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Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Drow are a sub-race of elves hailing from the Underdark, renowned on the battlefield for their use of stealth, poisons, and typically excessive cruelty. This supplement contains 9 new statblocks for drow and their allies, ranging from CR 1 to CR 9 and including fearsome giant war spiders and the half-drow, half-demon draegloths.
It's a perfect addition for an underdark-based campaign like Out of the... [click here for more] |
Dungeon Masters Guild |
$1.95
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Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory?
A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm.
- three-room dungeon map
- new... [click here for more] |
Dungeon Masters Guild |
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You are invited to Castle Waterdeep to attend a party hosted by the Open Lord herself, but during the party a group of troglodytes lead by duergar attack from below!
After the confusion and chaos from the attack abates, you realize that some of the party's guests have been kidnapped! Head under ground, track down the duergar and stop their devious plot!
This adventure is written and designed for... [click here for more] |
Dungeon Masters Guild |
$1.99
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The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Adventurers League Character Log Sheet for Season 8
PDF
Editable/Fillable
Printer Friendly
Automatically Calculates Totals and Carries Them Forward
Supports half points
Season 8
Zero value fields stay blank for better printer compatibility
... [click here for more] |
Dungeon Masters Guild |
$0.50
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If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 6 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
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30 Magic Items for Prison 13
Contain all the magic items and treasure listed in Prisoner 13, the adventure excerpt from the Golden Vault. Also included is an introduction to a new NPC - Apprentice Cook Iggy Pepper.
Included in these items are Mithral Armor variations for each armor type, and Potion of Resistance variations to suit all damage types.... [click here for more] |
Dungeon Masters Guild |
$0.98
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This product is perfect for the adventure Invasion from the Planet of Tarrasques, from James Introcaso! You will find a preview of the maps below to give you an idea of the maps available in this product.
Alternatively, you can use the map from Chapter 2 in any any settelment.
License
You may use these maps for both personal and commercial use. They can be altered, modified,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Adventure Setting: The adventure unfolds within the enchanting Misty Forest and the bustling streets of Waterdeep. Amidst ancient elven ruins and the vibrant cityscape, a tale of time's unraveling awaits.
Plot Synopsis: In "The Chronomancer's Hourglass," players embark on a time-twisting adventure that weaves through the delicate threads of history and magic. The... [click here for more] |
Dungeon Masters Guild |
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A 3-6 hour lighthearted dungeon crawl for 1st-5th level characters
The Tower on Vander Hill is a self-contained adventure that scales cleanly for parties from 1st through 5th level. A wizard’s request to check on her home quickly turns deadly. Who set up all these traps, and why? Danger lies around every corner as you attempt to unravel what’s really... [click here for more] |
Dungeon Masters Guild |
$4.95
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Maid in Waterdeep, featured in the Uncaged anthology, is a retelling of a classic fairytale with a twist. This three-hour adventure for level one characters is great for both new players and new dungeon masters! Printable map for players included.
Created specifically for new D&D players and DMs!
Maid in Waterdeep, que aparece en la antología Uncaged, es un recuento de un... [click here for more] |
Dungeon Masters Guild |
$0.99
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A powerful cursed artifact being transported for destruction has been stolen by unwitting criminals, causing chaos in Waterdeep’s underbelly. Can the Travellers find Dreadbeard’s Mask before it’s too late?
This is a 2-4 hour adventure for Tier 1 (levels 1-4 characters) set in Waterdeep. It does not feature any adult themes, but does include descriptions of gore and horror that may be unsuitable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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I've upgraded my Season 8 logsheet cover, it now includes an area to keep track of story awards. Though this could be printed out, I made it in a fillable Adobe form. I don't know how it will work with handheld devices, but it works well with my laptop. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome Back to Waterdeep!
It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed!
Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different... [click here for more] |
Dungeon Masters Guild |
$9.95
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A cargo that was intended for the lord Dakrondrot disappeared from the Gracious Lady ship in broad daylight, but the lord is not in a hurry to contact the City Watch and looks for adventurers to his own investigation. Could it be that a force much greater than ordinary thieves is involved here?
A three to four-hour Waterdeep adventure for 1st through 4th level characters
Optimized for APL... [click here for more] |
Dungeon Masters Guild |
$3.99
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50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON
A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!
Included Inside...
A short guide on using the carriage... [click here for more] |
Dungeon Masters Guild |
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A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs.
Trobriands Scalandicals
Undermountain Random Encounter Tables and Rumors
The Ruins of Undermountain - The Entry Well and Environments... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy!
Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,... [click here for more] |
Dungeon Masters Guild |
$2.99
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A quickly customizable magic item and monster for any campaign.
Shrouded in mystery, the Grimoire of Scarmarque is a text most scholars think a mere legend: but it very much exists, and so does the Beast that protects it, killing anyone who dares to read the dark secrets hidden within the fragments of fear that text holds.
Fragments of Fear is a supplement for... [click here for more] |
Dungeon Masters Guild |
$3.99
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A challenging encounter for 3rd-5th level characters
When the extensive sewer systems of Waterdeep were built, numerous clay golems were used to excavate the tunnels. Many of these were simply abandoned and forgotten when the work was done, left to slowly decay over the centuries.
As their physical forms decayed from constant immersion in caustic sewage, the magic binding the elemental spirit to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Cassalanters are highly regarded in Waterdeep but rumors persist associating them with the Cult of Asmodeus. Now their Villa lies empty and they are nowhere to be found. Are they in trouble or is there something else afoot? The devil is in the details. A Waterdeep/Korinn Archipeligo adventure for PCs of 5th to 10th level. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Hello! I've created descriptive "boxed text" for the first twenty or so rooms of DoTMM's first level. If this product does well and feeback demands it, I'll write descriptive text for the rest of level 1 and add it to this document free of charge. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Animancy Press
Fly, change your appearance, and become large sized with this fiendish giant inspired by the monster of the same name from the monster manual and japanese folklore. Included in this package is the Oni ancestry, and several feats, some exclusive to the Oni and others open to other tiefling legacies.
Thanks for visiting, ratings and reviews are greatly appreciated!
Ancestries
... [click here for more] |
Dungeon Masters Guild |
$4.99
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Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
The first of the series is A-1 Luskan Gambit, an adventure for first-level characters. Yes, it features pirates!
Have the players at your table buckle their swashes and go in armed to the teeth. Prepare... [click here for more] |
Dungeon Masters Guild |
$4.99
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Visiting a tavern doesn’t only have to be about drinking ale and listening for rumors. Relax! Have some fun!
Inside these covers are descriptions that give DMs an overview of 10 different games. Some games have names that sound familiar, while others may be totally unknown. The mechanics perfectly adapt each game to an RPG setting.
As an added bonus, there are suggestions on how some special... [click here for more] |
Dungeon Masters Guild |
$3.99
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Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$6.99
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"Waken, lords and ladies gay, On the mountain dawns the day; All the jolly chase is here With hawk and horse and hunting-spear, Hounds are in their couples yelling, Hawks are whistling, horns are knelling, Merrily, merrily mingle they Waken, lords and ladies gay!... [click here for more] |
Dungeon Masters Guild |
$4.99
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This document is the 8th member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 10 witches for your campaign. The lowest CR is 1/2 and the highest is 10.
The first document of the series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realms
The second part of the witch series... [click here for more] |
Dungeon Masters Guild |
$1.50
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Waterdeep: The Once And Future Slime is a daring adventure to protect Waterdeep against Manshoon's Zhentarim and defend the city against the ecological invasion of adorable purple slimes.
This is a five-hour adventure for 1st to 4th level characters.When playing this adventure, expect to encounter any of the following: cute purple slimes... [click here for more] |
Dungeon Masters Guild |
$4.99
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There is no transgression that cannot be forgiven except a breach of trust or outright betrayal.
- Charlindra Shatterlock
Take part in a heist within the walls of the City of Splendors!
It is rumored that 30 years ago a group of thieves managed to steal a shipment of trade bars on route from Waterdeep to Baldur’s Gate. No one knows exactly when they hit the caravan. The wagons were loaded under... [click here for more] |
Dungeon Masters Guild |
$4.95
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Do you wish to sail the seas and plunder the booty? If it is a pirate's life for ye then hoist the sails for its calm water and steady winds ahead. Is this group of pirates a lot of fun to play…Abso-FREAKIN-lutely they are. Are they a bit OP, you’re dang-diddly-right they are, because you can’t be fightin’ no demonic kraken who woke up on the wrong side of the bed with just any crew…You are... [click here for more] |
Dungeon Masters Guild |
$3.95
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24 Printable Magical Books, easily handed out to your players.
Each item has inspiring artwork, and optional additional effects that are certain to add interesting moments to your game.
If you like these handouts, be sure to check out the other items in the Printable Props series:
24 Magical Potions and Salves, including the NPC Salve Goldfeather
100 Magical Trinkets from Wild Beyond... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne.
This adventure is 34 pages long and contains all the description and monster... [click here for more] |
Dungeon Masters Guild |
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An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local... [click here for more] |
Dungeon Masters Guild |
$0.75
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This PDF contains a high resolution (300 dpi) player's map of the Dungeon Level of Undermountain, designed as a map a group of player characters would have created after exploring part of the Dungeon Level. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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50 City and Village themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A small stuffed black bear missing one eye.
- 53: A lifelike stone statue of a cat that is never where you left it.
- 93: A small basket with a homing pigeon inside. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with... [click here for more] |
Dungeon Masters Guild |
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The Watchful Order of Magists and Protectors has discovered that there are Asmodeus worshippers who pose a danger to the City of Splendor. A journal with the names of some of the conspirators exists but has slipped through their grasp. Can you help them find it before others who would go through hell and back to keep such secrets from seeing the light of day?
A Waterdeep Adventure involving... [click here for more] |
Dungeon Masters Guild |
$3.99
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This is a front page or cover to use with existing logsheets. I have incorporated the 8.1 rules as best as I can. Simply fill out the logsheets as you normally would and then update the this cover page. Easily track checkpoints and treasure.
This is my first published work, depending on response I will update as the rules progress. ... [click here for more] |
Dungeon Masters Guild |
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A highly detailed 4-entry player logsheet intended for use with season 8 of the D&D Adventurers League program. Each logsheet comes double-sided, and has ample space to record up to 5 unlocked magic items per log entry, in addition to ample room to record Story Items, Purchases/Expenses, and Story Awards/Downtime Activities. By the creator of the original DM Logsheets for the D&D Adventurers... [click here for more] |
Dungeon Masters Guild |
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This document is the twelfth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 death cultists for your campaign. The lowest CR is 1/8 and the highest is 6. The document is also the second part of the cultist series.
Don't forget to rate & write a review!
The first document of the Realms series, which is a "pay what you want"... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ... [click here for more] |
Dungeon Masters Guild |
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The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the... [click here for more] |
Dungeon Masters Guild |
$19.99
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This is the most recent version of the collection of all 27 editions over the past six years of the Lost Tome, a DM's Guild bestselling periodical with over 1,000 races, classes, archetypes, spells, items, feats, monsters, and variant rules to help you run or play exactly the character you want in any 5e campaign! For the subscription version (so that you always get the most recent updates and features... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Reign of Misrule
A small supplement to run the Reign of Misrule in Waterdeep: Dragon Heist. New NPCs, side quest and a bunch of pranks to play on your players! For more infos see Marpenoth 10: Reign of Misrule in Volo's Waterdeep Enchiridion.
Check out my other Waterdeep publications:
... [click here for more] |
Dungeon Masters Guild |
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Welcome to the Splendid Game!
Waterdeep’s famed Field of Triumph is home to many contests of skill and daring, perhaps none more exciting than trollball, the most popular sport in the City of Splendors!
Inside this supplement for the world’s greatest roleplaying game are all the rules and lore you’ll need to incorporate the sport of trollball into your Waterdhavian... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids
Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What... [click here for more] |
Dungeon Masters Guild |
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