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Natures King

Natures King


Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ...   [click here for more]
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Need of the Many

Need of the Many


A local arcanist linked to the Church seeks a minor artifact to protect towns from attacks. It should be abandoned and forgotten by all in the ruins of Midsanborg Castle. However, not all is as it seems at Midsanborg Castle, and choices will have to be made. Does the need of the many…? This 4 hour adventure is best played with a group of 4-6 characters of level 5-10 (optimized for level 7)....   [click here for more]
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No Prep? No Problem! Encounter & NPC Bundle

No Prep? No Problem! Encounter & NPC Bundle


Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map? No Prep? No Problem! has you covered! Included in the 60+ pages of content are: 20 fully fleshed out NPC's which feature individual ideals, stats and personalities 45 encounters for party levels 1 to 12 which encompass problem solving,...   [click here for more]
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On Thin Ice

On Thin Ice


The second adventure in the epic quest series Return from Adventure. This module takes the players across the frozen over Great Ice Sea by dog sled to the ruined stronghold of Winterkeep along the sea's western coast. ...   [click here for more]
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Quick Dungeons 1: The Hidden Tomb

Quick Dungeons 1: The Hidden Tomb


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Quick Dungeons 4: Village of the Dead

Quick Dungeons 4: Village of the Dead


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Return from Adventure

Return from Adventure


Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur. In this adventure the players find refuge from cold winter...   [click here for more]
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Roads to Ruin

Roads to Ruin


The players have survived being hunted by icebreaker whales and navigating the cog Octavius to shore saved the trading camp of Abhorn West from certain doom. Now they depart Winterkeep heading south on the Salt Road, skirting the Narfell Plain and Sunrise Mountains, to the aptly named Bone Gate at the steps of the Thay Plateau. Trouble and political intrigue build at each turn. ...   [click here for more]
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Rogue's Law

Rogue's Law


The mad wizard has abducted you and sent you to another plane of existence! Will you survive? A Thayan wizard abducts the characters to do his bidding in a mad scheme: Retrieve his contract from the depths of Mechanus, the plane of order. They only have twenty-four hours to complete their assignment before the wizard’s curse kills them. Can the characters navigate through the confusing environment...   [click here for more]
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Ruins of Undermountain Explorations Bundle

Ruins of Undermountain Explorations Bundle


A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs. Trobriands Scalandicals Undermountain Random Encounter Tables and Rumors The Ruins of Undermountain - The Entry Well and Environments...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
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Tales from the Yawning Portal: Module Supplement & Introduction of Lalassu The Spectre

Tales from the Yawning Portal: Module Supplement & Introduction of Lalassu The Spectre


Just picked up Tales from the Yawning Portal? Excited to run the campaigns? Unsure of how to connect them all together? Look no further. This document will offer a fun way for you to connect all of the adventuers found within the pages of Tales from the Yawning Portal. BUT WAIT! THERE'S MORE! I have also included an introduction to an NPC that I have created...   [click here for more]
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Temple of Oblivion

Temple of Oblivion


A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting. Click here to see Kobold Chaos, a classic style adventure for first level characters. Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters. Click here to see Umbero's Compendium of Ancient Archetypes. Click here...   [click here for more]
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The Adventure Collection Set:1

The Adventure Collection Set:1


THE ADVENTURE COLLECTION This collection contains all 5 of my award-winning adventures published to date. You get five bestselling adventures for OVER 50% OFF!!!! Over 70 pages of adventure await in this bundle!! The following adventures are included Included in this collection Also from Patrick E. Pullen:...   [click here for more]
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The Amulet of Shavaka

The Amulet of Shavaka


The Amulet of Shavaka! The Amulet of Shavaka is a tier 1 horror themed adventure by P.B. Publishing. It is a Dungeons & Dragons 5e adventure designed to be completed in about 4-6 hours of play. Adventure Level Scaling: Almost every combat encounter, unless noted, has been calculated to present a tough challenge (upper end of Hard) for four characters of 2nd level – that...   [click here for more]
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The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters...   [click here for more]
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The Blargul Bhaa

The Blargul Bhaa


It comes in the deep of night and preys on unsuspecting victims. It is mostly thought of as a childrens tale to scare them into behaving or to disuade them from leaving home at night but there are a shrewd few who know the truth of it. Any town has stories of people who were fine one day and dead the next. The victim of quick and deadly disease or ailment. But many of these are actually victims of...   [click here for more]
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The Crimson Cask - A Tale of Bentaven the Bard (The First Tale)

The Crimson Cask - A Tale of Bentaven the Bard (The First Tale)


This is the first in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a grisly tale told by the famous Bentaven the Bard, but every tale has consequences for the listener... This is something new we're trying while working on our next full...   [click here for more]
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The Flaxen Friar - A Tale of Bentaven the Bard (The Third Tale)

The Flaxen Friar - A Tale of Bentaven the Bard (The Third Tale)


This is the third in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a suspiciously familar tale, but this time told by a gnomish bard... This is something new we're trying while working on our next full length adventure. Expect Tales from...   [click here for more]
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The Fog of Ebisu

The Fog of Ebisu


A 3-5 hour adventure for 1st - 4th level characters A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
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The Manor of House Hippocampi

The Manor of House Hippocampi


On the outskirts of Sharn, your party are hired to investigate the disappearance of a missing heir to an ill-fated merchant house. Upon entering the mansion, they get more than they bargained for as the occupants of the house weren't exactly what your adventurers had in mind! Features: Explore the manor of a cursed family Solve the mystery of the curse Ideal for a one-shot adventure, Convention...   [click here for more]
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The Misfit Maggot Five

The Misfit Maggot Five


Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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The People of the Mounds

The People of the Mounds


The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known...   [click here for more]
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The Poltergeist of Velna Stop Inn

The Poltergeist of Velna Stop Inn


You hire a driver to carry you North to the thriving trade town of Greenest. You hope to get some rest, exchange goods, and perhaps plant some roots. Along the way you are abruptly stopped and warned of danger. Whether or not you take the advice of the town militia, trouble will find you. Madness or melee, the only way out is to solve the mystery that surrounds the Velna Stop Inn. This is an...   [click here for more]
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The Ruins of Undermountain - The Entry Well and Environments

The Ruins of Undermountain - The Entry Well and Environments


The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus...   [click here for more]
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The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments

The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments


The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments are intended as both an introduction to and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments....   [click here for more]
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The Ruins of Undermountain - The Lanceboard Room and Librarium Environments

The Ruins of Undermountain - The Lanceboard Room and Librarium Environments


The Ruins of Undermountain - The Lanceboard Room and Librarium Environments are intended as both an introduction and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDF, The Ruins of Undermountain - The Entry Well and Environments was used as an introduction instead. I've also added The Ruins of Undermountain:...   [click here for more]
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The Ruins of Undermountain - The Northern Reaches and Environments

The Ruins of Undermountain - The Northern Reaches and Environments


The Ruins of Undermountain - The Northern Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)

The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)


This is the second in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a second tale told by an elderly merchant (who might seem familiar somehow...) This is something new we're trying while working on our next full length adventure. Expect...   [click here for more]
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The Witch

The Witch


Monster stats for a cr4 witch, plain and simple. Can be used as an alternative low level encounter or even as an interesting npc. ...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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Treasures and Trinkets: Artifacts of Power For Tier 4

Treasures and Trinkets: Artifacts of Power For Tier 4


10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus. 10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second...   [click here for more]
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TWA6 The Relic

TWA6 The Relic


TWA6 The Relic is a short, site based adventure that gained its inspiration from the 1997 movie also known as The Relic. It is a supernatural horror film directed by Peter Hyams and it stars Penelope Ann Miller, Tom Sizemore and Linda Hunt. The movie itself is based on the novel of the same name by Douglas Preston and Lincoln Child. The adventure utilizes the creature featured...   [click here for more]
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TWR3 The Door of Stars

TWR3 The Door of Stars


The Door of Stars marks the third adventure in a path set in the fabled lands of Maztica. In this adventure you will need to travel to a city occupied only by the undead creatures known as the mictlaneca who think of themselves as being still alive. Then you will have to find and fight your way to the fabled Door of Stars - a multiworld portal that can bring the party to...   [click here for more]
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Undermountain Random Encounter Tables & Rumors

Undermountain Random Encounter Tables & Rumors


A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain. You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals. In addition, I've produced the following explorations of Undermountain:...   [click here for more]
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Unknown Wizard's Battlegrounds

Unknown Wizard's Battlegrounds


This 3-5 hour adventure is inspired by the video game Playerunknown’s Battlegrounds. It is best for 3rd-4th level characters. "The adventurers have been arrested and find themselves fighting nineteen other teams in a fight-to-the-death battle royale. The winning team receives a full pardon from their lifelong sentence and won’t have to endure the hell that is Stonegate Penitentiary....   [click here for more]
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Vault of the Blind God

Vault of the Blind God


A crazed cult of devil worshipping fanatics have taken the Burgomaster's daughter! Track them to their layer and discover what fate awaits you. This adventure is meant for a party of five 3rd-level characters, though four will also work. ...   [click here for more]
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Vault of the Gods

Vault of the Gods


Raid the Cloud Giant's Treasure Storehouse! The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Yawning Portal Campaign Guide (Bundle)

Yawning Portal Campaign Guide (Bundle)


SAVE 25% BY PURCHASING THIS BUNDLE More than 80 pages. Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.   Razor of the night,...   [click here for more]
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