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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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As Selvas de Chult

As Selvas de Chult


Os aventureiros dos Reinos compilaram as mais importantes informações sobre o Chult. Esse conteúdo é perfeito para quem quiser mestrar ou jogar a aventura Tomb of Annihilation. Siga-nos em www.aventureirosdosreinos.com Na versão 1.1 teve uma revisão ortográfica/gramatical e os mapas agora estão em português....   [click here for more]
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Backgrounds and Backstories 1

Backgrounds and Backstories 1


This module presents you with 3 backgrounds that I created with the new Tomb of Annihilation Storyline in mind. They all have proficiencies, equipment and tables for personality traits, ideals, bonds and flaws. These new backgrounds are: Attendant Guide Researcher of curses Feel free to add suggestions. And feedback is always appreciated. ...   [click here for more]
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Bister the Cartographer (One Page NPC)

Bister the Cartographer (One Page NPC)


Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft. Included in this PDF: Background and roleplay notes for Bister the Cartographer. Unique...   [click here for more]
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Brath’s notes to survival

Brath’s notes to survival


Brath was a lone adventurer to perish in Acererak’s Tomb of the Nine Gods but was able to write down a few tips and notes on how to survive most of the tomb’s dangers. This one-page Tomb of Annihilation suppliment is an easy-to-print handout for you players to find in the Tomb of the Nine Gods and warn them of danger ahead. ...   [click here for more]
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Chult Divine Domains

Chult Divine Domains


This product contains 11 new domains for a Cleric that fit perfectly in to your Tomb of Annihilation campaign, with a Maze domain for Ubtao, a collective Trickster God domain, and individual domains for each individual trickster god. As always, I try to balance abilities based on the assumption that players are not trying to min-max or overly multiclass. If you find any combination that is utterly...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat.  This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Chult Subclasses

Chult Subclasses


Do you want your character to have a greater connection to the jungle in your campaign? Did your character die in the jungle and now you have no real explanation as to why your backup is there? This document offers multiple jungle, dinosaur, and Chult-related subclasses, including: Bard: College of Ancient History Blood Hunter: Order of Serpents Cleric: Volcano Domain Monk: Way of the Sabal Paladin:...   [click here for more]
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Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game

Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game


*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois.  Please consider donating as you can - it's a great cause.  For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.*** Product Overview: Are you...   [click here for more]
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Cuppa Kobolds (One Page Location)

Cuppa Kobolds (One Page Location)


The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered...   [click here for more]
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DDAL 7-01: Maps - A City on the Edge: Mission 1

DDAL 7-01: Maps - A City on the Edge: Mission 1


Get your players into Chult today! HD Color maps for  both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions Print maps for Mission 1...   [click here for more]
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Deeper Than The Eye Can See

Deeper Than The Eye Can See


When one thinks of Chult, the lost city of Omu is an ever-present myth. The idea of an entire city that has been lost to time and not properly explored in living memory has tantalized adventurers for decades. However, Omu is not the only secret that Chult's jungles conceal - not even close. Daeluj, once an isolated community of native Chultans, is whispered of in some taverns and bazaars in Port Nyanzaru,...   [click here for more]
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Executioners Run Options: Tomb of Annihillation

Executioners Run Options: Tomb of Annihillation


Executioners run is the way the people of Port Nyanzarou deal with criminals in the latest WoTC campaign Tomb of Annihillation. This supplement provides options for DMs which expand upon what is presented in the module. This includes the following: - Rules for crimes and the corresponding difficulty a run should possess - Rules for "court" proceedings with the merchant princes - Three different...   [click here for more]
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Explorer's Guide to Jungle Life

Explorer's Guide to Jungle Life


"The jungle is a horrendous, hazardous, horrific environment not suitable for any matter of study. My time there was informative, yes, but my lost pride and valuables will never allow me to forget the treacherous terrain. Next time, I'm sending Volo. He can put up with these primitive beasts, at least." - Kalimor Kalimorious, Transmuter Extraordinaire Welcome to Explorer's Guide...   [click here for more]
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Grukka the Ferocious  (One Page NPC)

Grukka the Ferocious (One Page NPC)


Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity. Included in this PDF: Background and roleplay...   [click here for more]
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Hidden Pathways of Chult

Hidden Pathways of Chult


This product is included (for free) in my 2017 Bundle! Expanded travel and discovery for your Tomb of Annihilation game! This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game. In this supplement: Give your players the ability to discover teleportation...   [click here for more]
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Jouney to Chult JC022

Jouney to Chult JC022


With the Death Curse taking it's toll different gods are thinking different things. Nim-Aer beleives it is a test of balance. But Primrose beleives it is something more. She needs help outside her social circle. Now she will ask for help from the players. Adventure for 4th-8th level. ...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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More Chult Encounters

More Chult Encounters


Welcome to Chult!   This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation.  Encounters include: Fantastic Locations Strange Personalities Magical Phenomena and more! Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone...   [click here for more]
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More Chult Treasure!

More Chult Treasure!


Welcome to Chult!  Land of mystery, danger, history, adventure, but . . . not actually that much new magic treasure. This supplement aims to change all that, with 20 new magic items inspired by the lore and history of Chult, ready to be added into any Tomb of Annihilation game.  Included are: Five new types of magic weapon Two new magic armors Five new types of magic...   [click here for more]
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Primordial Cloud Goblin (One Page Monster)

Primordial Cloud Goblin (One Page Monster)


In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate...   [click here for more]
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Primordial Fire Goblin (One Page Monster)

Primordial Fire Goblin (One Page Monster)


The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,...   [click here for more]
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Primordial Frost Goblin (One Page Monster)

Primordial Frost Goblin (One Page Monster)


The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid...   [click here for more]
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Primordial Hill Goblin (One Page Monster)

Primordial Hill Goblin (One Page Monster)


The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's...   [click here for more]
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Primordial Stone Goblin (One Page Monster)

Primordial Stone Goblin (One Page Monster)


The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose...   [click here for more]
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Primordial Storm Goblin (One Page Monster)

Primordial Storm Goblin (One Page Monster)


The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,...   [click here for more]
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Rem the Melodious (One Page NPC)

Rem the Melodious (One Page NPC)


Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity.....   [click here for more]
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The Jungle's Ablaze

The Jungle's Ablaze


A forest fire is blazing a trail north across the jungles of Chult. Anyone caught in its flames must escape exploding trees, find a path, and outrun the suffocating smoke or die trying! This is a one page encounter designed for 3rd-4th level characters. It's easily implemented into the Tomb of Annihilation campaign. This encounter features in Storytelling Collective's "Collective Encounters Vol....   [click here for more]
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The Lost Treasures of Omu

The Lost Treasures of Omu


Improve your Tomb of Annihilation campaign with these exciting magic items! The fabled treasures of Omu have the potential to impact how the Tomb of the Nine Gods plays, as well as set the course of future adventures. This supplement to the adventure is to help Dungeon Masters get the most out of these items. This supplement includes full statistics for each of the three...   [click here for more]
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The Mines of Chult Map Pack

The Mines of Chult Map Pack


Mines of Chult - Map Pack This product contain multiple versions of the maps found in the Mines of Chult supplement and is for personal use only. No commericial usage rights are provided. I've created this product for those consumer who purchased the Print on Demand version but wish to have access to the maps. I've marked this product Pay What You Want since I am unable to provide a version of the...   [click here for more]
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The Rabbit and the Acorn

The Rabbit and the Acorn


Chult is a mystical and wild place, full of exotic creatures and dangers around every tree! This adventure pits a single player against the strange and wonderful wildlife described in the Tomb of Annihilation. The plot follows a madcap chase for a forest spirit's stolen acorn, led by a wily rabbit... This one-off adventure is intended for a solo run by a player of around 8th level, with an eye towards...   [click here for more]
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The Reclamation of Chult Adventure 1: Camps Righteous and Vengeance

The Reclamation of Chult Adventure 1: Camps Righteous and Vengeance


The Reclamation of Chult Begins! Adventurers set out from Port Nyanzaru to the ruined Camp Righteous along the Soshenstar River on a standard 'clear out the danger' mission. They proceed to Camp Vengeance expecting to relieve the current Commander Firebeard, but something's aMISS...ing. Everyone's missing, except the dead ones. See The Reclamation...   [click here for more]
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The Reclamation of Chult Campaign Overview and Act 1 Guide

The Reclamation of Chult Campaign Overview and Act 1 Guide


The Reclamation of Chult This is a guide and overview to a campaign I'm working on that makes use of the Tomb of Annihilation adventure module.  Designed to take place 20 years after the original, this campaign will present a more accessible option in which the lands of Chult can be explored in more depth and at a slower pace.  Already run through Tomb of...   [click here for more]
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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.   The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old...   [click here for more]
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ToA Players Companion: Subclasses for the Jungle

ToA Players Companion: Subclasses for the Jungle


This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc.  Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:...   [click here for more]
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Tomb of Annihilation Jungle Travel Conditions Generator

Tomb of Annihilation Jungle Travel Conditions Generator


Use this tool to generate travel conditions for the jungle navigation segment of Tomb of Annihilation's second chapter or any other adventures in the savage wilderness of Chult! ## [0.1.0] - 2017-12-30 ### Added - Initial build of HTML file and associated scripts ## [0.2.0] - 2018-01-01 ### Added - CSS styling of HTML ### Fixed - Error with encounter variables returning as "undefined" ##...   [click here for more]
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Tomb of Annihilation Point Crawl

Tomb of Annihilation Point Crawl


A Point Crawl map designed for Tomb of Annihilation. Take a break from the Hex Crawl. Both Print Friendly and Colour versions are available. ...   [click here for more]
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Tomb of Annihilation: Asharra Stat Block

Tomb of Annihilation: Asharra Stat Block


Here you will find the stat block for Asharra the Aarakocra from the Tomb of Annihilation. The changes laid out in the text are incorporated into the base stat block to make running Asharra easier for the DM. The stat block comes in both a PDF printable and editable format for ease of use that includes all of the information required to run Asharra as well as a place to track her spells. If you found...   [click here for more]
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Tomb of Annihilation: Bag of Nails Stat Block

Tomb of Annihilation: Bag of Nails Stat Block


Here you will find the stat block for Bag of Nails (the original Assassin stat block from the Monster Manual + the changes outlined in the Tomb of Annihilation) to have all the information for running Bag of Nails in one easy to read place. It includes a printable PDF and editable format for your convenience. If you found this stat block useful, please feel free to check out my modified stat block...   [click here for more]
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Tomb of Annihilation: Clay Gladiator Stat Block

Tomb of Annihilation: Clay Gladiator Stat Block


This modified stat block for the Clay Gladiators found in Shagambi's Shrine in the Lost City of Omu include all of the changes to the Gladiator stat block laid out in the Tomb of Annihilation text. Putting all of the information you need to run these constructed gladiators in one easy to find place in a printable PDF and editable format for your convenience. If you found this stat block helpful, please...   [click here for more]
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Tomb of Annihilation: Fort Beluarian Modified NPC Stat Block Resource

Tomb of Annihilation: Fort Beluarian Modified NPC Stat Block Resource


This product contains the modified stat blocks for both Thaeven the Bald and Rahl Zuberi from the Tomb of Annihilation. They both come in printable PDF and an editable format. If you found these stat blocks useful, please feel free to check out my modified stat block for Acererak the lich: https://www.dmsguild.com/product/354663/Tomb-of-Annihilation-Acererak-Modified-Statblock ...   [click here for more]
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Tomb of Annihilation: Guide Stat Blocks DM Resources

Tomb of Annihilation: Guide Stat Blocks DM Resources


This product contains the stat blocks of Gondolo, Hew Hackinstone, Salida, and Shago. The four guides in chapter 1 of the Tomb of Annihilation that have modifications added to their base stat block. They come in both printable PDF and editable formats. If you found this helpful, please feel free to check out my modified Acererak stat block for the end of the Tomb of Annihilation: https://www.dmsguild.com/product/354663/Tomb-of-Annihilation-Acererak-Modified-Statblock...   [click here for more]
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Tomb of Annihilation: King of Feathers Resources

Tomb of Annihilation: King of Feathers Resources


Here you will find the King of Feathers stat block that includes the modifications made in the Tomb of Annihilation incorporated into the standard T-Rex stat block, in addition to everything you need to track its abilities in a printable PDF as well as editable format. If you found this helpful, please feel free to check out my stat block for Acererak: https://www.dmsguild.com/product/354663/Tomb-of-Annihilation-Acererak-Modified-Statblock...   [click here for more]
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Tomb of Annihilation: King Toba Stat Block

Tomb of Annihilation: King Toba Stat Block


Here you will find the modified Giant Snapping Turtle stat block for the particularly large creature King Toba. It comes in both printable PDF and and editable format for your convenience. Feel free to check out my modified stat block designed to make running Acerarak easier for DMs: https://www.dmsguild.com/product/354663/Tomb-of-Annihilation-Acererak-Modified-Statblock ...   [click here for more]
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Tomb of Annihilation: Night Serpent Priest Stat Block

Tomb of Annihilation: Night Serpent Priest Stat Block


This stat block takes the standard Yuan-ti Malison stat block and includes the additional information included in the Tomb of Annihilation text to create an easy to use reference for the Night Serpent Priests in Chapter 4: Fane of the Night Serpent.  The document comes in a computer editable version and a printable PDF version to allow you to track information, such as health and uses of abilities...   [click here for more]
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Tomb of Annihilation: Pterafolk Elder Statblock

Tomb of Annihilation: Pterafolk Elder Statblock


This stat block comes in both a printable PDF and editable format a stat block for the Elder Pterafolk that are mentioned in the Tomb of Annihilation that are a slightly modified version of the base Pterafolk stat block found at the back of the book. If you found this helpful, please feel free to check out my modified stat block for Acererak that is designed to make the powerful lich easier to run...   [click here for more]
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Tomb of Annihilation: Queer Listing

Tomb of Annihilation: Queer Listing


A handy guide to accurate LGBTQ+ representation for all of the NPCs in Tomb of Annihilation to make things easier for Dungeon Masters. ...   [click here for more]
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Tomb of Annihilation: Ras Nsi Lair Fight Stat Block

Tomb of Annihilation: Ras Nsi Lair Fight Stat Block


A slightly modified & printable stat block for Ras Nsi in the Tomb of Annihilation. Includes tracking sections for his AC changes (due to the flying shields) as well as his spells. You can also check out my modified stat block for Acererak here: https://www.dmsguild.com/product/354663/Tomb-of-Annihilation-Acererak-Modified-Statblock ...   [click here for more]
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Tomb of Annihilation: Running as Hex Crawler w/ Additional Quests

Tomb of Annihilation: Running as Hex Crawler w/ Additional Quests


When I got Tomb of Annihilation (ToA), something didn’t quite click for me. Here was this beautiful map, exotic and unexplored.  The theme of ToA evoked thoughts of Indiana Jones meets Jurassic Park meets Pirates of the Caribbean (hopefully with people of color taking more central roles). I want my players to explore their player map, fill in hexes, and drain all the succulent juices from this non-linear,...   [click here for more]
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