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The Forge of Fury: EXPANDED

The Forge of Fury: EXPANDED


One of the best D&D adventures ever written, The Forge of Fury by Richard Baker can become the heart of an entire campaign, especially one focused on the first two tiers of play. This supplement provides additional material for a Dungeon Master eager to build her game on the story and the setting of the adventure. The sourcebook is divided in two main parts: the first deals with the town...   [click here for more]
Dungeon Masters Guild  $1.50

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Return from Adventure

Return from Adventure


Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur. In this adventure the players find refuge from cold winter...   [click here for more]
Dungeon Masters Guild  $1.99

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The Clue

The Clue


Included for FREE in the 18w Trap Pack bundle This is a plot hook initially intended to be used with the adventure The Forge of Fury. But it can also be used for any adventure you are running where the adventurers are in a mountainous region and are trying to find a hidden trail or entrance. Included: A detailed interaction with an NPC store-owner who currently owns the sword that is 'The Clue'...   [click here for more]
Dungeon Masters Guild  $1.25

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Roads to Ruin

Roads to Ruin


The players have survived being hunted by icebreaker whales and navigating the cog Octavius to shore saved the trading camp of Abhorn West from certain doom. Now they depart Winterkeep heading south on the Salt Road, skirting the Narfell Plain and Sunrise Mountains, to the aptly named Bone Gate at the steps of the Thay Plateau. Trouble and political intrigue build at each turn. ...   [click here for more]
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