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Adventure Anthology II

Adventure Anthology II


P.B. Publishing Presents: Adventure Anthology 2! This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room. We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic For only $12.95 (50% cheaper...   [click here for more]
Dungeon Masters Guild  $12.95

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Death on the Water

Death on the Water


A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between. ...   [click here for more]
Dungeon Masters Guild  $1.00

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CCC-KUMORI-01-01  Wreckers

CCC-KUMORI-01-01 Wreckers


Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego? A Two-Hour...   [click here for more]
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Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1

Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
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CCC-CIC-09 Steamy Shores of Danger

CCC-CIC-09 Steamy Shores of Danger


An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers. A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games. In addition the ability...   [click here for more]
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CCC-BWM-001 Howling on the Moonsea

CCC-BWM-001 Howling on the Moonsea


Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure. This adventure differs significantly from my "Random Encounters" series in that it is far longer, but that series will continue...   [click here for more]
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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old undersea lake, an otherworldly monstrosity guards its eclectic hoard of oddities. What does it know about the Soulmonger? An adventure for characters between levels 4-6 Requires...   [click here for more]
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The Brazen Pegasus-A Seafaring Adventure to Chult

The Brazen Pegasus-A Seafaring Adventure to Chult


An adventure for 2nd-level characters for your Tomb of Annihilation campaign as they travel from Baldur’s Gate to Chult. This adventure is intended to be used as an alternative to Syndra Silvane teleporting the characters to Chult. Even though Syndra knows the Harbor Ward of Port Nyanzaru well enough, she does not want to risk a mishap or teleporting off target. In the interested of...   [click here for more]
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Sunsmoke on the Water (lvl 5-10)

Sunsmoke on the Water (lvl 5-10)


A Monastic Adventure for Characters Level 5-10 The Isle of Labyrinth derives its name from the myriad passages of the monastery built upon its sands. While normally a tranquil place of meditation and self-reflection, foul forces have conspired against the order of monks that reside there. One of the monastery’s masters has issued a cry for help - but who would seek to harass...   [click here for more]
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MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
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Encounters Vol 2 Water Borne Journeys

Encounters Vol 2 Water Borne Journeys


Long journeys over water can often be a problem to run. Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary. Probelm Solved! This volume contains the following: Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16...   [click here for more]
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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


When the young fisherman's boy Asquel surpised the elders and returned alive after missing for weeks, he returned with a black pearl the size of which the coastal town had never seen. Asquel became somewhat of an instant celebrity, and his family was lifted from the poverty from which it once languished. Little did the boy know that the pearl was not all that he brought home. The Sea Demon had...   [click here for more]
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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4....   [click here for more]
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Bleakridge Bay: The Iron Jaws Legion

Bleakridge Bay: The Iron Jaws Legion


Explorers and sailors have often traded stories about the storm prone place known as Bleakridge Bay; stories tell of vast ammounts of metal veins and treasures beneath its waves, ready for the taking. But mysterious dissapearances around the bay have become more frequent, travellers of a wizardly disposition have been vanishing in the marshes south of the bay and boats have been spirited...   [click here for more]
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Hot Springs Havoc: An Encounter Cheat Sheet

Hot Springs Havoc: An Encounter Cheat Sheet


A Not So Relaxing Day at the Sauna A mountain hot spring, a cursed inn's spa, or any other watery area has become infested with water elementals. These boiling outsiders are ready to parboil the unwelcome adventurers who already have to contentend with not running by the pool, hazy steam, and more. Will the adventurers be able to enjoy a relaxing day or will they be turned to soup? What is an Encounter...   [click here for more]
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Adventure on the Ambalis

Adventure on the Ambalis


Set sail for a 5e Pirate themed adventure aboard the Ambalis. Will the party play the story as the heroes, or the villains of this adventure? This one shot also comes with basic maps for you to use ...   [click here for more]
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Time Sink

Time Sink


An ancient sink is guarded by glowing sharks. They say the penultimate thief of time was buried there. A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone. Pilgrimage? The thieves' union never mandates these missions, but good luck follows all that pray at the tomb. Gentrification?...   [click here for more]
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