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Undermountain Locale: Altar of the Spider God

Undermountain Locale: Altar of the Spider God


This room is an altar of Selvetarm, a minor male spider god, believed by some to be an aspect or adherent of the infamous dark goddess, Lolth. Selvetarm is worshipped by certain drow who have come up from the lightless depths of the Underdark. This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map. This encounter is...   [click here for more]
Dungeon Masters Guild  $1.00

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A Quasi-Troubling Conundrum

A Quasi-Troubling Conundrum


This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Abgrunnir Playable Race for 5e

Abgrunnir Playable Race for 5e


Here you will find the Abgrunnir playable race. Like Tieflings, their heritage is dark, but while Tieflings are derived from the lawful evil Nine Hells, Abgrunnir are derived from the chaotic Abyss. Their heritage is demonic, and their appearance often reflects this. Basic lore, base race, and several subrace options are included. ...   [click here for more]
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Breaking Knuckles

Breaking Knuckles


The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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The Anvilton Assassins

The Anvilton Assassins


While on a mission to act as Waterdeep's (or other city's) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader. Ironically, the evidence points to the adventurers, and they become criminals on the run. They must now try to clear their names and complete their diplomatic mission. Will they also learn who is behind the assassination? This multi-session...   [click here for more]
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DM Notes & Maps for Isle of Dread Maps (X1)

DM Notes & Maps for Isle of Dread Maps (X1)


X1 The Isle of Dread Map Pack Samples below: (To get a more detailed view right-click on the image and select "Open image ina new tab" or simply download it! Keep in mind that these maps shown are lo-res partial samples, not the full map.) If you want or need the blank player's map or dms map of the island this website is a free, easy source for those: https://mystara.thorfmaps.com/x1-isle-of-dread-6-1983/...   [click here for more]
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Shop of Things

Shop of Things


A telepathic cry for help is intercepted by the adventures’ minds which leads them to a local shop selling trinkets. Will the adventurers be able to come to the aid of the creature needing assistance A single Encounter for 3-5 players between levels 4-5. This encounter is a single encounter and designed to be a standalone adventure, set in a city or village. 2 digital maps included ...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Guide to ESL in Waterdeep

Guide to ESL in Waterdeep


A guide to running Waterdeep Dragon Heist for English Learners. Pay What you Want for a limited time to coincide with the release of CHapter 2. This guide focuses on English learners with an intermediate level of speaking English. The guide contains phrasal verbs for player and DM use, location based adjectives, question prompts, and speaking activities. Playtested with adult English learners...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead...   [click here for more]
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Double-Crossed

Double-Crossed


The thirteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Meloon's Missions:

Meloon's Missions:


Got a player who wants to make friends with Meloon Wardragon? Perhaps there is a player who is devotee to Tymora who needs a mentor, or your party want some hints and tips before they make that jump down the Yawning Portal? Meloon Wardragon may not offer missions in the main Waterdeep: Dragon Heist adventure, but here are 4 missions Meloon could offer in any season! ...   [click here for more]
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Iszatt's Keg of Homebrew - 27 Race Options and 16 Class Options for Player Characters

Iszatt's Keg of Homebrew - 27 Race Options and 16 Class Options for Player Characters


Welcome to Iszatt's Keg of Homebrew, a compilation of all my best material! As the name suggests, this document is distilled: 15 pages of almost purely player character rules (each race and class option has a short introductory paragraph to give a bit of lore and background). There are 27 race options and 16 class options or variants: Race Options: 1. Alaghi - Hardy yeti-folk 2....   [click here for more]
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All This for a Couple of Shrubs

All This for a Couple of Shrubs


The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Precious Cargo

Precious Cargo


The eigth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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The Yearning Pit

The Yearning Pit


The Yearning Pit A D&D 5e campaign for 5-10 level players. (Probably the higher end, but we provided enough resources that the lower level end of this specturm whould be fine too) Summary: Businesses and homes couldn’t be happier. A recently opened company, The Squeaky Clean, has undercut the Dungsweepers’ Guild by 50%. This company offers to remove...   [click here for more]
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Glyph Magic

Glyph Magic


The weave is the source of magic but glyphs and runes are the building blocks of spells, and all wizards use them to transcibe spells into their spellbooks but a few wizards unlock the power of these building blocks to enhance their magic. This tradition is favored by the most scholarly of mages, who use it to unlock the secrets of other forms of spellcasting, or the most paranoid, using its power...   [click here for more]
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Otherworldly Patron: the Living Grimoire

Otherworldly Patron: the Living Grimoire


Spells are recorded by the gods of magic in a single living tome that exists in every reality at the same time. Anytime a spell is created or altered the tome adds an entry and grows stronger. You have discovered one of its offshoots, a poor immitation some archwizard smuggled from the outer planes, only to be trapped in its pages. This patron is for more scholarly and arcane warlocks that wish for...   [click here for more]
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TM4: The City of Waterdeep Trail Map (2e)

TM4: The City of Waterdeep Trail Map (2e)


A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon...   [click here for more]
Wizards of the Coast  $4.99

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My Kind of Party

My Kind of Party


The sixteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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The Shadows of Kryptgarden

The Shadows of Kryptgarden


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 5th-6th level characters The Sword Coast is the home of Waterdeep,...   [click here for more]
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Undermountain Locale: Lava Throne

Undermountain Locale: Lava Throne


This room is a prison in the shape of a throne room. It holds two would-be monarchs that failed to uphold their demonic contract and have been cursed to undeath by their demon "ally" while being imprisoned by the Mad Mage as punishment for their demonic pact. This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map. This...   [click here for more]
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The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist

The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist


The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may carry...   [click here for more]
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Candlekeep Geographic Vol.2: Demi-Dragon Race (5e)

Candlekeep Geographic Vol.2: Demi-Dragon Race (5e)


Rendered almost invisible by misunderstandings, discrimination, and ignorance, the Demi-Dragon is a hybrid race which arises whenever a Dragonborn mates with either a Lizardfolk, Tortle, or Kobold, creating a unique creature which smoothly blends traits from both of their parents. This race was completely unknown for many years, and have only recently been recognized as something distinct from either...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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The Perilous Pact (Fantasy Grounds)

The Perilous Pact (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak. A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself. This adventure is designed for a party of three to six 3rd to 5th level characters and is...   [click here for more]
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A Taste for Blood

A Taste for Blood


This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Il Pugile

Il Pugile


Con nient'altro se non astuzia, determinazione e i loro pugni, i pugili piazzano ogni loro colpo come se fosse l'ultimo. Non sono estranei alle avversità e possono darle, incassarle e tuttavia non cedere. Lo spirito indistruttibile e il talento per il pugilato non provengono da un rigoroso allenamento o da grandi filosofie, ma sono il risultato della determinazione e del non tirarsi mai indietro...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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A Happy Gnome (5e)

A Happy Gnome (5e)


A Happy Gnome is a D&D 5th Edition pre-generated character designed for a player’s use in your next campaign. This title was written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Scarred Lands 5E, and Hunter the Vigil 2nd Edition lines). A. Happy “Hap” Gnome is a silly multi-class (4th Level...   [click here for more]
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The Guest at Watergem Keep (5e)

The Guest at Watergem Keep (5e)


Every noble wants to own their own manor, keep, or castle. Armand CuDuhul was one such noble, and he managed to find himself a great place to live. The keep is in a nice countryside, is mostly intact, has nice people living near it, and (most importantly) it's not haunted! He moved right in and got himself a staff. Unfortunately the first time he invited a guest in to stay, she did something magical....   [click here for more]
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Several Subclasses

Several Subclasses


A subclass/archetype for each of the core classes presented in the 5th Edition Player's Handbook. Barbarian: Path of the Runecaster Bard: College of Hymns Cleric: Portal Domain Druid: Circle of Leaves Fighter: Dragoon Monk: Way of the Oracle Paladin: Oath of Knowledge Ranger: Bounty Hunter Rogue: Saboteur Sorcerer: Fey Bloodline Warlock: Beholder Patron Wizard: Chronomancer...   [click here for more]
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Beholder Paper Miniature

Beholder Paper Miniature


This beautiful Beholder (including a ‘Xanathar’ skin from Wizards of the Coast’s Waterdeep: Dragon Heist) is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready...   [click here for more]
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BOE1-01 The Ringing In Your Ears

BOE1-01 The Ringing In Your Ears


The Bell in the Depths has long been a landmark in the Moonsea, part of the haunted remains of Northkeep. Of late, it has not stopped ringing. Can you discover why, before it's too late? The Ringing In Your Ears is a 2 to 3 hour module designed for 1st level characters. Set in the Moonsea area, it can be ran as a companion to any number of the previously published hard cover adventures,...   [click here for more]
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A Many Splendored Thing

A Many Splendored Thing


Spring in Waterdeep is a time for new love. Nydora has fallen for a poet with a strong need for romance. They had the perfect night planned with all the necessary trappings (wine, music, and incense). Last night, all that was stolen. Nydora needs your help recovering these items in time to salvage the first date. A Many Splendored Thing is an adventure for three to seven characters, optimized for...   [click here for more]
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Yearning to Breathe Free (Fantasy Grounds)

Yearning to Breathe Free (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15. When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for the tieflings of Faerûn....   [click here for more]
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Bane's Tyranny

Bane's Tyranny


Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking...   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Battle map - Modular Dungeon Tiles

Battle map - Modular Dungeon Tiles


Modular Dungeon Tiles is a product to create dungeon-like battle maps. It is designed mainly for dungeon-like levels from Waterdeep: Dungeon of the Mad Mage, but due to its modularity and a huge amount of terrains, it can be used to create dungeons from other official adventures as well as dungeons of your own. Files are prepared in CMYK and RGB color format. Tiles in the product are divided...   [click here for more]
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TGA-GMG-01 The Great Introduction

TGA-GMG-01 The Great Introduction


You were walking through a tavern door, or into (you do you), but find yourself transported into a gladiatorial arena in the middle of the night. An elderly figure stands by, tears swelling up. A 2-Hour GR8 Adventure for 20th-Level Characters With the amazing local support and success of The Great Arena EPIC adventures, our higher tier challengers have been summoned by Bubenaxx once again!...   [click here for more]
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No Refunds

No Refunds


The ninth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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FRE3 Waterdeep (1e/2e)

FRE3 Waterdeep (1e/2e)


Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes...   [click here for more]
Wizards of the Coast  $6.95 $5.00

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Clerics of Civilization and Circumstance

Clerics of Civilization and Circumstance


At the heart of faith is belief in beings or philosophies that care about the concerns pertinent to living. As the mortal races expand across the world, these concerns shift, change, and multiply. Cities fill with people asking about their purpose, their destiny, their fate, people no longer with a future set by their birth due to the expanded opportunities around them. Clerics of luck and fortune...   [click here for more]
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Mouthful of Monsters

Mouthful of Monsters


Mouthful of Monsters is designed to be a fun adventure for 4-5 characters who are level 5. Mox, a local shop owner has been attempting to create a new potion that will allow him to speak the name of a creature and have it appear. Unfortunately, it seems he has miscalculated yet again. Every time our addle minded alchemist opens his mouth for longer than a few seconds a random creature spews out. There...   [click here for more]
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Guide to ESL in Waterdeep: Chapter 2

Guide to ESL in Waterdeep: Chapter 2


Chapter 2 of a Guide to ESL in Waterdeep. This Chapter focuses on the time in Trollskull Alley. Lots of places to visit and NPC's to meet. I have started including more Idioms and have organised everything according to location. Following the style of the adventure itself. You can find Chapter 1 here: https://www.dmsguild.com/product/268141/Guide-to-ESL-in-Waterdeep I hope you like this...   [click here for more]
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Show Up the Showoffs

Show Up the Showoffs


The seventeenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Q1 The Screaming Temple

Q1 The Screaming Temple


The Screaming Temple: The temple arose in the span of a single night! Tall walls hide a mysterious temple steeped in obscurity. Rumors of incredible wealth, abhorrent evil, and dark magic swirl about its secretive walls. The authorities have shown no interest, yet rumors persist. No priests have been seen, no markings adorn its walls...in fact no person has come out or gone in. The only signs of life...   [click here for more]
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General Dragonsbane & The Misty Forest

General Dragonsbane & The Misty Forest


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 8 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 8th-9th level characters The Sword Coast is...   [click here for more]
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Gearing Up

Gearing Up


The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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