Title |
Publisher |
Price |
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 16
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep... [click here for more] |
Dungeon Masters Guild |
$5.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 20
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 19
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 13
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 12
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the Dungeon of the Mad Mage module, on the third level of Undermountain, in room 21C is the Registration Center for Azrok's Hold. This player handout is the identification papers referenced in that room description. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 22
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 This product is intended for both players and Dungeon Masters, with three goals:
Bring forward the raggamoffyn from editions 2 and 3.5, along with updated stat blocks and details: tatterdemanimal, common raggamoffyn, guttersnipe, and shrapnyl.
Provide a new NPC for Waterdeep and Undermountain, The Fourteenth... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 11
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 21
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$8.99
|
 Make traveling less boring, or maybe you need some quick filler, either way here's a table of fun encounters for your party. From mediocre bandits to some very rude ducks there's a bit of everything here. Simple easy to read plain text! (Need some character ideas? I got some as well!)
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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Hatred Surfacing - a Zhentarim Faction Mission
It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a PDF of the Waterdeep Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in an urban environment!
What’s inside the Waterdeep Bestiary:
Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals.
The clockroach, dweomervore,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Trinket of Skullport
This supplement introduces 100 new trinkets that you may find in the infamous city of Skullport
The trinkets presented in this supplement are inspired by the dark city of Skullport and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many of the trinkets are designed as plot devices to inspire side... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want you to steal that.
The man in red points up across the square towards a colossal figure. Looming over the area is the God Catcher, one of the Walking Statues of Waterdeep. Its left hand and right foot are pressed against the ground as if it's trying to pull itself up. Its right arm is raised high into the sky, reaching out towards a large sphere.
... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Skullport: Shadow of Waterdeep
Now for Fantasy Grounds!
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This... [click here for more] |
Dungeon Masters Guild |
$11.95
|
The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid.
The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This sourcebook provides an updated, fleshed-out version of Skullport that links the original 2e version presented in TSR11348 – Skullport to the 5e version presented in Waterdeep: Dungeon of the Mad Mage. In Forgotten Realms time, the 2e version took place between 1369 DR and 1372 DR, while the 5e version takes place in 1492 DR. Over a hundred years have passed!
In addition to... [click here for more] |
Dungeon Masters Guild |
$9.99
|
THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 02
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 03
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 This product is a Roll20 AddOn adventure. For the PDF version, click HERE.
Stars Over Stormwreck is a short adventure for four to five characters with an Average Character Level of 4. This product is designed to act as a bridge adventure between the Dungeons & Dragons Starter Set adventure Dragons of Stormwreck Isle... [click here for more] |
Dungeon Masters Guild |
$6.95
|
 Fey Day comes but once a year, a day of revelry and fun as the veil between our world and the Feywild grows thinner than ever. There are extravagant parties all across the city of Waterdeep, with people dressed in fantastical costumes and alcohol flowing freely. And of course, the carnival is in town!
But unfortunately this year you'll be missing it. While the carnival parades all throughout... [click here for more] |
Dungeon Masters Guild |
$1.95
|
HOLY CHEESE AND CRACKERS! THANKS AHMED THESE LOGSHEETS ARE NOW IN ARABIC!
These sleekly designed log sheets allow both players and DMs to record their information.
DM Logsheets The discerning DM can log up to five (5) adventures, quests, or other events onto a single sheet of paper. This sheet also includes the ability to mark off and note which rewards were applied... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 05
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of... [click here for more] |
Dungeon Masters Guild |
$2.99
|

As the air grows cooler and the days grow shorter, the city of Waterdeep comes together to celebrate their courageous protectors on Brightswords Day. The City Watch puts on mock battles in a show of strength, the Navy proudly parades their ships through the harbor, and even the Griffon Cavalry riders race their mounts through the air. A simple tournament lasts the entire day, inviting recruits... [click here for more] |
Dungeon Masters Guild |
$1.95
|
THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The lady of House Zulpair has received a threat to steal a priceless artifact from under her nose. The threat comes in the form of a letter signed by “Hair of the Dog,” a notable phantom thief who made their mark on Waterdeep nearly 300 years ago. Lady Zulpair hires the party to keep her valuables safe without disrupting any activity in the manor— for Hair of the Dog has vowed to strike on the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E.
Portal Pack - Dungeon of the Mad Mage
Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE.
Also, this Portal Pack REQUIRES the use of the Dungeon of the Mad Mage Fantasy Grounds module sold separately on the Fantasy Grounds STORE.
This module... [click here for more] |
Dungeon Masters Guild |
$20.00
|
The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find:
DM Notes. Quick notes to launch into session as soon as possible.
Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
|
"You are a true beauty. A pity, really." - Autumn Good morning, Agents! Today, we have a very delicate matter on our hands. A noblewoman lost an heirloom in a struggling artist’s home, and she came to us for help. In exchange for a sizable sum, she acquired our discretion and pledge to retrieve the bauble. Search Autumn’s atelier, pouch the necklace, and keep whatever else you might... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Deadly Delivery - a Zhentarim Faction Mission
'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"By any means necessary, Courier. Remember that."
Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth.
So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
"Residents of Trollskull Alley fleshes out many of the NPCs who act as neighbors to the party. Not only does Residents provide extra adventure hooks and ways to befriend the many NPCs of Trollskull Alley, but it also provides hooks for other D&D adventures... [click here for more] |
Dungeon Masters Guild |
$8.99
|
I made these paper miniatures to use in the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the Zhentarim Hideout Encounter in chapter one of the main story line and should give you all the NPCs you need to run that encounter. I highly recommend using the rats to misldirect the players and setup a dramatic ambush opportunity for the Kenku.
Miniatures Included:... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Magic Item Menagerie: Volume I is packed with 25 mystery provoking, must have magic items for dms and players alike.
The first 50 people to click this coupon code will receivify this publication for $.50.
....Before the Staff of the Magi fell into favor as the go to ‘Staff of the Masses’ for the uniform look of its brand design, ease of use, and selection of ever useful spells, the Spell Programming... [click here for more] |
Dungeon Masters Guild |
$5.00
|
I made these paper miniatures to use in the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the first "encounter" in chapter one of the main story line and should give you all the NPCs you need to run that encounter.
Miniatures Included:
Durnan x1
Yagra Stonefist x1
Krentz x1
Xanathar Bandits x4
Tavern Table x1
Map:
Not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Arcane Ink Presents: One Page Dungeons. This is a new offering compressing everything you need into one simple page to run the game. There is an explaination page as well as Monster statblock reference page also provided for quick and easy play. A png file of the dungeon map is also included for VTTs.
Under the Manor is about a moonstone dragon's egg and the redcaps trying to get to it before... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster!
This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Waterdeep’s master griffon rider has been murdered and no one knows why. Who would
dare such a crime in a city where even the smallest transgressions face harsh penalties? The
party is brought in to answer this question, which sends them on a trail that will take them
through the most dangerous areas of the City of Splendors. Can they discover the truth
before the villains escape, or will they... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here!
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 12
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes:
DM Notes. Notes including but not limited to... [click here for more] |
Dungeon Masters Guild |
$1.50
|
THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here!
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 14
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here!
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 10
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer... [click here for more] |
Dungeon Masters Guild |
$1.00
|