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Guild Wizard of Waterdeep An Arcane Tradition for Wizards
July's Subclasses #5/31
Get the Guild Wizard of Waterdeep, a member of the Watchful Order of Magists and Protectors, and the fifth of thirty-one subclasses being released in July! This product includes details on spellpools, a new way of sharing and using magic.
Also available as part of... [click here for more] |
Dungeon Masters Guild |
$0.60
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Guild Wizard of Waterdeep (Fantasy Grounds) An Arcane Tradition for Wizards
July's Subclasses #5/31
Get the Guild Wizard of Waterdeep, a member of the Watchful Order of Magists and Protectors, and the fifth of thirty-one subclasses being released in July! This product includes details on spellpools, a new way of sharing and using magic.
Click... [click here for more] |
Dungeon Masters Guild |
$0.60
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New! Improved! Version 2 uploaded 31 December 2018!
The Guildbook now contains:
An all-new Wizard subclass
An all-new Waterdeep background
Lore on Waterdeep magic portals
12 new spells!
Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago to defend the City... [click here for more] |
Dungeon Masters Guild |
$1.95
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Guildbook of the Watchful Order
Now available for Fantasy Grounds Unity!
The Guildbook now contains:
An all-new Wizard subclass
An all-new Waterdeep background
Lore on Waterdeep magic portals
12 new spells!
Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century... [click here for more] |
Dungeon Masters Guild |
$1.95
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The lady of House Zulpair has received a threat to steal a priceless artifact from under her nose. The threat comes in the form of a letter signed by “Hair of the Dog,” a notable phantom thief who made their mark on Waterdeep nearly 300 years ago. Lady Zulpair hires the party to keep her valuables safe without disrupting any activity in the manor— for Hair of the Dog has vowed to strike on the... [click here for more] |
Dungeon Masters Guild |
$2.95
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This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
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In this adventure you will discover the theft of a prized Warhammer, investigate various clues, leads, and uncover the mystery of the Waterdeep noble that is responsible. But discovering the noble is the easy part, finding the Warhammer and recovering it without getting caught, will prove to be the real heist.
This adventure is a 3–6-hour adventure and is designed with clear chapters making it easy... [click here for more] |
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This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Hatred Surfacing - a Zhentarim Faction Mission
It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley.... [click here for more] |
Dungeon Masters Guild |
$1.99
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Heist on Cassalanter Villa
A one-shot conversion for Waterdeep: Dragon Heist
The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,... [click here for more] |
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Heisting Xanathar's Lair
Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come to expect... [click here for more] |
Dungeon Masters Guild |
$3.99
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full adventure!
The second Bregan D’aerthe mission in Chapter 2 of Waterdeep: Dragon Heist has the adventurers delivering an exposé on devil worship among the Waterdavian nobility.
In Hell of a Scoop, it’s quite a bit more complicated than making a couple of skill checks. The Cassalanter... [click here for more] |
Dungeon Masters Guild |
$2.95
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids
Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What... [click here for more] |
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If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem.
Written for players, dungeon masters and game designers, this document is designed to provide both historical and... [click here for more] |
Dungeon Masters Guild |
$2.95
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Explore a new villain option for Waterdeep: Dragon Heist!
Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events... [click here for more] |
Dungeon Masters Guild |
$1.95
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Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own... [click here for more] |
Dungeon Masters Guild |
$10.00
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In the Steps of Giants-Fire is a 19 page supplement designed to diversify Fire Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Fire giants... [click here for more] |
Dungeon Masters Guild |
$2.95
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Adsmodeus' Infernal Contract
For use with Waterdeep Dragon Heist
This is a nice quality version of the Infernal Contract featured in Waterdeep Dragon Heist. Incuded is both a version to print on plain paper, as well as a version to print on custom materials. ... [click here for more] |
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Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!
A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer... [click here for more] |
Dungeon Masters Guild |
$1.99
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Invasion from the Planet of Tarrasques is a single-session, over-the-top, gonzo action adventure meant for four to six level 20 characters. The adventure serves as a capstone for Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, but can be modified for any setting.
What’s more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep?... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product is perfect for the adventure Invasion from the Planet of Tarrasques, from James Introcaso! You will find a preview of the maps below to give you an idea of the maps available in this product.
Alternatively, you can use the map from Chapter 2 in any any settelment.
License
You may use these maps for both personal and commercial use. They can be altered, modified,... [click here for more] |
Dungeon Masters Guild |
$1.99
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the... [click here for more] |
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AN ADVENTURE FOR 2-4 5TH-LEVEL CHARACTERS
The life of an adventurer is tough. Dungeons, traps, and evil villains: it’s a grind. Sometimes a party needs some downtime. But even then adventure calls. Help the proprietors of Dolly’s Donuts discover who is trying to ruin their dream and drive their donut shop out of business.
Mystery! Comedy! Pastries! Who could ask for more?
This... [click here for more] |
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The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited... [click here for more] |
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This document is the thirteenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 knights (regular and crusader knights) for your campaign. The lowest CR is 1 and the highest is 8. The document is also the second part of the knight series.
Don't forget to rate & write a review!
The first document of the Realms series, which... [click here for more] |
Dungeon Masters Guild |
$1.00
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Dragons are powerful a powerful breed. The brood of Bahamut and Tiamat fly high in the sky, royal glory emanating from every fibre of their being. They live for centuries, building hoards of wealth, magic and knowledge. Their deeds deeply influence history. But those are not the kind of dragons this story is about. This is a tale of a far more dangerous and powerful race of dragons. Golden Dragons.... [click here for more] |
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The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.
Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack... [click here for more] |
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As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,... [click here for more] |
Dungeon Masters Guild |
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Trollskull Manor stinks. With its sewage system impossibly clogged, you don’t have the gold to pay the Cellarers’ and Plumbers’ Guild for its repair — to say nothing of the fines that you’re wracking up daily.
The only spot of luck in a terrible week is that a journeyman plumber has his own problem that you are uniquely suited to resolve. His nephew is convinced that he poisoned a pastry... [click here for more] |
Dungeon Masters Guild |
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Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,... [click here for more] |
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Halaster Blackcloak has become quite infamous as the creator of Undermountain, the twisted and massive dungeon complex that resides beneath Waterdeep. The Mad Mage, as he is known, has traveled across the planes and into the unknown to populate his warped domain with all kinds of creatures, traps, and surprises. Among Halaster’s eclectic habits is collecting incomplete songs, poems, and other works... [click here for more] |
Dungeon Masters Guild |
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Get More Fun and Adventure with Lifepath Backgrounds!
Are you tired of choosing the same old background for your characters, only for it to never really matter during play?
Does your character's past feel disconnected from their present?
Do you love creating characters, but wish the process was more exciting and engaging?
What if you could create... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is a custom Logsheet i made for season 8 cause i was tired of always having to print new ones. It will probably be enough to bring you from lvl 1 to 20 in just 4 pages, has a little reference guide to season 8 rules and i made it with the homebrewery tool so it has the same layout as a DnD manual. I apoligize if there are errors (english is not my native language), any feedback is appreciated.... [click here for more] |
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Real-life details from London you can use to pepper your game.
London is an ancient city with lots to offer including inspiration for Dungeons and Dragons! This supplement offers locations, background details and plot hooks inspired by London and it’s 2000 years of history that you can use to make your fantasy city feel more real and lived in. There are links to photos of the actual locations and... [click here for more] |
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Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with... [click here for more] |
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Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
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Face down a living nightmare in this adventure for the world's greatest role-playing game!
This 3-hour adventure for tier 2 (levels 5-10) characters takes heroes beyond the mortal world and into the realm of nightmares as they seek stolen secrets from one of Waterdeep’s most powerful wizards.
This product is written in the D&D Adventurers League style and features... [click here for more] |
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Ever needed more from your maps?
Included in this pack are 20 battle maps covering all combat areas in Level 2 of Dungeon of the Mad Mage, Arcane Chambers.
All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage.
300 dpi resolution supports quality prints for 1" square tabletop use.... [click here for more] |
Dungeon Masters Guild |
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Ever needed more from your maps?
Included in this pack are 21 battle maps covering all combat areas in Level 1 of Dungeon of the Mad Mage, the Dungeon Level.
All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage.
300 dpi resolution supports quality prints for 1" square tabletop use. Also perfect for use... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ever needed more from your maps?
Included in this pack are 36 battle maps covering all combat areas in Level 3 of Dungeon of the Mad Mage, the Sargauth Level.
All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage.
300 dpi resolution supports quality prints for 1" square tabletop use. Also perfect... [click here for more] |
Dungeon Masters Guild |
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Ever needed more from your maps?
Included in this pack are 20 Battle maps covering all combat areas in Level 4 of Dungeon of the Mad Mage, Twisted Caverns.
All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage.
300 dpi resolution supports quality prints for 1" square tabletop use. Also perfect for use... [click here for more] |
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In the Dungeon of the Mad Mage module, on the third level of Undermountain, in room 21C is the Registration Center for Azrok's Hold. This player handout is the identification papers referenced in that room description. ... [click here for more] |
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$1.00
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MAD MAGES OF UNDERMOUNTAIN
Are you a DM planning your adventurers' next delve into Undermountain?
Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map.
It also includes:
Descriptions of... [click here for more] |
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This volume presents a lot of new options for Wild Magic and magic based on the unpredictability of Chaos.
Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items
- 12 new spells - 43 new monsters, inspired by the living spells from Eberron - 25 stock art
If you are looking for the Fantasy... [click here for more] |
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Maid in Waterdeep, featured in the Uncaged anthology, is a retelling of a classic fairytale with a twist. This three-hour adventure for level one characters is great for both new players and new dungeon masters! Printable map for players included.
Created specifically for new D&D players and DMs!
Maid in Waterdeep, que aparece en la antología Uncaged, es un recuento de un... [click here for more] |
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M5: The Yawning Portal
The Yawning Portal inn and tavern is arguably the most famous tavern in all of Waterdeep. Built atop the ruins of Halaster Blackcloak's tower, it serves as the starting point for many an adventure looking for fame and fortune below.
-=O=-
The Yawning Portal is a focal point in many Waterdeep adventures, including... [click here for more] |
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I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
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$1.95
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