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This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
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Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript.
Keep reading to discover:
- 40 new actions and traits.
- 4 unique liches ready to be the next great villain of your campaign.
- 2 new monsters and 1 new NPC.
- The Baelnorn: a neutral elven lich that uses necromancy to protect the clan.
- 2 new magic items.
-... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. Adventure Sidekicks: Curse of Strahd Regular price: $3.95 Bundle price: $2.99 Format: PDF From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft... [click here for more] |
Dungeon Masters Guild |
$15.80 $11.96
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From the creative team that brought you Animal Sidekicks:
Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Start & End of Uluu Thalongh
For 4-6 adventurers between 12th and 14th level
Welcome to The Start & End of Uluu Thalongh. This adventure promises to uncover the heart of an ancient mystery, one that has been tormenting the people... [click here for more] |
Dungeon Masters Guild |
$4.95
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Animated Jungles of Chult Ziggurat / Pyramid 8K Mega-Maps
View the demo video.
Immerse and impress your players. Bring life to your maps with these beautiful fully animated 8K (7680x4320) sized maps.
Ideally used for your next jungle expedition be it the ancient city of Orolunga from the Tomb of Annihilation, or the ancient ruined city of Tamoachan from The Hidden Shrine... [click here for more] |
Dungeon Masters Guild |
$7.99
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Os aventureiros dos Reinos compilaram as mais importantes informações sobre o Chult. Esse conteúdo é perfeito para quem quiser mestrar ou jogar a aventura Tomb of Annihilation. Siga-nos em www.aventureirosdosreinos.com
Na versão 1.1 teve uma revisão ortográfica/gramatical e os mapas agora estão em português.... [click here for more] |
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This module presents you with 3 backgrounds that I created with the new Tomb of Annihilation Storyline in mind. They all have proficiencies, equipment and tables for personality traits, ideals, bonds and flaws. These new backgrounds are:
Attendant
Guide
Researcher of curses
Feel free to add suggestions. And feedback is always appreciated. ... [click here for more] |
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This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!
Plus... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles.
Acererak's Guide to Lichdom Regular price: $4.99 Bundle price: $1.25 Format: PDF
Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript.
Keep reading to discover:
- 40 new actions and traits.
- 4 unique liches... [click here for more] |
Dungeon Masters Guild |
$164.83 $41.21
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
Dungeon Masters Guild |
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New Combat Actions for the Creatures in Tomb of Annihilation
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
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Brath was a lone adventurer to perish in Acererak’s Tomb of the Nine Gods but was able to write down a few tips and notes on how to survive most of the tomb’s dangers. This one-page Tomb of Annihilation suppliment is an easy-to-print handout for you players to find in the Tomb of the Nine Gods and warn them of danger ahead. ... [click here for more] |
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This special bundle product contains the following titles. Adventure Seeds: The Wheelhouse Prison Regular price: $2.99 Bundle price: $1.11 Format: PDF The Warden Is Waiting
For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.
Around sixty years ago the... [click here for more] |
Dungeon Masters Guild |
$26.83 $10.00
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Captains of Chult is a DM's resource for the players.
Expand on the guides and experts for hire in your Tomb of Annihilation campaign and expand upon the players' options for exploring Chult by sailing along the coasts. With these five new Captains your players have more options for exploring the wilderness, as they can traverse the coasts and... [click here for more] |
Dungeon Masters Guild |
$2.45
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This product is Adventurers League legal! Code: DDHC-TOA-4
Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance... [click here for more] |
Dungeon Masters Guild |
$2.99
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Do you want more Otherworldly Patrons for the Warlock class?
Inside you will find full details on Acererak, the Fogotten One, architect of the Tome of Horrors and the Tomb of Annihilation, who is willing to share the mastery of necromancy itself with his followers. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This product contains 11 new domains for a Cleric that fit perfectly in to your Tomb of Annihilation campaign, with a Maze domain for Ubtao, a collective Trickster God domain, and individual domains for each individual trickster god.
As always, I try to balance abilities based on the assumption that players are not trying to min-max or overly multiclass. If you find any combination that is utterly... [click here for more] |
Dungeon Masters Guild |
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Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels.
If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this... [click here for more] |
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This product is perfect for your Chult exploration! You will find a preview of the maps below to give you an idea of the what's available in this product. Most of them have additional versions in order to fit different situations.
Alternatively, you can use this in any jungle environment.
License
You may use these maps for both personal and commercial use. They can be altered,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Do you want your character to have a greater connection to the jungle in your campaign? Did your character die in the jungle and now you have no real explanation as to why your backup is there? This document offers multiple jungle, dinosaur, and Chult-related subclasses, including:
Bard: College of Ancient History
Blood Hunter: Order of Serpents
Cleric: Volcano Domain
Monk: Way of the Sabal
Paladin:... [click here for more] |
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Discover 5 magic items to enhance your campaign of Tomb of Annihilation. Each object is accompanied by an illustration and presented with a detailed description and history. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult."
Chris Bissette, LoottheRoom.uk
Chult: Adversaries and Allies
Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced... [click here for more] |
Dungeon Masters Guild |
$4.99
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A revised Death Curse for an improved Tomb of Annihilation experience!
Change Tomb of Annihilation’s Death Curse into a mechanic that slowly grows over time, matching the progression of the adventure! The threat develops with your party, allowing them to enjoy Port Nyanzaru before they must race for the cure. New rules allow for resurrection, but at a challenging... [click here for more] |
Dungeon Masters Guild |
$1.95
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The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party.
This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while... [click here for more] |
Dungeon Masters Guild |
$1.00
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*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois. Please consider donating as you can - it's a great cause. For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.***
Product Overview:
Are you... [click here for more] |
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In 1998, TSR published the module named “Return to the Tomb of Horrors” , I for Intermediate level adventures. It was written by Bruce R. Cordell, and illustrated by Arnie Swekel, and Glen Michael Angus. It consisted of a 160 page booklet and two folding covers with maps. “Return to the Tomb of Horrors” was the second of the Tome series released and was preceded by “The Rod of Seven Parts”... [click here for more] |
Dungeon Masters Guild |
$8.99
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In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters... [click here for more] |
Dungeon Masters Guild |
$1.95
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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Far from the safety of Port Nyanzaru is the homeland of the cursed aldani people. Known only from legends, the lobsterfolk are descendants of the aldani tribe who invoked the wrath of Ubtao. Now these people hide in the lakes and rivers of the Aldani Basin hidden from civilization. One aldani has discovered means to lift the curse and restore her people’s humanity, but threats within stand to doom... [click here for more] |
Dungeon Masters Guild |
$2.95
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A market busting with people as spices and exotic goods are sold, all players for 5 edition DUNGEONS & DRAGONS will once during their travels walk into these cool and useful Bazaars. As a DM you can use these tables to create and offer goods to any party group anywhere in the D&D world. Some famous Bazaars are located in the City of Brass in the Elemental Plane of Fire, Port Nyanzaru in Chult,... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Bastion in the Badlands Regular price: $4.99 Bundle price: $2.17 Format: PDF
The map is a classic!
Since 1979 you’ve seen it rendered in three separate editions of the Dungeon Masters Guide — including 5E.
But have you used it?
Now’s your chance!
Bastion in the Badlands is an adventure... [click here for more] |
Dungeon Masters Guild |
$7.97 $3.47
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Get your players into Chult today!
HD Color maps for both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps for Mission 1... [click here for more] |
Dungeon Masters Guild |
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Get your players into Chult today!
HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps at in PDF format and at 300dpi with 1 inch grids
Step by step instructions... [click here for more] |
Dungeon Masters Guild |
$1.99
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Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.
However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?
Five Four-Hour Mini-Adventures for 1st-4th Level... [click here for more] |
Wizards of the Coast |
$3.99
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In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations.
As such, you have been charged with scouting several locations to assess their viability.
Surely something so trivial as a scouting mission couldn’t go wrong?
Five One-Hour Adventures for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
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The Merchant Princes have a treat in store for everyone!
A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!
Part One of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
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A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond.
You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all.
Part Two of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
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The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.
The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!
Part Three of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
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The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.
Can you get to the bottom of this?
Part One of The Rot from Within Trilogy.
Note: Also... [click here for more] |
Wizards of the Coast |
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The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon.
A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from?
More importantly, what are you going to do to find... [click here for more] |
Wizards of the Coast |
$2.99
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The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all.
Are you up to the task?
Part Three of The Rot from Within Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
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Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Dan Dillon
Adventure Description: The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid... [click here for more] |
Wizards of the Coast |
$3.99
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Level Range: 11-16 (optimized for 13th level)
Adventure Designer: James Haeck
Adventure Description: Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None... [click here for more] |
Wizards of the Coast |
$3.99
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An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth.
Can you find and save his daughter?
A 4-Hour Adventure for 11th-16th Level Characters ... [click here for more] |
D&D Adventurers League |
$3.99
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The yuan-ti have a long, storied past in the history of Chult.
So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire.
Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking!
A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
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The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already.
Can you wrest those necromantic artifacts from the hands of the dread mages?
Part One of the Broken Chains Series.
A Four-Hour Adventure for 17th-20th Level Characters ... [click here for more] |
D&D Adventurers League |
$3.99
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The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards... [click here for more] |
D&D Adventurers League |
$3.99
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Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series.
<o:p> </o:p>A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$3.99
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