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 Hottest Tomb of Annihilation, Adventures
 
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The Witch

The Witch


Monster stats for a cr4 witch, plain and simple. Can be used as an alternative low level encounter or even as an interesting npc. ...   [click here for more]
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5e Rust Knight: A Fighter Archetype

5e Rust Knight: A Fighter Archetype


The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes. Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC. I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and...   [click here for more]
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DDAL 7-01: Maps - A City on the Edge: Mission 1

DDAL 7-01: Maps - A City on the Edge: Mission 1


Get your players into Chult today! HD Color maps for both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions Print maps for...   [click here for more]
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Legends of the Hidden Temple (ToA)

Legends of the Hidden Temple (ToA)


A curse has fallen over the world, and the Soulmonger is draining your life. But first, a Dinosaur Race before exploring a Hidden Temple (Inspired by the Nickelodeon Game Show, from the moat to the steps of knowledge. Physical challenges and a temple protected by Temple Guards. This adventure uses set pieces and story elements from 'Tomb of Annihilation' ...   [click here for more]
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Map Pack: DDAL 7-02 Over the Edge - Mission 1

Map Pack: DDAL 7-02 Over the Edge - Mission 1


Get your Tier 2 players into Chult today! HD Color maps for both print and digital use with Mission One in DDAL 07-02 "Over the Edge" - the introductory Tier 2 Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps for Mission 1 in JPG format created for use on Roll20, FG et al, and include grids and gridless versions Print maps for Mission...   [click here for more]
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Time Travel In Baldur's Gate

Time Travel In Baldur's Gate


Time is a mysterious entity. We experience it, feel it fleeting during a pleasant moment or drag on during a dull one. But how does it work? And how do we travel through it? How does it influence us and how do we in turn influence it? This adventure (for 4-6 characters of Lvl 4) set in Baldur's Gate (or a town of your choice) will give you a brief glimpse into these very questions. The adventurers...   [click here for more]
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Tomb of Annihilation: Running as Hex Crawler w/ Additional Quests

Tomb of Annihilation: Running as Hex Crawler w/ Additional Quests


When I got Tomb of Annihilation (ToA), something didn’t quite click for me. Here was this beautiful map, exotic and unexplored. The theme of ToA evoked thoughts of Indiana Jones meets Jurassic Park meets Pirates of the Caribbean (hopefully with people of color taking more central roles). I want my players to explore their player map, fill in hexes, and drain all the succulent juices from this...   [click here for more]
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Adventure Starters #1

Adventure Starters #1


Adventure Starters! Every great adventure has to start somewhere! This is the first installment of a series of adventure starters I will be putting out to help the newer DM. Lots of great info and ideas for newer dungeon masters who have problems starting off an adventure. ...   [click here for more]
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Almiraj Hunt & Rescue "Unicorn Bunny"

Almiraj Hunt & Rescue "Unicorn Bunny"


A Chult Adventure to hunt the "Unicorn Bunny." Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Jouney to Chult JC022

Jouney to Chult JC022


With the Death Curse taking it's toll different gods are thinking different things. Nim-Aer beleives it is a test of balance. But Primrose beleives it is something more. She needs help outside her social circle. Now she will ask for help from the players. Adventure for 4th-8th level. ...   [click here for more]
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More Chult Encounters

More Chult Encounters


Welcome to Chult! This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include: Fantastic Locations Strange Personalities Magical Phenomena and more! Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone...   [click here for more]
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That Business in the Aldani Basin

That Business in the Aldani Basin


Chult has always been a dangerous place but with the Death Curse in full effect it has only become more deadly for your adventurers! Low level characters are especially suseptible to sucumbing to the hazards of the jungle and more than likely you'll need to find creative ways to introduce new characters into the story. That's where "That Business in the Aldani Basin" comes in. This adventure is...   [click here for more]
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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


Welcome to the new phase of Maztica Alive! When the young fisherman's boy Asquel surpised the elders and returned alive after missing for weeks, he returned with a black pearl the size of which the coastal town had never seen. Asquel became somewhat of an instant celebrity, and his family was lifted from the poverty from which it once languished. Little did the boy know that the pearl was not...   [click here for more]
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Za'Krill's Crossing

Za'Krill's Crossing


If you're looking for a quick and interesting encounter to ad to your adventure or setting, take a look at this. With an unconventional approach to the vampire, this encounter can bring a touch of darkness and mistery to your andventure or city. Za'Krill's Crossing is an Encounter for 9 to 11 level characters. It can be incorporated into any major city in a setting. It can be played as battle or...   [click here for more]
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A Poisonous Clover - A D&D Murder Mystery

A Poisonous Clover - A D&D Murder Mystery


It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure. This adventure set in Port Nyanzaru takes players deep into...   [click here for more]
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Vorn's Discoveries - Tomb of Annihilation Supplement

Vorn's Discoveries - Tomb of Annihilation Supplement


"Vorn... once was a wizard's bodyguard..." Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu. If you've ever wanted an explorer's journal to turn up in the jungle but had no...   [click here for more]
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The oathbreakers Relic

The oathbreakers Relic


A great warrior of Torm, a mighty paladin, has been accussed of the most heinous of acts. He has been declared an oathbreaker, to have betrayed his god and the lords followers. The party must set out on a quest to find his tomb and recover a relic, but all is not as it seems. This adventure sets up very well for a wider campaign of religious intrigue and politics, while also being short enough...   [click here for more]
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A Test of Faith

A Test of Faith


Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the order’s keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes This adventure is designed for 4-6 characters...   [click here for more]
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TWR3 The Door of Stars

TWR3 The Door of Stars


The Door of Stars marks the third adventure in a path set in the fabled lands of Maztica. In this adventure you will need to travel to a city occupied only by the undead creatures known as the mictlaneca who think of themselves as being still alive. Then you will have to find and fight your way to the fabled Door of Stars - a multiworld portal that can bring the party to...   [click here for more]
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The Forbidden Book - Caverns of Kehill [StLion]

The Forbidden Book - Caverns of Kehill [StLion]


The Forbidden Book - Caverns of Kehill is an adventure for 3-5 players of 4th level. It is easy to implement in any setting and provides tools for real player motivation, interesting NPC interaction, exploration and meaningful combat by context and engaging situations. This adventure can be run in one session. The Forbidden Book is an old demonic artifact, that was destroyed and is manifesting after...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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