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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other... [click here for more] |
Dungeon Masters Guild |
$14.95 $8.97
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Get those axes ready, it's time for even more Monster Hunts!
Get set to fill your Inns, Taverns, Markets and Bounty Boards with 24 wildly different monster hunting adventures, from Witcher style hunting quests to weird and wonderful searches for the perfect sandwich!
This is a Dungeons & Dragons 5th Edition supplement, filled with 24 high-quality quests... [click here for more] |
Dungeon Masters Guild |
$9.95 $8.96
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Updated 7/28/17 - New maps, handouts,... [click here for more] |
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A brilliantly useful supplement that allows Dungeon masters to present Shops to their player's with ease. Generating or fabricating stores is no longer a chore, as this publication has done it all for you. Add a twist to many of your clerks, such as trickery and sellers of exotic goods. ... [click here for more] |
Dungeon Masters Guild |
$0.79 $0.47
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Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic... [click here for more] |
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Channel the power of the Multiverse, with the Planar, a class for 5e D&D.
If you check out the class and enjoyed it, be sure to leave some feedback or a review! It really helps us! Thank you!
Other classes draw their magic from various sources, but few draw their magic from the other planes of existence throughout the Multiverse. The Planar ritually... [click here for more] |
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Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death?
If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.19
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In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe.
You weren’t there, of course. It was well before your time.
Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy.
Shardminds... [click here for more] |
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Across the Multiverse
The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which... [click here for more] |
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$2.50 $1.50
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
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 Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals... [click here for more] |
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$1.95 $1.17
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An adventure for 4-6 5th level players.
A frog-worshipping cult has summoned a Slaad city, or at least part of it, from Limbo to the Material Plane. But that’s okay because even though Mortem Muerte and his gang of slaad plan on making a permanent portal between Limbo and the Material Plane, you and your party are here to help (presumably). You might get help from the bumbling Holy Warrior trio... [click here for more] |
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$9.95 $8.96
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The Eladrin are seen as many things throughout the multiverse. For those on the material planes, such as on Toril, they are commonly seen as sylvan beings capable of blinking between realities. But, for those among the outer planes, they know them as celestial beings; the manifestation of benevolent chaos. These Eladrin are the guardians of Arborea, a plane of olympian glades and beautiful vistas.... [click here for more] |
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$1.50 $0.90
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This is a new cleric domain, made after finishing my own spelljammer campaign set in Forgotten Realms.
It has awesome new abilities that will help you survive the dangers of spacefaring and plannar travel.
Please, review for us how it added to your campaign! ... [click here for more] |
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Includes... [click here for more] |
Dungeon Masters Guild |
$2.49 $1.49
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Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for... [click here for more] |
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$1.99 $1.19
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 Spells are recorded by the gods of magic in a single living tome that exists in every reality at the same time. Anytime a spell is created or altered the tome adds an entry and grows stronger. You have discovered one of its offshoots, a poor immitation some archwizard smuggled from the outer planes, only to be trapped in its pages.
This patron is for more scholarly and arcane warlocks that wish for... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.30
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"I don't understand. What do you mean there's another plane we've missed?" Davi sat thoughtfully for a moment. How best to explain this to an apprentice of Boccob? He smiled to himself, and lifted a heavy, moth eaten book from its home on the shelf. "Here" he said, handing the book over to Aridyn. "Everything you're asking for. It's in there. The timestream, it's caretakers..... [click here for more] |
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Remember the powerful Netherese and their flying cities.
Play with the most powerful magic human race that ever lived upon Faerûn! ... [click here for more] |
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 Did you like the Petalars from the new Thundercats cartoon? Try the Petal Knights, handsome animate flowers that are easy to defeat but hard to kill.
Fan of Micronauts? Maybe the Luminators will be your jam, animated lanterns that run on lamp oil.
Or maybe you remember Alice in Wonderland and the Card army? Try the Cardkin Shikigami. Maybe Schoolhouse Rock's Bill from Capitol Hill interests... [click here for more] |
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$2.00 $1.20
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 The mad wizard has abducted you and sent you to another plane of existence! Will you survive?
A Thayan wizard abducts the characters to do his bidding in a mad scheme: Retrieve his contract from the depths of Mechanus, the plane of order. They only have twenty-four hours to complete their assignment before the wizard’s curse kills them. Can the characters navigate through the confusing environment... [click here for more] |
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
“My word is truth, what I deny is falsehood”,
also translated as:
“With my word I can render true that which is untrue.”
Atharvaveda,... [click here for more] |
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 Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find.
Here are 5 items (technically 12), designed by me to make your players go "OOOhhhh, Aaaah, wait, what?" Ghostpaw's Bag of Trinketization is the peak of portable storage (short of having a dedicated wizard to cast Demiplane).
Two Items for the Mystic class, the Mystic's Crystal and the Rod... [click here for more] |
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New Races!
Tired of playing the typical races, but you don't want to play a monster race? Then this set of new races is for you. It includes 3 races (Primordials, Shapeshifters, and Usagi) all intended for use in 5th edition DnD. ... [click here for more] |
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 Collective Cranium Rats Version 4!
December 2020 reballance and redesign.
Statistics for 8, 12, 16, 20, 24, or 28 cranium rats working as a collective evil intelligence.
Previous errors have been destroyed!
This ecology scraps the swarm mechanics from Dungeons and Dragons 5th Edition, and replaces it with scalable mechanics and a new psionic power called psionic damage sink. This damage sink... [click here for more] |
Dungeon Masters Guild |
$0.60 $0.54
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 Wielding the glyphs of power granted to them by the magic of the planes, the orders of Planar Knights make sure that no realm is left unprotected. Be it forces of chaos or world-threatening calamities, the knights appear in a blink of an eye and do whatever is necessary to end the terror as soon as possible. Once the deed is done, the patient watchers return to their demiplanes, knowing well that their... [click here for more] |
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 Liam Quickblade and Taklis Mockhammer figured that, after killing a Red Dragon, opening a Tavern would be easy... But when a dead body surfaces within hours of opening the doors, they're going to need all the help they can get to make opening night at The Dragon’s Head Tavern a success. ... [click here for more] |
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 The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes.
Combine a variety of effects to make spells up on the fly, but be warned, the generative act is taxing. If you create too much too fast or Works that far exceed your own stamina you will be driven insane, sickly, or even die.
4 Archetypes based on the kind of Art... [click here for more] |
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$4.95 $2.97
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 The Voidtouched Sorcerers are bound to the legendary Spheres of Annihilation. Some believe all such Spheres in the multiverse are tiny windows into the same ineffeble nothingness and that their own sorcerous powers spawn from the accretion of existence being gradually drawn into it.
Level 1 is about making use of the Void Shard for utility and extra damage. Level 6 presents a powerful control/utility... [click here for more] |
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$0.99 $0.59
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 Its a race to play a medium sized dragon, nothing more then a stat block, I'm trash at writing lore, I hope you enjoy it for what it is. ... [click here for more] |
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This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses.
The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique... [click here for more] |
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Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find.
The style hopefully evokes the feel of an 8th grader's notebook and we start with the Sohei, Ascetic warriors that cross the border between fighter and monk. Rather than reliable Ki based attacks and the host of miraculous movement abilities and mystical effects of the monk, the Sohei keeps... [click here for more] |
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