This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more]
Hork down that turkey leg and roll for initiative!
For (very casual) players of D&D and avid Ren Fest explorers, Undergrove provides a quick, one hour adventure relying on humor and improv.
Your tools needed are pencils, a bunch of d6's, and a few d8s.
Your group plays their characters from a Ren Fest day taking on classic tropes from D&D - Dragons, Tombs of Horror, crowds of orcs and goblins,... [click here for more]
When one thinks of Chult, the lost city of Omu is an ever-present myth. The idea of an entire city that has been lost to time and not properly explored in living memory has tantalized adventurers for decades. However, Omu is not the only secret that Chult's jungles conceal - not even close.
Daeluj, once an isolated community of native Chultans, is whispered of in some taverns and bazaars in Port Nyanzaru,... [click here for more]
An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more]