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The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth.
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt... [click here for more] |
Dungeon Masters Guild |
$1.50
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More Maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
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Not just for the bustling streets of Waterdeep, this collection of NPCs will add interest and intrigue to any tavern. As written, they are seen from the barkeep's view - but they could easily be companions on an adventure, givers of quests, or even villains opposing the heroes at every turn. Within the walls of Trollskull Manor, they can make your player's tavern come to life, and outside it, they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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So close to the Mad Mage's private sanctum, yet so far! There is but one last trial before the adventurers can face Halaster Blackcloak, and it is not meant for mortal minds. This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Dead Hold.... [click here for more] |
Dungeon Masters Guild |
$1.50
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 24 Printable Magical Potions and Salves, easily handed out to your players.
Each item has inspiring artwork, an imbued spell, and optional side-effects that are certain to add interesting moments to your game.
BONUS CONTENT:
Meet Salve Goldfeather the NPC essential to all your campaigns.
Salve is a chaotic alchemist with a penchant for creating weird and whacky potions – no two... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Martial-Focused Urban Druid Subclass
Based in Waterdeep or the homebrew city of your choice
This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape.
You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel... [click here for more] |
Dungeon Masters Guild |
$2.00
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The next chapter of Dragon Heist Miniatures by Pow Minis arrives! Yippee!
This is the biggest chapter in the book in terms of characters, so it comes with the most different minis of all!
Some examples of included characters:
Mirt the Moneylender (pictured on the cover!),
Lif the Poltergeist,
Skeemo Weirdbottle,
Bugbears,
Ziraj the Hunter
Beholder Zombie,
and many more!
Even Haldar the drunken elf... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a PDF of Undermountain Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals.
The beholderkin eyeball swarm, bi-nou,... [click here for more] |
Dungeon Masters Guild |
$2.00
|

The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes... [click here for more] |
Dungeon Masters Guild |
$7.95
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This stock art pack is for the Wizards of the Coast adventure Waterdeep: Dragon Heist. These 3 banners, 4 badges and numerous page demarcation items (for the other 3 factions and the Black Viper) constitute the contents of this package. Represented within are the following factions: Bregan D'aerthe, Xanathar's Guild & the Gray Hands. These pieces can liven up any table or the pages within any DMS... [click here for more] |
Dungeon Masters Guild |
$2.95
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Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys.
In the wealthy Sea Ward, nobles... [click here for more] |
Dungeon Masters Guild |
$1.95
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full adventure!
The second Bregan D’aerthe mission in Chapter 2 of Waterdeep: Dragon Heist has the adventurers delivering an exposé on devil worship among the Waterdavian nobility.
In Hell of a Scoop, it’s quite a bit more complicated than making a couple of skill checks. The Cassalanter... [click here for more] |
Dungeon Masters Guild |
$2.95
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A breakaway religious sect gathers on the island of Rephilon, collecting stolen relics and preparing for a mysterious 'Great Wager'. The characters must learn the truth of Fortune's Favoured, discover the secrets of Rephilon, and do battle with a dragon in this exciting island adventure.
The Fires of Rephilon is a 6-8 hour adventure for 6th-level characters.
This... [click here for more] |
Dungeon Masters Guild |
$1.95
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There are so many places to go in the City of Splendors that it can be hard for players to choose where to start. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. But can a temple shared by twenty faiths be a place of comfort? Why do select Seekers search... [click here for more] |
Dungeon Masters Guild |
$4.99
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Dungeon Masters Guild |
$3.00
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"Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review
Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign, now for Fantasy Grounds!
Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of Skullport.
Join... [click here for more] |
Dungeon Masters Guild |
$9.95
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There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now!
A confrontation between the police and the kobolds seems inevitable. The only question is... [click here for more] |
Dungeon Masters Guild |
$3.00
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The adventurers are nearly at the end of their journey, but they must now face judgment from the fallen angel, Fazrian! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Judged From on High. The Companion adds onto... [click here for more] |
Dungeon Masters Guild |
$1.50
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I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.95
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Halaster Blackcloak has become quite infamous as the creator of Undermountain, the twisted and massive dungeon complex that resides beneath Waterdeep. The Mad Mage, as he is known, has traveled across the planes and into the unknown to populate his warped domain with all kinds of creatures, traps, and surprises. Among Halaster’s eclectic habits is collecting incomplete songs, poems, and other works... [click here for more] |
Dungeon Masters Guild |
$2.95
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At long last the adventurers square off with Halaster Blackcloak's dreaded foe, the lich Ezzat! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes, room descriptions, scenes, and scripts for the various... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain.
You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals.
In addition, I've produced the following explorations of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$2.99
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All key information for season 8 of D&D Adventurers League (AL) summarized on one page with citations included.
Comments and suggestions would be very much appreciated.
Changelog
2019-02-26: Added a line clarifying renown benefits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now in Arabic thanks to Ahmed A.
Tell me what cliffnotes you want to see! I'll create it and put it here!
This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League.
Additional guide sheets will be created in the future as well!
If you feel anything... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 30 Magic Items for Prison 13
Contain all the magic items and treasure listed in Prisoner 13, the adventure excerpt from the Golden Vault. Also included is an introduction to a new NPC - Apprentice Cook Iggy Pepper.
Included in these items are Mithral Armor variations for each armor type, and Potion of Resistance variations to suit all damage types.... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes... [click here for more] |
Wizards of the Coast |
$5.00
|
 Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 This Book is designed to add 6 new haunting locations into any setting. "The Howling Moon Inn And Other Establishments" provides quality locations that show descriptions, dramas and priced items!
The Howling Moon Inn: A Tavern on the edge of the woods where rumors of lycanthropes and other humanoid beasts gather!
The Witch's Brew: A small hut at the edge of a swamp where a mysterious witch guides... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange... [click here for more] |
Dungeon Masters Guild |
$14.99
|

The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This is a guide of helpful suggestions to play Waterdeep: Dragon Heist hardcover in your Adventurers' League groups, bringing the best out of the City of Splendors and giving your players the wonderful experience of this unique adventure module.
Here you will find:
How to let your various groups of player live the City of Splendors together
How to keep organization among various groups of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Trinkets of Waterdeep: Dungeon of the Mad Mage
This supplement introduces 100 new trinkets that you may find in the boundless depths of Undermountain.
The trinkets presented in this supplement are inspired by the dread domain of Halaster Blackcloak, the mega-dungeon of Undermountain. This supplement was created to bring an additional layer of depth and world-building to any... [click here for more] |
Dungeon Masters Guild |
$2.50
|

The Dungeon of the Mad Mage Companion's third bundle comes at you live, time covering Levels 9-13 of Undermountain. A fully coded Fantasy Grounds module that includes:
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes for every chapter,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?
A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs.
- dungeon... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E.
Portal Pack - Dragon Heist
Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE.
Also, this Portal Pack REQUIRES the use of the Dragon Heist Fantasy Grounds module sold separately on the Fantasy Grounds STORE.
This module has 234+ portals for... [click here for more] |
Dungeon Masters Guild |
$12.00
|
This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session.
Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals. The beholderkin eyeball swarm, bi-nou, darktentacles, flareater, ibrandlin, mithral... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak.
A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself.
This adventure is designed for a party of three to six 3rd to 5th level... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
|
Now for Fantasy Grounds!
Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage!
These 45 encounters are designed for characters... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15.
When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Use the power of the moon to pull off your Dragon Heist!
This product offers players the five new class options for use while adventuring in Waterdeep and the rest of the Forgotten Realms:
Path of the Beast Within - barbarians whose rage is fueled by their heritage of lycanthropy
Knight of the Blue Moon - fighter-mages who exploits the strands between the moon and the Weave to... [click here for more] |
Dungeon Masters Guild |
$2.00
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Cliffwatch Inn & Endcliff Lane
A Waterdeep Sites Resource
by Joseph D. Carriker, Jr.
"All roads end at the Cliffwatch...but leave the mud outside the door!"
– the unofficial mott of the Cliffwatch Inn
Welcome to the Cliffwatch! Sit down by the fire, have a tankard of something frothy, and meet some of the locals.
This resource details the Cliffwatch Inn in exhaustive detail, giving you what... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Waterdeep is known to everyone on the Sword Coast as the 'City of Splendours', but little is known about its underbelly. Outside of the rich Castle or Estate quarters, life is hard and the competition is cut-throat. Several rival organizations vie for power. Illegal but highly lucrative activities are rampant.
Amongst these, drug trafficking is the most lucrative of them all, leaving a long trail... [click here for more] |
Dungeon Masters Guild |
$0.99
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 This document is the 8th member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 10 witches for your campaign. The lowest CR is 1/2 and the highest is 10.
The first document of the series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realms
The second part of the witch series... [click here for more] |
Dungeon Masters Guild |
$1.50
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