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 Hottest Community Tales from the Yawning Portal, Core Rules, Nonspecific/Any Setting
 
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Devil's Advocate: A Guide to Infernal Contracts

Devil's Advocate: A Guide to Infernal Contracts


Devil’s Advocate  A Guide to Infernal Contracts Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes: Infernal contract lore Sections...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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Helpful Herbarium: Volume 1

Helpful Herbarium: Volume 1


The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects....   [click here for more]
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Xanathar's Catalog of Curiosities

Xanathar's Catalog of Curiosities


"Written for Dungeon Masters, this book offers guidelines to price magic items in any world, whether you are adventuring in the Forgotten Realms, another official D&D setting, or a world of your own creation. The options here build on the official rules presented in Dungeon Master’s Guide and Xanathar’s Guide to Everything. With this supplement we are aiming to reduce Dungeon Master's...   [click here for more]
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From Dungeon to Dinner

From Dungeon to Dinner


Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e. Can be used or added to any campaign. Pick up some cooking utensiles at character creation and cant find any real use for them? Want to turn short or long rests into a chance to "beef" up your team? Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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Maneuver Manual - New Combat Options for Martial Classes

Maneuver Manual - New Combat Options for Martial Classes


Spice up combat with these amazing maneuvers - usable by every martial class. This set of rules allows for barbarians, fighters, monks, paladins, rangers, and rogues, as well as the College of Swords bard subclass, to learn martial maneuvers akin to those of the Battle Master, but in a new and refreshing system that expands martial classes without breaking them. Each class...   [click here for more]
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Dwarf Characters - Random Tables

Dwarf Characters - Random Tables


This is for those interested in playing or building dwarf characters. Inside are random tables to give details and ideas for tiefling characters and adventurers d20 Tables for Dwarf Personalities (personality traits, ideals, bonds, flaws) Dwarf Heritage (family, trinkets, dwarven ales) Names and Clans (female, male, clan or family name, clan...   [click here for more]
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Orcish Lock Dice: A Tavern Game

Orcish Lock Dice: A Tavern Game


Get Ready to Lock and Roll!  Looking for a quick game for your adventurers to play in their favourite tavern or war camp? You are in luck! Orcish Lock Dice is a quick and easy to learn dice game for you to use in your Dungeons and Dragons adventures.  Played using standard Dungeons and Dragons dice, this game will be a fantastic addition to your adventurer's favourite tavern. It is a fun...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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No Prep? No Problem! Encounter & NPC Bundle

No Prep? No Problem! Encounter & NPC Bundle


Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map? No Prep? No Problem! has you covered! Included in the 60+ pages of content are: 20 fully fleshed out NPC's which feature individual ideals, stats and personalities 45 encounters for party levels 1 to 12 which encompass problem solving,...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Shadehallow's Command Words

Shadehallow's Command Words


Bring Realism to your Spellcasting! Gandalf. Harry Potter. Sabrina Spellman. Every true spellcaster knows that doing magic requires special verbal components. Based loosely on Latin, the most magical-sounding language on this plane, here is a collection of command words for all spells from the current sourcebooks: Player’s Handbook, Elemental Evil, Sword Coast Adventurer’s Guide, and Xanathar’s...   [click here for more]
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5e Items, Poisons, and Potions Effects Coding

5e Items, Poisons, and Potions Effects Coding


5E Items (non-magical), Poisons, and Potions Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects...   [click here for more]
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Portals to Peril

Portals to Peril


Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals...   [click here for more]
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Monster Warehouse

Monster Warehouse


Do you want to create a cohesive dungeon experience that lets your players enact their best strategies and tactics? Look not further than Monster Warehouse. A complete guide to designing your own monsters and dungeons in a way that will create fun and dynamic encounters for all your D&D needs. In addition to providing methodology for monster and boss creation, this guide is complete with 17 brand...   [click here for more]
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Archias Arcanum's Guide to Creating Magic Items

Archias Arcanum's Guide to Creating Magic Items


How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide....   [click here for more]
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Defenders of Arborea: The Eladrin

Defenders of Arborea: The Eladrin


The Eladrin are seen as many things throughout the multiverse. For those on the material planes, such as on Toril, they are commonly seen as sylvan beings capable of blinking between realities. But, for those among the outer planes, they know them as celestial beings; the manifestation of benevolent chaos. These Eladrin are the guardians of Arborea, a plane of olympian glades and beautiful vistas....   [click here for more]
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Zargon, the Returner

Zargon, the Returner


This PDF contains a version of the infamous monster Zargon, which first appeared in the 1st Edition Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition version of Zargon...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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Arcane Arsenal Vol I

Arcane Arsenal Vol I


"Oh yes, yes hello young Arcanist. I understand you seek to take on an Independent Study to gain a few new spells under your belt. Not a bad idea but a word of warning, as you read through this list of my first one-hundred original spells understand the need for a balance of power and its cost. Too often bright young mages seek to grow too quickly. But if you temper yourself as you grow in understanding...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. “My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda,...   [click here for more]
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Collective Cranium Rats

Collective Cranium Rats


Collective Cranium Rats Version 2 This ecology scraps the swarm mechanics from Dungeons and Dragons 5th Edition, and replaces it with scalable mechanics and a new psionic power called psionic damage sink. This damage sink allows these creatures to share temporary hit points before they can be killed individually. This ecology explains in detail how to craft your own collectives of cranium rats,...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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DM's Guide to Flails & Chain Weapons

DM's Guide to Flails & Chain Weapons


Welcome to the DM's reference guide to Flails and other Chain Weapons for your 5e table. This guide will contain the full combat tables for 23 weapons, as well as introduce a new combat style called Chain Master and martial archetype called Life in Chains. The defining tactical advantages of choosing a chain weapon is its ability to strike behind shields, ability to wrap around limbs, and its ability...   [click here for more]
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Class Option: The Artist

Class Option: The Artist


The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes. Combine a variety of effects to make spells up on the fly, but be warned, the generative act is taxing. If you create too much too fast or Works that far exceed your own stamina you will be driven insane, sickly, or even die. 4 Archetypes based on the kind of Art...   [click here for more]
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Bard - College of Ventosity

Bard - College of Ventosity


COLLEGE OF VENTOSITY A Bardic Tradition of Mastering the Flatulent Arts Down through the ages, performers who could break wind with flair and musicality were prized attendees at royal banquets and adored on stage. Seek tuition at this college if you desire to beguile and bedevil foes by controlling your flatus, from subtle toots to mighty gusts! ...   [click here for more]
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The Golden Ooze

The Golden Ooze


The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms. This...   [click here for more]
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The Libram of Lost Legends - New Monsters

The Libram of Lost Legends - New Monsters


Seven new creatures, one of which is a playable race, each with color illustrations, statistic blocks and detailed information for use in play in 5th Edition D&D. This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE, as well as my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts compared to the the combined retail price of all the PDFs within them. ...   [click here for more]
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Thank Torm it's Tormsday

Thank Torm it's Tormsday


Welcome to the Sword Coast’s Newest chain of family friendly casual restaurant. With convenient locations in Waterdeep, Baldur’s Gate, and Neverwinter, we’re sure you will enjoy what Thank Torm It’s Tormsday has to offer! This is a menu you can print and hand to your players or simply use for reference! Use the menu the next time you need a fest-hall, tavern, restaurant, or...   [click here for more]
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The Botanist's Bundle [BUNDLE]

The Botanist's Bundle [BUNDLE]


This special bundle product contains the following titles. Helpful Herbarium: Volume 1 Regular price: $2.00 Bundle price: $1.75 Format: PDF The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a...   [click here for more]
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