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This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
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Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels.
If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this... [click here for more] |
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Welcome to Chult!
This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include:
Fantastic Locations
Strange Personalities
Magical Phenomena
and more!
Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
The Sunken Ruins of Ishau
Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics.
Even deeper down, at the bottom of an old... [click here for more] |
Dungeon Masters Guild |
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Chult is a mystical and wild place, full of exotic creatures and dangers around every tree! This adventure pits a single player against the strange and wonderful wildlife described in the Tomb of Annihilation. The plot follows a madcap chase for a forest spirit's stolen acorn, led by a wily rabbit...
This one-off adventure is intended for a solo run by a player of around 8th level, with an eye towards... [click here for more] |
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"Vorn... once was a wizard's bodyguard..."
Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu.
If you've ever wanted an explorer's journal to turn up in the jungle but had no... [click here for more] |
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Full colour maps for the Adventure League adventure DDAL07-06 Fester and Burn.
Zip file includes gridded maps for:
Catacombs Entrance
Chamber of the mote (with mote)
Chamber of the mote (without mote)
Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used for any system.
maps created by Amie, with graphic assets by Mike Schley ... [click here for more] |
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Get your players into Chult today!
HD Color maps for both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps for Mission 1... [click here for more] |
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A curse has fallen over the world, and the Soulmonger is draining your life. But first, a Dinosaur Race before exploring a Hidden Temple (Inspired by the Nickelodeon Game Show, from the moat to the steps of knowledge. Physical challenges and a temple protected by Temple Guards. This adventure uses set pieces and story elements from 'Tomb of Annihilation' ... [click here for more] |
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Hork down that turkey leg and roll for initiative!
For (very casual) players of D&D and avid Ren Fest explorers, Undergrove provides a quick, one hour adventure relying on humor and improv.
Your tools needed are pencils, a bunch of d6's, and a few d8s.
Your group plays their characters from a Ren Fest day taking on classic tropes from D&D - Dragons, Tombs of Horror, crowds of orcs and goblins,... [click here for more] |
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When one thinks of Chult, the lost city of Omu is an ever-present myth. The idea of an entire city that has been lost to time and not properly explored in living memory has tantalized adventurers for decades. However, Omu is not the only secret that Chult's jungles conceal - not even close.
Daeluj, once an isolated community of native Chultans, is whispered of in some taverns and bazaars in Port Nyanzaru,... [click here for more] |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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Full colour map for the Adventure League adventure DDAL07-12 In Search of Secrets for the Tomb of Ihl
Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system.
maps created by Amie, with graphic assets by Mike Schley ... [click here for more] |
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The Reclamation of Chult Begins!
Adventurers set out from Port Nyanzaru to the ruined Camp Righteous along the Soshenstar River on a standard 'clear out the danger' mission.
They proceed to Camp Vengeance expecting to relieve the current Commander Firebeard, but something's aMISS...ing. Everyone's missing, except the dead ones.
See The Reclamation... [click here for more] |
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Ras Nsi is fallen member of the Barae, a powerful group of paladins that worship and serve Obtao. He was infamous for seeking bloody and violent revenge against the Eshowe tribe of Chult and for the creation of the majority of the undead that roam that land. In the Tomb of Annihilation, he is in a weakened form due to the Death Curse.
In my campaign he survived and managed to acquire the Ring of Winter,... [click here for more] |
Dungeon Masters Guild |
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Mines of Chult - Map Pack
This product contain multiple versions of the maps found in the Mines of Chult supplement and is for personal use only. No commericial usage rights are provided.
I've created this product for those consumer who purchased the Print on Demand version but wish to have access to the maps.
I've marked this product Pay What You Want since I am unable to provide a version of the... [click here for more] |
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The Reclamation of Chult
This is a guide and overview to a campaign I'm working on that makes use of the Tomb of Annihilation adventure module. Designed to take place 20 years after the original, this campaign will present a more accessible option in which the lands of Chult can be explored in more depth and at a slower pace. Already run through Tomb of... [click here for more] |
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TROUBLE WITH KOBOLDS Level 1 Adventure consisting of 3-4, 2 hour-long sessions. SYNOPSES In the village of Hilltop, the townsfolk say that strange lights have begun to appear in an abandoned military tower on the bluffs. Local farmers have been investigating missing livestock and a half orc farmer has discovered mutilated animal parts along the river in the nearby... [click here for more] |
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When I got Tomb of Annihilation (ToA), something didn’t quite click for me. Here was this beautiful map, exotic and unexplored. The theme of ToA evoked thoughts of Indiana Jones meets Jurassic Park meets Pirates of the Caribbean (hopefully with people of color taking more central roles). I want my players to explore their player map, fill in hexes, and drain all the succulent juices from this non-linear,... [click here for more] |
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With the Death Curse taking it's toll different gods are thinking different things. Nim-Aer beleives it is a test of balance. But Primrose beleives it is something more. She needs help outside her social circle. Now she will ask for help from the players.
Adventure for 4th-8th level. ... [click here for more] |
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A forest fire is blazing a trail north across the jungles of Chult. Anyone caught in its flames must escape exploding trees, find a path, and outrun the suffocating smoke or die trying!
This is a one page encounter designed for 3rd-4th level characters. It's easily implemented into the Tomb of Annihilation campaign.
This encounter features in Storytelling Collective's "Collective Encounters Vol.... [click here for more] |
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