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Adventuring Guild / Company Contract - Trollskull Manor Waterdeep

Adventuring Guild / Company Contract - Trollskull Manor Waterdeep


A free to use and modify contract for forming an adventuring company! In one of my games of Waterdeep: Dragon Heist, the adventurers started in the Yawning Portal marveling over the adventurers being lowered down into Undermountain. They asked about joining an adventuring company... and the Volo in this game thinks that's a way better idea than just handing over a large piece of property as a reward!...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild.  This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Murgo Bumblestout: Resident of Trollskull Alley

Murgo Bumblestout: Resident of Trollskull Alley


Murgo Bumblestout is one of the many colorful residents of Trollskull Alley.  This short supplement contains character details, a stat block, and details about his shop.   For more great NPCs, check out our Gold bestselling supplement Residents of Trollskull Alley for details on the residents and businesses for 35 buildings in Trollskull Alley. ...   [click here for more]
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Season 8 rvtEasy Logsheet

Season 8 rvtEasy Logsheet


I have a local AL group that has a large community of children and I wanted to create a simpler version of the logsheet. The intention was to have a cheat sheet to answer a lot of Frequently Asked Questions and references for players to find quickly. Secondly, I wanted the logsheets to be more functional with visual representations (for Adavancement Checkpoints primarily) as opposed to just a datasheet...   [click here for more]
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Spell-Based Monster - Clurichaun

Spell-Based Monster - Clurichaun


Based on the charm person spell, the Clurichaun is a Challenge 1/2 festive monster. The fey creature is renowed for its drunken binges and antics. Run a charming village party, or help a poor local whose brewery is haunted by the fey. You can use a clurichaun's visit to town as the inciting incident to a new adventure! All the booze and gold in the village is gone, and...   [click here for more]
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Spell-Based Monster - Mage Hound

Spell-Based Monster - Mage Hound


Based on the detect magic spell, the Mage Hound is a Challenge 1 magic-tracking mastiff! This highly-trained hound makes for a great sidekick for a faction of witch hunters, or a useful companion for players who want to get the drop on their magic-wielding foes! This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New...   [click here for more]
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The Howling Moon Inn And Other Establishments

The Howling Moon Inn And Other Establishments


This Book is designed to add 6 new haunting locations into any setting. "The Howling Moon Inn And Other Establishments" provides quality locations that show descriptions, dramas and priced items! The Howling Moon Inn: A Tavern on the edge of the woods where rumors of lycanthropes and other humanoid beasts gather! The Witch's Brew: A small hut at the edge of a swamp where a mysterious witch guides...   [click here for more]
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The Quiver of Chaos

The Quiver of Chaos


The Quiver of Chaos may be technically "rare", but don't let that mislead you - this thing is legendary!  Five arrows that recharge daily at dawn. Each time you shoot one, you roll the dice and see which of 100 different arrows flies toward your target. User beware, sometimes the effect is spectacular and helpful, and other times the arrow just "whooshes" through the air.  This item is designed...   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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A Quasi-Troubling Conundrum

A Quasi-Troubling Conundrum


This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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A Taste for Blood

A Taste for Blood


This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Adventurers League Season 8 Log Sheets

Adventurers League Season 8 Log Sheets


HOLY CHEESE AND CRACKERS! THANKS AHMED THESE LOGSHEETS ARE NOW IN ARABIC! These sleekly designed log sheets allow both players and DMs to record their information. DM Logsheets The discerning DM can log up to five (5) adventures, quests, or other events onto a single sheet of paper. This sheet also includes the ability to mark off and note which rewards were applied...   [click here for more]
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Assassins of the Realms Part 3

Assassins of the Realms Part 3


This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series. The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm...   [click here for more]
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D&D 5E AL Season 8 DM Logsheet (editable/fillable, printer friendly, PDF)

D&D 5E AL Season 8 DM Logsheet (editable/fillable, printer friendly, PDF)


DM Logsheet for Adventurers League Season 8 D&D 5e ...   [click here for more]
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D&D 5E Character Log Sheet Season 8 Adventurers League (editable/fillable, printer friendly, auto calculates totals, PDF)

D&D 5E Character Log Sheet Season 8 Adventurers League (editable/fillable, printer friendly, auto calculates totals, PDF)


Adventurers League Character Log Sheet for Season 8 PDF Editable/Fillable Printer Friendly Automatically Calculates Totals and Carries Them Forward Supports half points Season 8 Zero value fields stay blank for better printer compatibility ...   [click here for more]
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Fun Non Combat Travel Encounters D20 Table!

Fun Non Combat Travel Encounters D20 Table!


Make traveling less boring, or maybe you need some quick filler, either way here's a table of fun encounters for your party. From mediocre bandits to some very rude ducks there's a bit of everything here. Simple easy to read plain text! (Need some character ideas? I got some as well!) . . . DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten...   [click here for more]
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No Frills Season 8 Log Sheet

No Frills Season 8 Log Sheet


This is my quick draft of No Frills Season 8 Log Sheet. Feedback is welcome ...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Season 8 Item Cliffnotes

Season 8 Item Cliffnotes


Now in Arabic thanks to Ahmed A. Tell me what cliffnotes you want to see! I'll create it and put it here! This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League. Additional guide sheets will be created in the future as well! If you feel anything...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?  A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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Deepstriker - Aquatic-Themed 5e Fighter Subclass

Deepstriker - Aquatic-Themed 5e Fighter Subclass


Deepstriker - An Aquatic-Themed Fighter Subclass for 5th Edition D&D A Deepstriker is an underwater warrior that thrives in aquatic locations, with a variety of abilities that complement that of a trained fighter working in the waves and underneath them. With a range of bonuses that can make enemies suffer and sizzle, you are a force to be reckoned with. What is your story? What...   [click here for more]
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Rats! Why'd it Have to be Rats?!

Rats! Why'd it Have to be Rats?!


An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local...   [click here for more]
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Trinkets: Curios of the High Seas

Trinkets: Curios of the High Seas


50 Pirate and Nautical themed trinkets in the traditional 1d100 table. Examples Include: - 28: A piece of a torn sail in the shape of a dragon. - 53: A rolled-up map of an unknown island labeled, “Crabskull Isle”. - 93: A lock of black hair from someone forced to walk the plank. ...   [click here for more]
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Trinkets: Under the Sea Doohickeys

Trinkets: Under the Sea Doohickeys


50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table. Examples Include: - 28: A children’s doll that has seaweed hair. - 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it. - 93: An ornately carved dolphin whistle. ...   [click here for more]
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Trinkets: Urban Novelties

Trinkets: Urban Novelties


50 City and Village themed trinkets in the traditional 1d100 table. Examples Include: - 28:   A small stuffed black bear missing one eye. - 53: A lifelike stone statue of a cat that is never where you left it. - 93: A small basket with a homing pigeon inside. ...   [click here for more]
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Printable Props - Prisoner 13

Printable Props - Prisoner 13


30 Magic Items for Prison 13 Contain all the magic items and treasure listed in Prisoner 13, the adventure excerpt from the Golden Vault. Also included is an introduction to a new NPC - Apprentice Cook Iggy Pepper. Included in these items are Mithral Armor variations for each armor type, and Potion of Resistance variations to suit all damage types....   [click here for more]
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City Backgrounds

City Backgrounds


Whether you're running Waterdeep: Dragon Heist, Candlekeep Mysteries, or any other campaign, these new city-based backgrounds give Players and Dungeon Masters new options for their characters and NPCs. Including: The Card Sharp - you like to gamble The Bartender - you pour the drinks The Curator - you take care of the library The Gardener - you tend the flowers  Each entry includes a full background...   [click here for more]
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Raiding Bleakrock Isle

Raiding Bleakrock Isle


Discover a pristine, isolated lake topped with an ancient Reghedmen tomb. Overcome the tomb's guardians and claim their lost riches!  -A hidden tomb in the forest provides an opportunity for investigation, combat, and looting. -Includes a beautiful full color, gridded battlemap! -Includes 2 full color miniature portraits! -Interact with the stone ruins of a bygone...   [click here for more]
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scarebnb

scarebnb


A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ...   [click here for more]
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Thunderthark & Son's Clockworks LTD Firearms Catalog

Thunderthark & Son's Clockworks LTD Firearms Catalog


Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way. Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes. All proceeds go to our IVF fund!...   [click here for more]
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Waterdeep: Far Cry from the Marsh (Fantasy Grounds)

Waterdeep: Far Cry from the Marsh (Fantasy Grounds)


Now for Fantasy Grounds! Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks. Note: This product is for use in the Fantasy Grounds virtual tabletop....   [click here for more]
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Assassins of the Realms Part 2

Assassins of the Realms Part 2


This document is the tenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters). The lowest CR is 2 and the highest is 10. The document is also the second part of the assassin series. There are two poisons and a new weapon (hidden blade) in the file too. The first assassin document...   [click here for more]
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Bane the Tyrant King

Bane the Tyrant King


Bane the Tyrant King is here to Fight! If you have a campaign or story that includes bane as the big bad then prepare to meet his biggest, badest form yet! The tyrant king is fully equipped to fight a tier 4(17+) Adventuring party. perfect for the final boss of your campaign. Included in this book is a short summary of bane and a full stat block for the lord of darkness. If you want to follow me...   [click here for more]
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Daria’s Guide to Prosthetics

Daria’s Guide to Prosthetics


Daria’s Guide to Prosthetics This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose...   [click here for more]
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Halaster's Guide to Rune Magic

Halaster's Guide to Rune Magic


This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document...   [click here for more]
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Knights of the Realms Part 2

Knights of the Realms Part 2


This document is the thirteenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 knights (regular and crusader knights) for your campaign. The lowest CR is 1 and the highest is 8. The document is also the second part of the knight series. Don't forget to rate & write a review! The first document of the Realms series, which...   [click here for more]
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Lost Ships of Spelljammer #3 Quad of Thay

Lost Ships of Spelljammer #3 Quad of Thay


Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with...   [click here for more]
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Mountain of Ash

Mountain of Ash


Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more...   [click here for more]
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NPCs The Good, The Bad and the Ugly

NPCs The Good, The Bad and the Ugly


This module is free for all to use or you can send a buck to help an author out. It contains 21 pages of NPCs and trades people that can be encountered in any rural or city setting. Blacksmiths and stable masters to magic users and clerics can be found in this one! It also has a wide range of NPCs such as evil warlocks or decent wizards. Thieves, fighters, half-orcs and duergar. You can find it all...   [click here for more]
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The Adventurer's Almanac: Waterdeep Supplement

The Adventurer's Almanac: Waterdeep Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON  A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!   Included Inside... A short guide on using the carriage...   [click here for more]
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Trinkets of Skullport

Trinkets of Skullport


Trinket of Skullport This supplement introduces 100 new trinkets that you may find in the infamous city of Skullport The trinkets presented in this supplement are inspired by the dark city of Skullport and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many of the trinkets are designed as plot devices to inspire side...   [click here for more]
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Undermountain Locale: Altar of the Spider God

Undermountain Locale: Altar of the Spider God


This room is an altar of Selvetarm, a minor male spider god, believed by some to be an aspect or adherent of the infamous dark goddess, Lolth. Selvetarm is worshipped by certain drow who have come up from the lightless depths of the Underdark. This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map. This encounter is...   [click here for more]
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Waterdeep Underground Fight Club

Waterdeep Underground Fight Club


Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament. The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay...   [click here for more]
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WhyT's AL Season 8 Logsheet

WhyT's AL Season 8 Logsheet


Thanks for checking out my Season 8 Logsheet. This is my take on making the most inclusive and complete logsheet I could. It tracks everything you need to track on your character throughout it's adventuring career in a simple easy to read take in manner. On page one you have ACP tracking. While tracking them you'll see all the additonal rewards you recieve. You have your character information...   [click here for more]
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Undermountain - Standalone Part 1: Down the Well

Undermountain - Standalone Part 1: Down the Well


Undermountain - Standalone Part 1: Down the Well The undermountain megadungeon, as presented in Waterdeep: Dungeon of the Mad Mage, is a colossal place and a huge adventure. But for some, it might be too large. Standalone seeks to re-frame each floor as a single adventure, with its own hooks and resolutions. Minimal information is reproduced within these chapters, and the original book will...   [click here for more]
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A Hundred Encounters for Cities and Towns

A Hundred Encounters for Cities and Towns


Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for...   [click here for more]
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Backgrounds & Origins: Book Nine

Backgrounds & Origins: Book Nine


Back for another round of potential origins stories for your characters! Now that you rolled up your character… What’s their backstory going to be? Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds...   [click here for more]
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