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VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 16 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 20 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 20 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 20 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 13 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 13 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 13 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more...   [click here for more]
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DotMM: Skullport Campaign Setting (Waterdeep: Dungeon of the Mad Mage)

DotMM: Skullport Campaign Setting (Waterdeep: Dungeon of the Mad Mage)


This sourcebook provides an updated, fleshed-out version of Skullport that links the original 2e version presented in TSR11348 – Skullport to the 5e version presented in Waterdeep: Dungeon of the Mad Mage. In Forgotten Realms time, the 2e version took place between 1369 DR and 1372 DR, while the 5e version takes place in 1492 DR. Over a hundred years have passed!   In addition to...   [click here for more]
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Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)

Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.   Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.  Get Ready for Waterdeep! Waterdeep...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 12 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 12 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 12 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 19 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 19 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 19 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 22 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 22 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 22 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)

DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)


Virtual tabletop dungeon maps of the WOTC adventure Waterdeep: Dragon Heist Map T1 Trollskull Manor & Tavern.  It's intended for online play, but a hi-res option is included that can be printed out and used on the tabletop. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. In addition to the maps is included...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 21 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 21 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 21 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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Trinkets of Skullport

Trinkets of Skullport


Trinket of Skullport This supplement introduces 100 new trinkets that you may find in the infamous city of Skullport The trinkets presented in this supplement are inspired by the dark city of Skullport and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many of the trinkets are designed as plot devices to inspire side...   [click here for more]
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Waterdeep Bestiary

Waterdeep Bestiary


This is a PDF of the Waterdeep Bestiary. If you are looking for the Fantasy Grounds VTT module – click here. From D&D Editions past comes a collection of monsters that thrive in an urban environment! What’s inside the Waterdeep Bestiary: Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals. The clockroach, dweomervore,...   [click here for more]
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Keys from the Golden Vault: The Clockwork Caper

Keys from the Golden Vault: The Clockwork Caper


The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited...   [click here for more]
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Autumn Blues | A Waterdeep One-Shot

Autumn Blues | A Waterdeep One-Shot


"You are a true beauty. A pity, really." - Autumn Good morning, Agents! Today, we have a very delicate matter on our hands. A noblewoman lost an heirloom in a struggling artist’s home, and she came to us for help. In exchange for a sizable sum, she acquired our discretion and pledge to retrieve the bauble. Search Autumn’s atelier, pouch the necklace, and keep whatever else you might...   [click here for more]
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Finding Moth Man

Finding Moth Man


Finding Moth Man is a two-hour romp for 3rd level players. The characters are tasked with finding Waterdeep's Moth Man. This adventure can be run as a standalone or in a "Waterdeep: Dragon Heist" campaign. Inside are stat blocks for NPCs, including Moth Man, that you can take with you on your Waterdeep campaign....   [click here for more]
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Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Hatred Surfacing - a Zhentarim Faction Mission It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley....   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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Waterdeep: Dragon Heist - Spring Vengeance

Waterdeep: Dragon Heist - Spring Vengeance


Fey Day comes but once a year, a day of revelry and fun as the veil between our world and the Feywild grows thinner than ever. There are extravagant parties all across the city of Waterdeep, with people dressed in fantastical costumes and alcohol flowing freely. And of course, the carnival is in town! But unfortunately this year you'll be missing it. While the carnival parades all throughout...   [click here for more]
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Women of Waterdeep

Women of Waterdeep


D&D Legacy Presents: How to use this book This is a writers room guide to the Women of Waterdeep. Explore NPCs who are highly skilled Guildmasters from Noble Houses arranged by City Ward with Volo as your guide. There is a teleport newtork and new magical item explained by Elminster. This content is designed 5e and for the current history and lore in the game. Celebrate...   [click here for more]
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The Witch of Dead Men's Mere - A Single-Session Adventure

The Witch of Dead Men's Mere - A Single-Session Adventure


Do your players have the mettle to defeat the evil Witch of Dead Men's Mere and rescue the children of Leilon? Race through the Mere of Dead Men to rescue the children of Lelion that were mysteriously kidnapped four nights ago. The Lances of Leilon that were sent to find the children have not returned and the town is desperate for a brave party of adventurers to seek them out. Time...   [click here for more]
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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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SJ-DC-VMT-01 Waterdeep: Statue Heist

SJ-DC-VMT-01 Waterdeep: Statue Heist


The walking statues of Waterdeep have been stolen and taken to space! Can you get them back and apprehend the mastermind behind this dastardly plot, all before the Open Lord returns? Explore Realmspace and defeat mighty adversaries as you embark on a grand hunt for the Hawk Man, Sahuagin Humbled, Honorable Knight, and God Catcher statues. A Four-Hour Adventure for Tier 3 Characters. Optimized for...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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The Debt Owed

The Debt Owed


The Debt Owed A small adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.   A small urban adventure set in Waterdeep with various hooks to extend beyond this adventure. A character needs to repay the debts he accumulated in life, but now his family isn’t so keen to just let someone take what they are owed. This...   [click here for more]
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Ye Olde Black Cat Tavern - A Tavern Adventure Supplement

Ye Olde Black Cat Tavern - A Tavern Adventure Supplement


All Are Welcome at the Ye Olde Black Cat Tavern! This supplement is focused on the renovation and running of a tavern (based on Trollskull Manor in the Waterdeep Dragon Heist Adventure). It includes detailed maps, rules for running a business in 5E, and an example menu. Also included is an expansion of the 2nd chapter of the Dragon Heist campaign which can easily be modified to provide...   [click here for more]
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Love's Fickle Arrow

Love's Fickle Arrow


Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors. Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any...   [click here for more]
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DotMM Companion 8: Slitherswamp

DotMM Companion 8: Slitherswamp


The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find: DM Notes. Quick notes to launch into session as soon as possible. Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,...   [click here for more]
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Dungeon of the Mad Mage: Room Descriptions

Dungeon of the Mad Mage: Room Descriptions


Unleash the Secrets of the Dungeon of the Mad Mage with this Essential Companion Guide. Explore the iconic depths of this legendary dungeon and enrich your gaming experience with meticulously crafted room descriptions, filling the gaps left by the original adventure. Immerse your players in the atmospheric details, unravel mysteries, and encounter unimaginable horrors. Whether you're a seasoned GM...   [click here for more]
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100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20)

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20)


Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh...   [click here for more]
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DotMM Companion: Bundle 5 (Fantasy Grounds)

DotMM Companion: Bundle 5 (Fantasy Grounds)


The Dungeon of the Mad Mage Companion's fifth and final bundle covers Levels 19-23 of Undermountain. Now available for Fantasy Grounds Unity! Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain. DM...   [click here for more]
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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Deadly Delivery - a Zhentarim Faction Mission 'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission...   [click here for more]
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The Purple Palace Heist

The Purple Palace Heist


The Job: A noble heiress is being held hostage by a rival family in one of Waterdeep’s oldest and most notorious houses of ill repute. A party of adventurers is hired by her family to get her out – but it must be done quietly to avoid a scandal. Any outright violence could attract the City Watch and land the PCs in bigger trouble than they bargained for. Of course, it turns out...   [click here for more]
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Residents of Trollskull Alley (Fantasy Grounds)

Residents of Trollskull Alley (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  "Residents of Trollskull Alley fleshes out many of the NPCs who act as neighbors to the party. Not only does Residents provide extra adventure hooks and ways to befriend the many NPCs of Trollskull Alley, but it also provides hooks for other D&D adventures...   [click here for more]
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Palms Passing Parcel & Logistics Guild

Palms Passing Parcel & Logistics Guild


"By any means necessary, Courier. Remember that." Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth. So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our...   [click here for more]
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Dragon Heist - Chapter 1: Tavern Brawl Paper Miniatures

Dragon Heist - Chapter 1: Tavern Brawl Paper Miniatures


I made these paper miniatures to use in the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the first "encounter" in chapter one of the main story line and should give you all the NPCs you need to run that encounter. Miniatures Included: Durnan x1 Yagra Stonefist x1 Krentz x1 Xanathar Bandits x4 Tavern Table x1 Map: Not...   [click here for more]
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Dragon Heist - Chapter 1: Zhentarim Hideout Paper Miniatures

Dragon Heist - Chapter 1: Zhentarim Hideout Paper Miniatures


I made these paper miniatures to use in the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the Zhentarim Hideout Encounter in chapter one of the main story line and should give you all the NPCs you need to run that encounter. I highly recommend using the rats to misldirect the players and setup a dramatic ambush opportunity for the Kenku. Miniatures Included:...   [click here for more]
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Waterdeep: Dragon Heist - Fall Escape

Waterdeep: Dragon Heist - Fall Escape


As the air grows cooler and the days grow shorter, the city of Waterdeep comes together to celebrate their courageous protectors on Brightswords Day. The City Watch puts on mock battles in a show of strength, the Navy proudly parades their ships through the harbor, and even the Griffon Cavalry riders race their mounts through the air. A simple tournament lasts the entire day, inviting recruits...   [click here for more]
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Lucid Dreams

Lucid Dreams


Face down a living nightmare in this adventure for the world's greatest role-playing game!  This 3-hour adventure for tier 2 (levels 5-10) characters takes heroes beyond the mortal world and into the realm of nightmares as they seek stolen secrets from one of Waterdeep’s most powerful wizards.  This product is written in the D&D Adventurers League style and features...   [click here for more]
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DDAL08-02 Digital Map Pack - Beneath the City of the Dead

DDAL08-02 Digital Map Pack - Beneath the City of the Dead


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-02 Beneath the City of the Dead in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! More maps for Waterdeep: DDAL08-00 Digital...   [click here for more]
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CCC-Ziege-03 Dead Men Feel No Cold

CCC-Ziege-03 Dead Men Feel No Cold


Waterdeep’s master griffon rider has been murdered and no one knows why. Who would dare such a crime in a city where even the smallest transgressions face harsh penalties? The party is brought in to answer this question, which sends them on a trail that will take them through the most dangerous areas of the City of Splendors. Can they discover the truth before the villains escape, or will they...   [click here for more]
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DotMM Companion 15: The Obstacle Course

DotMM Companion 15: The Obstacle Course


The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster! This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl...   [click here for more]
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DDAL08-03 Digital Map Pack - Dock Ward Double Cross

DDAL08-03 Digital Map Pack - Dock Ward Double Cross


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-03 Dock Ward Double Cross in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! More maps for Waterdeep: DDAL08-00 Digital Map...   [click here for more]
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Waterdeep: Dungeon of the Mad Mage | Roll20 VTT

Waterdeep: Dungeon of the Mad Mage | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring...   [click here for more]
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DotMM Companion 10: Muiral's Gauntlet

DotMM Companion 10: Muiral's Gauntlet


The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes: DM Notes. Notes including but not limited to...   [click here for more]
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