4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead... [click here for more]
Welcome to the Badlands, the second chapter.
In the first book we dealt with a renegade band of Duergar and cashed in a couple of nice bounties in the process.
Now Gillean, a necromancer with a overwhlming interest in the goings on in and around the badlands, has set a bounty on Adventurers, scouts and just about anyone else who might want to go wandering about the badlands.
Dark bounty hunters... [click here for more]
Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking... [click here for more]
Welcome to the Badlands! The region gets it’s name because it has become a haven for some of Faerûn’s most notorious criminals as well as displaced tribes of dark origin, driven from their original lands on the losing end of some distant campaign. Tribes like the Duergar Deepblight Clan, driven from their homes because of betrayals they
committed. For years the unwanted have... [click here for more]
Welcome to volume 2 of Crypts, Tombs and Haunted Houses.
In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play.
A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills.
Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant... [click here for more]