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Cellar of Death

Cellar of Death


This product is Adventurers League legal! Code: DDHC-TOA-4 Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance...   [click here for more]
Dungeon Masters Guild  $2.99

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Encounters in Port Nyanzaru

Encounters in Port Nyanzaru


This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger! This...   [click here for more]
Dungeon Masters Guild  $4.99

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DDAL07-01 A City on the Edge (5e)

DDAL07-01 A City on the Edge (5e)


Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level...   [click here for more]
Wizards of the Coast  $3.99

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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
Dungeon Masters Guild  $14.95

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Ruins of Mezro

Ruins of Mezro


From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao? Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries....   [click here for more]
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DDAL07-03 A Day at the Races (5e)

DDAL07-03 A Day at the Races (5e)


The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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Ruins of Mbala - maps and extra content for Tomb of Annihilation

Ruins of Mbala - maps and extra content for Tomb of Annihilation


High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful...   [click here for more]
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DDAL07-06 Fester and Burn (5e)

DDAL07-06 Fester and Burn (5e)


The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Note: Also...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-02 Over the Edge (5e)

DDAL07-02 Over the Edge (5e)


In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters ...   [click here for more]
Wizards of the Coast  $3.99

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DDAL07-05 Whispers in the Dark (5e)

DDAL07-05 Whispers in the Dark (5e)


The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-04 A Walk in the Park (5e)

DDAL07-04 A Walk in the Park (5e)


A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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Tomb of Annihilation Expanded, Part 1: Port Nyanzaru

Tomb of Annihilation Expanded, Part 1: Port Nyanzaru


VeX & Grim Press Present Tomb of Annihilation Expanded Part 1: Port Nyanzaru Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the product for you! What it included? 10 colorful maps, including battlemap variants for Executioner's...   [click here for more]
Dungeon Masters Guild  $4.95

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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Jungle Treks

Jungle Treks


Bring Your Jungle Campaign to Life! Six short adventures to supplement your exploration of the jungles of Chult!  These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.  Includes the following adventures: Tavern Trouble - With a mysterious curse upon...   [click here for more]
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Secrets of Shilku - maps and extra content for Tomb of Annihilation

Secrets of Shilku - maps and extra content for Tomb of Annihilation


In the southwestern corner of Chult lies a ruined settlement called Shilku. The village has recently been re-inhabited by albino dwarves, fighting to survive in the wilds of Chult. The land is plagued with evil firenewts who bask in the volcanic region. As the dwarves seek to reclaim key locations to their heritage, an unseen force sews malice, giving power to the firenewts' cause.  This supplement...   [click here for more]
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Escape from Malar's Throat - maps and extra content for Tomb of Annihilation

Escape from Malar's Throat - maps and extra content for Tomb of Annihilation


Malar's Throat sits precariously outside of the city walls of Port Nyanzaru. The poor living within this slum are under constant threat from floods and the undead denizens of the jungle of Chult. When the undead march upon the city, heroes must rise to protect the living, without falling themselves.  This supplement to Tomb of Annihilation expands on Malar's Throat in Port Nyanzaru. It is...   [click here for more]
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Whispers in the Nsi Wastes - maps and extra content for Tomb of Annihilation

Whispers in the Nsi Wastes - maps and extra content for Tomb of Annihilation


Deep in the jungles of Chult lies a blighted swamp land called the Nsi Wastes. The sickness of the land spreads with the passing of every year and has begun to threaten the aarakocra of Kir Sabal. An evil lives in the ruins of Ras Nsi's fortress, which once stood on the backs of a dozen giant undead turtles and has spent the better part of a century sinking into the muck.  This supplement to Tomb...   [click here for more]
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Curse of the Aldani

Curse of the Aldani


Far from the safety of Port Nyanzaru is the homeland of the cursed aldani people. Known only from legends, the lobsterfolk are descendants of the aldani tribe who invoked the wrath of Ubtao. Now these people hide in the lakes and rivers of the Aldani Basin hidden from civilization. One aldani has discovered means to lift the curse and restore her people’s humanity, but threats within stand to doom...   [click here for more]
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Tomb of Annihilation Expanded, Part 2: Needle's Bones

Tomb of Annihilation Expanded, Part 2: Needle's Bones


VeX & Grim Press Present Tomb of Annihilation Expanded Part 2: Needle's Bones Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the product for you! What it included? 23 colorful maps, including battlemap variants for Needle's...   [click here for more]
Dungeon Masters Guild  $4.95

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Encounters in Chult

Encounters in Chult


Encounters in Chult is a 5e supplement that provides a series of 10 encounters to enrich the experience of your players when playing Tomb of Annihilation. Each encounter has detailed maps and there are 3 additional expanded encounters/statblocks, which aim to improve existing encounters in the module. What's included? A beautifully laid out 28-page PDF...   [click here for more]
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DDAL 7-01: Maps - A City on the Edge: Missions 1 - 5

DDAL 7-01: Maps - A City on the Edge: Missions 1 - 5


Get your players into Chult today! HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions Print maps at in PDF format and at 300dpi with 1 inch grids Step by step instructions...   [click here for more]
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The Prince's Gambit

The Prince's Gambit


When an important artifact is stolen from the Chultan Historical Society, tensions rise between rival merchant princes vying for control. As agents of one of these princes, it falls to a group of unlikely heroes to track down the thief and recover the priceless artifact. Will they navigate the treacherous political landscape and escape with their lives, or find themselves in the torture chamber...   [click here for more]
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Lost City of Mezro | Roll20

Lost City of Mezro | Roll20


Already own the PDF? Click here for a discount on the Roll20 version! UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms....   [click here for more]
Dungeon Masters Guild  $24.95

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The Brazen Pegasus-A Seafaring Adventure to Chult

The Brazen Pegasus-A Seafaring Adventure to Chult


An adventure for 2nd-level characters for your Tomb of Annihilation campaign as they travel from Baldur’s Gate to Chult. This adventure is intended to be used as an alternative to Syndra Silvane teleporting the characters to Chult. Even though Syndra knows the Harbor Ward of Port Nyanzaru well enough, she does not want to risk a mishap or teleporting off target. In the interest of time though,...   [click here for more]
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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”    -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings...  provides an alternate beginning to the Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $1.00

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Tomb of Annihilation Expanded, Part 1: Port Nyanzaru (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 1: Port Nyanzaru (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 1: Port Nyanzaru Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
Dungeon Masters Guild  $4.95

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Tomb of Annihilation Companion (Fantasy Grounds)

Tomb of Annihilation Companion (Fantasy Grounds)


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation, now for Fantasy Grounds! This book is written by the author of the best-selling Emirikol’s Guide to Devils, Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide...   [click here for more]
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Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 2: Needle's Bones Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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Jungle Politics: A Tomb of Annihilation Adventure

Jungle Politics: A Tomb of Annihilation Adventure


Save 40% on this product through my 2017 Bundle! The bullywugs have come to Chult! Frog-Emperor Tadpool has led his people to the wonderful warmth of the jungle peninsula, and seeks to be part of the grung village of Dungrunglung. However, he'll need some impressive gifts if the grungs are going to let their poison-less cousins move in. The adventurers will assist the king's aide,...   [click here for more]
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Guide to the Aldani Basin

Guide to the Aldani Basin


The Aldani Basin is an enormous clearing in the jungles of Chult where rainwater collects to form multiple shallow lakes and vast marshy ecosystem. These lakes feed the major northern rivers of Chult, the Soshenstar and the Tath, as they travel from the middle of the jungle out to the sea. The Tomb of Annihilation adventure book provides two interesting encounters for the Aldani Basin, Mbala...   [click here for more]
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Love Bites: Holiday One Shot

Love Bites: Holiday One Shot


Love Bites Love Bugs are terrorizing the city of Port Nyanzaru! (You don't need the Tomb of Annihilation hardcover to run this adventure. A map of the city would be helpful, but isn't needed.) Can your players put an end to the infestation and help a kenku find love? Love Bites has something for everyone—a tale of unrequited love, a dinosaur chase, intrigue, and a fiendish plot! This adventure...   [click here for more]
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Encounters in the Savage Cities (Fantasy Grounds)

Encounters in the Savage Cities (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  Now with Unity  Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written...   [click here for more]
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Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more) (Fantasy Grounds)

Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more) (Fantasy Grounds)


Now for Fantasy Grounds! This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions...   [click here for more]
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Dinos of Darkness (Chult) - Dino-Wars vol 2

Dinos of Darkness (Chult) - Dino-Wars vol 2


Dinos of Darkness A Dino-Wars adventure - vol 2 Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing) Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster! A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters...   [click here for more]
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Guide to Shilku Bay

Guide to Shilku Bay


The firenewts of Hrakhamar have taken over the ruins of Shilku! Their Warlocks of Imix are causing the volcano that sits above the city to continually erupt. Players are tasked with removing this threat and preparing the land for the building of a new fort on the southern coast of Chult. This guide is meant to be used in conjunction with the Tomb of Annihilation adventure book. It uses monster statistics...   [click here for more]
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The Mines of Chult (Fantasy Grounds)

The Mines of Chult (Fantasy Grounds)


This is a Fantasy Grounds VTT .mod file. If you are looking for the PDF version CLICK HERE. Includes Unity  Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating...   [click here for more]
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Struggle in Three Horn Valley (Chult) (Fantasy Grounds)

Struggle in Three Horn Valley (Chult) (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  For the PDF version click here. Now with Unity  "This was the most fun I've had running a module... pteranodon scooped up the dwarf, the look on his face was priceless... the maps, cover art and just book in general were beautiful" "We had a wide variety of classes and races and they all got a chance to shine... Honestly, I loved it. It was easy to narrate...   [click here for more]
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Escape from the Temple of Dawn

Escape from the Temple of Dawn


Can you escape  the Temple of Dawn? Adventurers! It is I, the renowned explorer Dungeon Delver Jim! You may have heard of me. I've recently uncovered an ancient calendar that points to a secret Yuan-Ti temple off the coast of Chult, and I need a daring group of adventurers like yourselves to go in first... I mean explore it with me. If you accept, there will be untold riches...   [click here for more]
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Jungle Politics 2: Electric Bullywugaloo

Jungle Politics 2: Electric Bullywugaloo


Save 40% on this product through my 2017 Bundle! Help a bullywug through shocking times! Pond-Dredger the bullywug, unable to be with the frog of his dreams, has an entirely new problem: he electrocutes everything he touches! Now he's kicked out of Dungrunglung; can you discover the source of his odd new power and put a stop to it? Explore a silly and short Tomb of Annihilation...   [click here for more]
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Digital Map Pack for Adventurers League DDAL 07-01 A City on the Edge (Tokens, Handouts and Cards Included)

Digital Map Pack for Adventurers League DDAL 07-01 A City on the Edge (Tokens, Handouts and Cards Included)


HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps in JPG format created for use on Roll20, Fantasy Ground, etc, and include grids and gridless versions Print maps at in PDF format ...   [click here for more]
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Expedition to Chult: Trouble in Greyharbor

Expedition to Chult: Trouble in Greyharbor


The Porpoise is a supply ship that makes the run between Baldur's Gate and Fort Beluarian. It wasn't due back for nearly two weeks, but this morning rumors began circulating about it being shipwrecked on the rocks west of Greyharbor. Unable to spare the men to investigate, the Flaming Fist has decided to recurit a group of adventurers to take the risk, and gain whatever possible reward awaits. ...   [click here for more]
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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village.  Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4. ...   [click here for more]
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Escape the Dawn Warrior island

Escape the Dawn Warrior island


Hired as mercenaries aboard the Lucky Star, a merchant ship, the story begins as a mutiny breaks out. The characters are forced to take part in the fight, but at the same time, a violent storm breaks out and the ship is wrecked off the Dawn Warrior island, a small piece of land off the mainland of Chult. A few hours later, the characters wake up, seemingly alone on a beach without any idea of where...   [click here for more]
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Murder at Chuil's Mansion

Murder at Chuil's Mansion


Murder at Chuil's Mansion Murder at Chuil's Mansion is an adventure designed as an introduction to D&D 5e for two players new to ttRPGs who might be interested in a tropical central American-esque setting, and can easily be adapted to fit more players. It features a classic closed-room (island) murder-mystery with lots of logic puzzles in a Da Vinci Code / escape-room style to figure out the plot...   [click here for more]
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Dungeon Module THR: The Plague of Pentapolis

Dungeon Module THR: The Plague of Pentapolis


Thank you for considering The Plague of Pentapolis. We are pleased to present it to the community and are quite happy with the overall result. Below are the features found within this adventure and what to expect. Introduction:  Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The...   [click here for more]
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Boat Bound Batiri Bash

Boat Bound Batiri Bash


Deep in the jungles of Chult, a group of Batiri goblins are going fishing in the local rivier.....using a helpless acolyte as bait! Will the PCs rescue the acolyte before they succumb to the river's perils? Will your players enjoy themselves? Is this worth an entire dollar? Only time (and the preview which shows basically the whole thing) will tell.  Boat Bound Batiri Bash is...   [click here for more]
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Dome of Necromancy

Dome of Necromancy


Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation. Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank...   [click here for more]
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The Killer In Renault's Mine

The Killer In Renault's Mine


A killer stalks the jungles of Chult tainted with the mad rage of a twisted deity. The people of Port Nyanzaru are uncertain of what this creature is or where it has come from. Renault De'Gault, an entrepreneur from Waterdeep has gone missing and his business associate, the merchant prince Ekene-Afa needs heroes to find the beast and drive it from the land. A 4-hour adventure for 1st-3rd level...   [click here for more]
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The Mother's Cabal (A Final Encounter)

The Mother's Cabal (A Final Encounter)


The Island of Chult has become a hotbed for adventurers; each of them searching to make a name for themselves by solving the mystery of the Death Curse. With the heroes distracted, and the world’s factions focusing on larger matters; a servant of Dendar the Night Serpent is plotting, planning, and slithering around gaining power right under everyone’s nose. Will she be found and defeated...   [click here for more]
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