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Devil's Advocate: A Guide to Infernal Contracts

Devil's Advocate: A Guide to Infernal Contracts


Devil’s Advocate  A Guide to Infernal Contracts Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes: Infernal contract lore Sections...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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Monster Loot – Tales from the Yawning Portal

Monster Loot – Tales from the Yawning Portal


I want to loot Belak the Druid! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
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Monster Loot – Tales from the Yawning Portal (Fantasy Grounds)

Monster Loot – Tales from the Yawning Portal (Fantasy Grounds)


Now for Fantasy Grounds I want to loot Belak the Druid! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement,...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Helpful Herbarium: Volume 1

Helpful Herbarium: Volume 1


The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects....   [click here for more]
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Xanathar's Catalog of Curiosities

Xanathar's Catalog of Curiosities


"Written for Dungeon Masters, this book offers guidelines to price magic items in any world, whether you are adventuring in the Forgotten Realms, another official D&D setting, or a world of your own creation. The options here build on the official rules presented in Dungeon Master’s Guide and Xanathar’s Guide to Everything. With this supplement we are aiming to reduce Dungeon Master's...   [click here for more]
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Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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From Dungeon to Dinner

From Dungeon to Dinner


Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e. Can be used or added to any campaign. Pick up some cooking utensiles at character creation and cant find any real use for them? Want to turn short or long rests into a chance to "beef" up your team? Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which...   [click here for more]
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The Sunless Citadel CRD

The Sunless Citadel CRD


The Sunless Citadel Combat Reference Document was created for DMs planning to run The Sunless Citadel from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the reinforcement movements of creatures within...   [click here for more]
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Adventure Sidekicks: Tales from the Yawning Portal

Adventure Sidekicks: Tales from the Yawning Portal


From the creative team that brought you Animal Sidekicks: Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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Dwarf Characters - Random Tables

Dwarf Characters - Random Tables


This is for those interested in playing or building dwarf characters. Inside are random tables to give details and ideas for tiefling characters and adventurers d20 Tables for Dwarf Personalities (personality traits, ideals, bonds, flaws) Dwarf Heritage (family, trinkets, dwarven ales) Names and Clans (female, male, clan or family name, clan...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Orcish Lock Dice: A Tavern Game

Orcish Lock Dice: A Tavern Game


Get Ready to Lock and Roll!  Looking for a quick game for your adventurers to play in their favourite tavern or war camp? You are in luck! Orcish Lock Dice is a quick and easy to learn dice game for you to use in your Dungeons and Dragons adventures.  Played using standard Dungeons and Dragons dice, this game will be a fantastic addition to your adventurer's favourite tavern. It is a fun...   [click here for more]
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Monster Hunts Weekly: Issue 13

Monster Hunts Weekly: Issue 13


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Monster Hunts Weekly: Issue 11

Monster Hunts Weekly: Issue 11


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Erevis Cale: Legends of the Forgotten Realms

Erevis Cale: Legends of the Forgotten Realms


Lurking in the shadows, Erevis Cale stalks his prey, knowing what he must do this night, but considering whether he should. He is the Champion of Mask, but he is also a man with his own mind and choices. Will he do what his shadowy lord asks of him, or this yet another test? Could he pursue a different path...? The first in a series of iconic NPCs from the Forgotten Realms world, Erevis Cale makes...   [click here for more]
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Dead in Thay Adventure Guide

Dead in Thay Adventure Guide


In running the outstanding Dead in Thay adventure included with the Tales from the Yawning Portal book, I couldn't help noticing... THAT THE DUNGEON WAS MASSIVE! I couldn't keep up with the maps, the rooms and what was happening inside each room. Hence, I made this Adventure Guide just for Dead in Thay. Inside, you will find an introduction to each room that...   [click here for more]
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Creature Crucible 8

Creature Crucible 8


Greetings and Salutations. In this instalment of the Creature Crucible I have gone deep into second eddtion Dungeons and dragons and recovered several golems, as well as some of the Viking Dragons (Linnorms), and a couple of Illithid relatives and statted them up to 5e. Please enjoy. This document includes: Bone golem Brass Minotaur Fungus Golem Illithidae, Cessrid Illithidae, Saltor Linnorm,...   [click here for more]
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No Prep? No Problem! Encounter & NPC Bundle

No Prep? No Problem! Encounter & NPC Bundle


Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map? No Prep? No Problem! has you covered! Included in the 60+ pages of content are: 20 fully fleshed out NPC's which feature individual ideals, stats and personalities 45 encounters for party levels 1 to 12 which encompass problem solving,...   [click here for more]
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Adventure Sidekicks: Tales from the Yawning Portal (Fantasy Grounds)

Adventure Sidekicks: Tales from the Yawning Portal (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick...   [click here for more]
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Ancient Hellfire Dragon

Ancient Hellfire Dragon


This is a stat block for a homebrew creature I used in my campaign. The Ancient Hellfire Dragon resides in Avernus, but can at times escape if the boundaries between planes becomes thin. This dragon likes to make areas like volcanos their lair, and if left unattended, can lead to a volcano eruption. The adventurers must confront the dragon before that happens, so running a descriptive adventure into...   [click here for more]
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Portals to Peril

Portals to Peril


Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals...   [click here for more]
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DND 5e Adventures of African Folklore

DND 5e Adventures of African Folklore


This is the Big One! It has both bestiaries I and II now with updated and colored artwork, and extra monsters, the five Iconic Heroes, exotic magic spells and even a quest "Cavern of Bandits". I apologize I just cant sell this book lower than six bucks because it took alot of time, coloring, drawing, writing, editing and some game testing. Enjoy, this litterally took months to create!  ...   [click here for more]
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5e Items, Poisons, and Potions Effects Coding

5e Items, Poisons, and Potions Effects Coding


5E Items (non-magical), Poisons, and Potions Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects...   [click here for more]
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Maneuver Manual - New Combat Options for Martial Classes

Maneuver Manual - New Combat Options for Martial Classes


Spice up combat with these amazing maneuvers - usable by every martial class. This set of rules allows for barbarians, fighters, monks, paladins, rangers, and rogues, as well as the College of Swords bard subclass, to learn martial maneuvers akin to those of the Battle Master, but in a new and refreshing system that expands martial classes without breaking them. Each class...   [click here for more]
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Black Flame Zealot - Rogue Subclass

Black Flame Zealot - Rogue Subclass


In Thay, the Red Wizards rule with an iron fist. And yet, though the Red Wizards would never admit it, there are those they fear, those they can’t control. Meet the Black Flame Zealot, a Rogue subclass! Inspired by and adapted from the 3.5e prestige class in Unapproachable East, the Black Flame Zealot blends the stealth, subterfuge, and damage output of the Rogue with the...   [click here for more]
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Archias Arcanum's Guide to Creating Magic Items

Archias Arcanum's Guide to Creating Magic Items


How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide....   [click here for more]
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Defenders of Arborea: The Eladrin

Defenders of Arborea: The Eladrin


The Eladrin are seen as many things throughout the multiverse. For those on the material planes, such as on Toril, they are commonly seen as sylvan beings capable of blinking between realities. But, for those among the outer planes, they know them as celestial beings; the manifestation of benevolent chaos. These Eladrin are the guardians of Arborea, a plane of olympian glades and beautiful vistas....   [click here for more]
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Monster Warehouse

Monster Warehouse


Do you want to create a cohesive dungeon experience that lets your players enact their best strategies and tactics? Look not further than Monster Warehouse. A complete guide to designing your own monsters and dungeons in a way that will create fun and dynamic encounters for all your D&D needs. In addition to providing methodology for monster and boss creation, this guide is complete with 17 brand...   [click here for more]
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Zargon, the Returner

Zargon, the Returner


This PDF contains a version of the infamous monster Zargon, which first appeared in the 1st Edition Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition version of Zargon...   [click here for more]
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Elemental Chaos

Elemental Chaos


Take your party to the port city of Pight Harbor, a city powered by steam mephits. There are local shops, taverns full of sailors and travelling adventures, and a bustling harbor. They'll have to save the town from burning to the ground before they enjoy the attractions, though. ...   [click here for more]
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Exploration Locations - The Old City

Exploration Locations - The Old City


Exploration Locations - The City In Exploration Locations, delve in to some of these locations with lists of possible rewards, hazards, and encounters that can be found in these places. Including other adventurers or groups who have preceded your party into The Depths or followed after. Some of these people have set up bases of operation or offer trade while others may act as rivals or enemies. The...   [click here for more]
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Shadehallow's Command Words

Shadehallow's Command Words


Bring Realism to your Spellcasting! Gandalf. Harry Potter. Sabrina Spellman. Every true spellcaster knows that doing magic requires special verbal components. Based loosely on Latin, the most magical-sounding language on this plane, here is a collection of command words for all spells from the current sourcebooks: Player’s Handbook, Elemental Evil, Sword Coast Adventurer’s Guide, and Xanathar’s...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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The Dreaming Tree

The Dreaming Tree


In a place of nightmarish whimsy, dreams are inescapable and entrapment in slumber is afflicting mortal reality. As your party sleeps, they enter into a surreal shared dream. An unrecognized power is invading minds across the countryside and nightmares abound. Your adventurers must identify the mysterious source and free the trapped souls from the terrors that plague them. ...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. “My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda,...   [click here for more]
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Arcane Arsenal Vol I

Arcane Arsenal Vol I


"Oh yes, yes hello young Arcanist. I understand you seek to take on an Independent Study to gain a few new spells under your belt. Not a bad idea but a word of warning, as you read through this list of my first one-hundred original spells understand the need for a balance of power and its cost. Too often bright young mages seek to grow too quickly. But if you temper yourself as you grow in understanding...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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DM's Guide to Flails & Chain Weapons

DM's Guide to Flails & Chain Weapons


Welcome to the DM's reference guide to Flails and other Chain Weapons for your 5e table. This guide will contain the full combat tables for 23 weapons, as well as introduce a new combat style called Chain Master and martial archetype called Life in Chains. The defining tactical advantages of choosing a chain weapon is its ability to strike behind shields, ability to wrap around limbs, and its ability...   [click here for more]
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BORGOR

BORGOR


Once upon a time near Phandalin a farmer complained of his rabbits being stolen. A young enterprising Acquisitions Incorporated franchise stepped in to solve the problem and accidentally created a new brand of farmed rabbit, BORGOR!   Drop this entertaining tidbit into your existing adventures or use it as a starting off point for your own one-shot or campaign. ...   [click here for more]
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Collective Cranium Rats

Collective Cranium Rats


Collective Cranium Rats Version 4! December 2020 reballance and redesign. Statistics for 8, 12, 16, 20, 24, or 28 cranium rats working as a collective evil intelligence. Previous errors have been destroyed! This ecology scraps the swarm mechanics from Dungeons and Dragons 5th Edition, and replaces it with scalable mechanics and a new psionic power called psionic damage sink.  This damage sink...   [click here for more]
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Conflict

Conflict


Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient...   [click here for more]
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Class Option: The Artist

Class Option: The Artist


The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes.  Combine a variety of effects to make spells up on the fly, but be warned, the generative act is taxing.  If you create too much too fast or Works that far exceed your own stamina you will be driven insane, sickly, or even die. 4 Archetypes based on the kind of Art...   [click here for more]
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Bard - College of Ventosity

Bard - College of Ventosity


COLLEGE OF VENTOSITY A Bardic Tradition of Mastering the Flatulent Arts Down through the ages, performers who could break wind with flair and musicality were prized attendees at royal banquets and adored on stage. Seek tuition at this college if you desire to beguile and bedevil foes by controlling your flatus, from subtle toots to mighty gusts! ...   [click here for more]
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The Golden Ooze

The Golden Ooze


The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms. This...   [click here for more]
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