark on a thrilling investigation to uncover the truth.
Gather clues, interview suspects, and navigate treacherous alliances as you race against... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Get More Fun and Adventure with Lifepath Backgrounds!
Are you tired of choosing the same old background for your characters, only for it to never really matter during play?
Does your character's past feel disconnected from their present?
Do you love creating characters, but wish the process was more exciting and engaging?
What if you could create... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Theme
The theme of this supplement is time, so all of the spells relate to past and future events, time-space, chronology, and age. Sorcerers and Wizards have the most spells added to their spell lists from this supplement, with wizards representing the academic side of time, and sorcerers its chaotic and often unpredictable nature. For better compatibility with official 5e, all of the spells in this... [click here for more] |
Dungeon Masters Guild |
$3.95
|
200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Theme
The theme of this supplement is the feywild, so all of the spells relate to the fey and the myths, stories, and legends that inspired them. These sources often have a deep connection with nature, so druids get almost half of the new spells added to their list. Sorcerers and Wizards benefit the most, however, since the mystical aspects of feywild, such as illusions and teleportation, lend themselves... [click here for more] |
Dungeon Masters Guild |
$3.95
|
PLEASE READ
Hello! Thanks for checking out this book!
This supplement is compilation of everything in Abimelech’s Subclass Guides books 6 to 10, which are linked at the bottom in the Individual Links section. Its purpose is to make the content more accessible and easier to use, sorting by what the content is instead of by its theme. It does not contain any content that is not already in... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Six best-selling adventures set in Waterdeep updated with new layout and artwork at a massive discount!
This updated collection is also available at the same price bundled with the original editions (see below). Owners of the original editions receive a discount when buying the bundle version!
Chapter 2 of Waterdeep: Dragon Heist has simple (and disappointing)... [click here for more] |
Dungeon Masters Guild |
$9.99
|
200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
|
WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Daria’s Guide to Prosthetics
This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New Combat Actions for the Creatures in Waterdeep: Dragon Heist
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 01
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Theme
The theme of this supplement is the performing arts, so all the spells relate to the theater, circus, songs and music, professional wrestling, and similar arts. With a theme of performance, bards learn almost all of the spells from this book, followed by wizards to represent the mental effort of the arts.
Due to the wide array of themes and actions in the performing arts, there is a great variety... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Theme
The theme of this supplement is holy war, so each spell is focused on the war, tactics, and acts of the divine. Paladins and clerics benefit the most from this supplement, with each getting a handful of unique spells in addition to the lion’s share of the common ones. Due to this, the average level of the spells in this book is slightly lower than the other Tomes of Melchior,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Halt, in the name of the law!"
From Waterdeep to Kalaman, cities need laws and laws need someone to enforce them. This product contains 11 City Watch officers ranging from CR 1/8 to CR 7, from detectives and constables to marksmen, chiefs, and the controlling Incarcerator. These are a perfect fit for any campaign which might put the players on the wrong side of the law.
Addiitionally, it contains... [click here for more] |
Dungeon Masters Guild |
$2.95
|
PLEASE READ
Hello! Thanks for your interest in this product.
This supplement is a compilation of the sixth to tenth Tomes of Melchior supplements, which are linked at the bottom in the Individual Links section. It does not have any spells that are not already in a listed book.
What Does This Have?
This supplement is a single pdf with every single spell compiled into one place, and a separate PDF... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Theme
The theme of this supplement is the performing arts, with professions within that genre of entertainment and concepts involved with it being the two manifestations of the theme. For an example of the first, the Bard’s College of Clowns and Barbarian’s Path of the Pro Westler both put a fantasy spin on their appropriate real-world profession, with the Clown excelling at using mundane... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way.
Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes.
All proceeds go to our IVF fund!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want to loot Halaster Blackcloak!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$3.95
|
THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 05
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money." (Han Solo)
If you're "in it for the money" then you'll love the deal you get here. Two subclasses for the price of one and a background thrown in too!
Soldier of Fortune
Some people make a living growing crops. Others build homes or sell goods at the market. Your trade,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
I want to loot Jarlaxle Baenre!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dragon Heist, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Anathema Class
The Anathema is a martial class that draws inspiration from horror and sci-fi franchises to create a truly unique character for PCs and NPCs alike. The core of the class is the ability to mold and evolve its body to produce organic weapons, alter its appearance, resist damage, improve speed, and much more.
Due to the nature of the class there is an element of body horror intrinsic... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Theme
The theme of this supplement is the corrupted nature, including things like rot, beasts, fungus, and vegetation. Each subclass in the supplement works directly with one of these themes for a variety of effects. For some examples, the bard’s College of Feral Fury, ranger’s Scavenger Conclave, and rogues Rat King Archetype all work alongside beasts in some way, from gaining a special transforming... [click here for more] |
Dungeon Masters Guild |
$2.99
|
What Fate Awaits Those That Dare Enter the Blue Alley?
Waterdeep’s mysterious Blue Alley is seeking adventurers to try their luck at navigating its twists and traps for the glory of an amazing artifact and new tales to share at the Yawning Portal. Is your party strong enough and brave enough to seek out new adventures?
Waterdeep: Shadow and Secrets of Blue Alley™... [click here for more] |
Dungeon Masters Guild |
$3.95
|