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I made these paper miniatures to use in the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the Zhentarim Hideout Encounter in chapter one of the main story line and should give you all the NPCs you need to run that encounter. I highly recommend using the rats to misldirect the players and setup a dramatic ambush opportunity for the Kenku.
Miniatures Included:... [click here for more] |
Dungeon Masters Guild |
$1.99
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Face down a living nightmare in this adventure for the world's greatest role-playing game!
This 3-hour adventure for tier 2 (levels 5-10) characters takes heroes beyond the mortal world and into the realm of nightmares as they seek stolen secrets from one of Waterdeep’s most powerful wizards.
This product is written in the D&D Adventurers League style and features... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-02 Beneath the City of the Dead in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More maps for Waterdeep:
DDAL08-00 Digital... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Waterdeep’s master griffon rider has been murdered and no one knows why. Who would
dare such a crime in a city where even the smallest transgressions face harsh penalties? The
party is brought in to answer this question, which sends them on a trail that will take them
through the most dangerous areas of the City of Splendors. Can they discover the truth
before the villains escape, or will they... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-03 Dock Ward Double Cross in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Explore a new villain option for Waterdeep: Dragon Heist!
Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events... [click here for more] |
Dungeon Masters Guild |
$1.95
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Maps of Xantharl's Keep, as described in "Volo's Guide to the North" by Ed Greenwood. One map has a key for town locations, with two extras that I put in, while the other map does not include the key.
The original artwork for this PDF is for sale for $250. It is 9 by 12 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested.
You can also find maps of various other locales that... [click here for more] |
Dungeon Masters Guild |
$4.49
|
I made these paper miniatures for use with the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the second "encounter" in chapter one of the main story line and should give you all the NPCs/Monsters you need to run that encounter.
Miniatures Included:
Durnan x1
Troll x1
Stirges x4
Volo Geddarm x1
Tavern Table x1
Map:... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Introduction to WaterDeep legal theory.
Game mechanics on using the legal theory (like alignment).
Walkthru of the 4 main court systems in WaterDeep.
List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens.
General lawyer advice.
A sample of famous WaterDeep court rulings. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
M5: The Yawning Portal
The Yawning Portal inn and tavern is arguably the most famous tavern in all of Waterdeep. Built atop the ruins of Halaster Blackcloak's tower, it serves as the starting point for many an adventure looking for fame and fortune below.
-=O=-
The Yawning Portal is a focal point in many Waterdeep adventures, including... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More Maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a PDF of Undermountain Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals.
The beholderkin eyeball swarm, bi-nou,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes... [click here for more] |
Wizards of the Coast |
$5.00
|
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now!
A confrontation between the police and the kobolds seems inevitable. The only question is... [click here for more] |
Dungeon Masters Guild |
$3.00
|
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Dungeon Masters Guild |
$3.00
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A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain.
You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals.
In addition, I've produced the following explorations of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon... [click here for more] |
Wizards of the Coast |
$4.99
|
Use the power of the moon to pull off your Dragon Heist!
This product offers players the five new class options for use while adventuring in Waterdeep and the rest of the Forgotten Realms:
Path of the Beast Within - barbarians whose rage is fueled by their heritage of lycanthropy
Knight of the Blue Moon - fighter-mages who exploits the strands between the moon and the Weave to... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-04 A Wrinkle in the Weave in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
Be sure to check out my other maps for Season... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 6 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
I've upgraded my Season 8 logsheet cover, it now includes an area to keep track of story awards. Though this could be printed out, I made it in a fillable Adobe form. I don't know how it will work with handheld devices, but it works well with my laptop. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON
A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!
Included Inside...
A short guide on using the carriage... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs.
Trobriands Scalandicals
Undermountain Random Encounter Tables and Rumors
The Ruins of Undermountain - The Entry Well and Environments... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Hello! I've created descriptive "boxed text" for the first twenty or so rooms of DoTMM's first level. If this product does well and feeback demands it, I'll write descriptive text for the rest of level 1 and add it to this document free of charge. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Watchful Order of Magists and Protectors has discovered that there are Asmodeus worshippers who pose a danger to the City of Splendor. A journal with the names of some of the conspirators exists but has slipped through their grasp. Can you help them find it before others who would go through hell and back to keep such secrets from seeing the light of day?
A Waterdeep Adventure involving... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This room is an altar of Selvetarm, a minor male spider god, believed by some to be an aspect or adherent of the infamous dark goddess, Lolth. Selvetarm is worshipped by certain drow who have come up from the lightless depths of the Underdark.
This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map.
This encounter is... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This room is a prison in the shape of a throne room. It holds two would-be monarchs that failed to uphold their demonic contract and have been cursed to undeath by their demon "ally" while being imprisoned by the Mad Mage as punishment for their demonic pact.
This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map.
This... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments are intended as both an introduction to and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Ruins of Undermountain - The Northern Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Ruins of Undermountain - The Lanceboard Room and Librarium Environments are intended as both an introduction and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDF, The Ruins of Undermountain - The Entry Well and Environments was used as an introduction instead. I've also added The Ruins of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Ruins of Undermountain - The Western Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain... [click here for more] |
Dungeon Masters Guild |
$6.99
|