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VeX's Expanded Dungeon of the Mad Mage, Level 18 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 18 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 18 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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A Mermaid's Errand

A Mermaid's Errand


A Dungeons and Dragons 5e adventure for groups levels 5-10 that pulls from Caribbean environments and cultures. Set in the tropical land of the Sapphire Star Coast, the players must deliver a mysterious package to Oshanda the mermaid while traversing a beautiful rainforest filled with all manner of flora and fauna, and deal with a dragon and their kobold bandits. Highlights of this adventure...   [click here for more]
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Mad Mage Battle Maps - Dungeon Level

Mad Mage Battle Maps - Dungeon Level


Ever needed more from your maps? The maps provided in Dungeon of the Mad Mage are great for exploring and navigation, but don't give the level of detail required to run exciting combats. Included in this pack are 21 battle maps covering all combat areas in Level 1 of Dungeon of the Mad Mage, the Dungeon Level. All maps are high res and perfectly reproduced...   [click here for more]
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Bounty of the Month: Golden Widow

Bounty of the Month: Golden Widow


A 5e bounty quest for players. Great as an introductory adventure, side quest, filler episode, or one-shot adventure all done in a printer-friendly old school style. The Golden Widow is a drow priestess who has come to the surface to spread chaos! Can your players find her and put an end to her evil deeds before it is too late? Bounty of the Month includes 1 villain or monster...   [click here for more]
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Step Right Up

Step Right Up


A milk-themed carnival horror adventure Come one, come all! Don’t miss the grand opening for Mr. Bone’s Big Top Euphoria, a carnival brought to you by the distinguished dairy tycoon, Leland Bone. It’s shaping up to be a night you’ll never forget! Step Right Up is a milk-themed carnival horror adventure designed for four to six characters of...   [click here for more]
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City Sheet

City Sheet


Given the vast amount of information a city contains, I made this sheet where to record all the info and make my notes less chaotic. The sheet is meant to be used by DM's, but some page can be used as journal by players to keep track of stores they visit or districts. Important! this pdf is also contained in the Neverember's Guide to Urbanization title, if you have already...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Hatred Surfacing - a Zhentarim Faction Mission It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley....   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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Adventure: City of the Dead

Adventure: City of the Dead


City of the Dead A 4th Level adventure for 4-6 players A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s...   [click here for more]
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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus


Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with...   [click here for more]
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The Sea of Swords

The Sea of Swords


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 7th-8th level characters The Sword Coast is...   [click here for more]
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DotMM Companion 13: Trobriand's Graveyard

DotMM Companion 13: Trobriand's Graveyard


The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and...   [click here for more]
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DotMM Companion 8: Slitherswamp

DotMM Companion 8: Slitherswamp


The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find: DM Notes. Quick notes to launch into session as soon as possible. Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,...   [click here for more]
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The Emporium of Uncanny Magic — Impeccable Weapons

The Emporium of Uncanny Magic — Impeccable Weapons


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if...   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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DotMM Companion 11: The Troglodyte Warrens

DotMM Companion 11: The Troglodyte Warrens


The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt...   [click here for more]
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Denizens of Waterdeep - Backgrounds for a Heist

Denizens of Waterdeep - Backgrounds for a Heist


If you're creating new characters for Waterdeep: Dragon Heist, consider these three new backgrounds for use with your character. If you're a DM planning on running the adventure, there's a new faction as well: The Heralds. Across Faerûn, they consider it their job to record and police the noble family lines and their heraldry. While you're at it, check out our other titles! Variant...   [click here for more]
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Waterdeep: Final Resting Place

Waterdeep: Final Resting Place


A short adventure for 5th level characters. Ehkard Karnos, a well-known gnome gemcutter and stingy character has gone missing. His house is said to be haunted. It's up to you and yours to investigate the house, rid it of its ghosts, and find out what really happened to the owner of the house at the end of Gem Street. This short adventure can be used in conjunction with the Waterdeep: Dragon Heist module...   [click here for more]
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Heart Hunt

Heart Hunt


Heart Hunt A horror-themed murder mystery for 3rd-level characters Exactly 13 years after the hanging of alleged serial killer Vick Valentine, the string of grisly murders suddenly resumes. Has Vick Valentine returned from the grave to continue stealing hearts, or is there something more sinister afoot? Heart Hunt is a horror-themed murder mystery adventure designed for four to six 3rd level...   [click here for more]
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The Ballad of the Dark Maiden

The Ballad of the Dark Maiden


Over a millennium ago, a clan of dark elves fled from the city of Menzoberranzan and its evil rulers. Though many lives were lost in the initial exodus, the large numbers of the renegade band ensured that they were more successful than any could have hoped. And yet, the drow that finally arrived into the surface world found themselves shunned at every turn. Just as their hope was beginning to wane,...   [click here for more]
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Player's Guide to Faerun Heraldry

Player's Guide to Faerun Heraldry


Player's Guide to Faerûn Heraldry Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn. All of the images within this product are available as stock art packages. See below hyperlinks...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions...   [click here for more]
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Elder Runes of Dungeon of the Mad Mage

Elder Runes of Dungeon of the Mad Mage


I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect! This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons! If this...   [click here for more]
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One Shot: The Bone Dancer - Waterdeep's Shadow Heist No. 2

One Shot: The Bone Dancer - Waterdeep's Shadow Heist No. 2


"The flesh suits? There's a simple and reasonable explanation for that..." - Borgo Schaller Good morning, Agents! Sometimes, information is worth more than mere coins and trinkets. This is one such time. A suspect Luskar merchant is resting in Waterdeep’s own Boar’s Head Inn and you are tasked with a delicate mission. Search for Borgo Schaller’s documents, copy them,...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 10 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 10 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 10 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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Dragon Heist Paper Miniatures (Chapter 1)

Dragon Heist Paper Miniatures (Chapter 1)


I've made some paper miniatures for Waterdeep: Dragon Heist! This pack covers all the NPCs and Monsters for Chapter 1. There are 24+ different designs (i.e. 25), and I've included printouts to get the full quantity of miniatures required for the entire first chapter of Dragon Heist, i.e. if you print the whole thing and prepare them you'll have everyone you need! Some examples of included characters:...   [click here for more]
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Missing Piece

Missing Piece


Missing Piece is romance, mystery, and adventure rolled into one that happens in the halls of Winterhand Mansion in Neverwinter. The place where Solasia and Clement will take their vows and be wed. Will it lead to a happy ending or a tragedy? It's up to you! This Adventure Features: Introductory Adventure for Level 1 (4-5 Players) Neverwinter is the main setup but it can...   [click here for more]
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DotMM Companion 12: The Maze Level

DotMM Companion 12: The Maze Level


The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth. This supplement includes: DM Notes....   [click here for more]
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CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot

CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot


Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Love's Fickle Arrow

Love's Fickle Arrow


Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors. Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for...   [click here for more]
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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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Aurora's Traveling Traders Consumables Catalog Autumn Edition

Aurora's Traveling Traders Consumables Catalog Autumn Edition


Come one, come all! Aurora's Traveling Traders is in an area near you! We are bringing fantastical merchandise to you this season. The consumables catalog contains 35 new items for your perusal. Items range from potions, elixirs, spell reagents, and wondrous foodstuffs! Going into the Underdark? Then you'll want our unguent of darkvision. Need your radiant spells to pack a punch?...   [click here for more]
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Waterdeep in tables

Waterdeep in tables


It's still work in progress project for my homebrew campagin but already usable. It contains information about Waterdeep in table usable by DMs . I am trying to get all info from 5e sourcebooks (with links) and latest novels about city and also use older sourcebooks. At this moment it contains only "canonical" information. Only NPCs has some my NPCs from my game. Content: Guilds Noble Houses...   [click here for more]
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Sandbox: The Beggar Prince - A Waterdeep Adventure

Sandbox: The Beggar Prince - A Waterdeep Adventure


The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning....   [click here for more]
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Scrying Into His Handkerchief - Waterdeep Faction Adventure

Scrying Into His Handkerchief - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure! The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions: Which noble? Why him? Where can we find him? What...   [click here for more]
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Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Deadly Delivery - a Zhentarim Faction Mission 'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission...   [click here for more]
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Dragon Heist Battle Maps

Dragon Heist Battle Maps


This is the collection of maps I made for Waterdeep: Dragon Heist. Cover art by David Revoy (CC-BY-3.0) This is currently a work in progress and the price is according to the content present. As I add more maps, I will raise the price so, if you want them, it's best to get in early. All maps are presented with grid and without and have day and dark versions if applicable. They are either 70 or...   [click here for more]
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DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)

DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)


Virtual tabletop dungeon maps of the WOTC adventure Waterdeep: Dragon Heist Map T1 Trollskull Manor & Tavern. It's intended for online play, but a hi-res option is included that can be printed out and used on the tabletop. If you;re looking for the entire map pack click on this link: https://www.dmsguild.com/product/269855/DM-Notes--Maps-Expansion-for-Dragon-Heist-Bundle This...   [click here for more]
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CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village

CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village


Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves. A Two/Four-Hour Adventurer's League Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Shard Shunners - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Shard Shunners - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Shard Shunners - a Zhentarim Faction Mission 'Shard Shunners' is the name of the third faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, finding the missing Dasher Snobeedle is no longer a simple errand, but a deep delve into the seedier portions of Waterdeep, as the party...   [click here for more]
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One Shot: The Great Wyrm Theft - Waterdeep's Shadow Heist No. 1

One Shot: The Great Wyrm Theft - Waterdeep's Shadow Heist No. 1


"That sorceress of his, Nahm-Din, is very dangerous. It would be best if you don't talk to her, don't look at her, or better yet, don't linger in the same room as her. " - Vivienne Good morning, agents! Today’s special is larceny. A Waterdhavian merchant who goes by the name of Arnould Gerin plans to sell the Great Wyrm during his son’s birthday celebration. It is your...   [click here for more]
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Tinker Emporium Vol. 2 - Uncommon Items

Tinker Emporium Vol. 2 - Uncommon Items


Hello kind adventurer. This file contains 10 uncommon, homebrew magic items with a picture and description to flavor things up. Inside you may also find separate pictures for purpose of creating handouts, etc. ...   [click here for more]
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Waterdeep Bestiary

Waterdeep Bestiary


From D&D Editions past comes a collection of monsters that thrive in an urban environment! What’s inside the Waterdeep Bestiary: Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals. The clockroach, dweomervore, ghaundan, greater leucrota, guardgoyle, mageripper swarm, nyth, scaladar, taunting haunt and wilora are featured, all converted...   [click here for more]
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Shopkeeper NPCs

Shopkeeper NPCs


Populating your world with life-like characters is essential to helping it come alive, but it's not easy to come up with them - especially on the fly. This document includes 48 NPCs across 24 professions, each with a quest prompt to help you integrate them into your world. Especially when shopping, these characters can help your session feel like it takes place in a living, breathing world - and you...   [click here for more]
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Octopods

Octopods


DM Dango gave it a 5/5 Stars! See the review here: https://youtu.be/bvsqbWOavGc The Octopods is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators! If you came looking for a different kind of aquatic race, then you came to the right place! The Octopods are aquatic, small, intelligent...   [click here for more]
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Balancing Encounters: Waterdeep Dragon Heist

Balancing Encounters: Waterdeep Dragon Heist


D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play...   [click here for more]
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Hair of the Dog

Hair of the Dog


The lady of House Zulpair has received a threat to steal a priceless artifact from under her nose. The threat comes in the form of a letter signed by “Hair of the Dog,” a notable phantom thief who made their mark on Waterdeep nearly 300 years ago. Lady Zulpair hires the party to keep her valuables safe without disrupting any activity in the manor— for Hair of the Dog has vowed to...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the...   [click here for more]
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25 New Monsters for D&D 5e

25 New Monsters for D&D 5e


This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters! Each Monster has a brief background and all the stats necessary to work into...   [click here for more]
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