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 Hottest Community Tales from the Yawning Portal, Nonspecific/Any Setting, PDF
 
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Za'Krill's Crossing

Za'Krill's Crossing


If you're looking for a quick and interesting encounter to ad to your adventure or setting, take a look at this. With an unconventional approach to the vampire, this encounter can bring a touch of darkness and mistery to your andventure or city. Za'Krill's Crossing is an Encounter for 9 to 11 level characters. It can be incorporated into any major city in a setting. It can be played as battle or...   [click here for more]
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Witch Doctor

Witch Doctor


Armed with the power of spirit magic, the Witch Doctor is ready to take the fight ot the enemy. The Witch Doctor is a full caster custom class that comes a variety of powerful class features. Each archetype is represented by a different Mask of Power. Mask of Medicine - healing and resoration Mask of Death - creating undead minions Mask of Voodoo - curses and poisons Feel free to download...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Weird & Wonderful: Races of the Realms: The Living Dead

Weird & Wonderful: Races of the Realms: The Living Dead


Ever wanted to be amongst the dead? I've managed to raise some unusual characters for 5th edition in this supplement in order to provide those of morbid tastes. You will be able to play as many of the undead races of the Dungeons & Dragons, all the from Ghouls to the terrifying Wights ...   [click here for more]
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Way of The Dwarven Fist

Way of The Dwarven Fist


Way of the Dwarven fist takes strength over wisom, flipping the typical monk on its head. Made for those that like the way monks feel in battle, but want more of a brawly style. ...   [click here for more]
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Warlock Otherworldly Patron: The Shadow Lord

Warlock Otherworldly Patron: The Shadow Lord


This is a 5th Edition Warlock Patron subclass based on the Gloom Pact warlock in the 4th Edition Heroes of Shadow (TM) supplement. Included are new spells based on those presented in HoS that are also appropriate for 5th Edition sorcerers and wizards. ...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Village of Violence: An Encounter Cheat Sheet

Village of Violence: An Encounter Cheat Sheet


These Buildings Aren't OSHA Compliant A partially ruined village has become the hunting grounds for a deadly intellect: a hive of cobbleswarms. They've drawn a deadly subterranian predator into the area beneath the village and have taken to arranging themselves like buildings before collapsing onto foolish adventurers. What is an Encounter Cheat Sheet? These one page battles are perfect for groups...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the...   [click here for more]
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Vecna's Vault of Vile Things

Vecna's Vault of Vile Things


Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the...   [click here for more]
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Vault of the Blind God

Vault of the Blind God


A crazed cult of devil worshipping fanatics have taken the Burgomaster's daughter! Track them to their layer and discover what fate awaits you. This adventure is meant for a party of five 3rd-level characters, though four will also work. ...   [click here for more]
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Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
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Tiny Races: Heroes in the Palm of Your Hand

Tiny Races: Heroes in the Palm of Your Hand


Did you like the Petalars from the new Thundercats cartoon? Try the Petal Knights, handsome animate flowers that are easy to defeat but hard to kill. Fan of Micronauts? Maybe the Luminators will be your jam, animated lanterns that run on lamp oil. Or maybe you remember Alice in Wonderland and the Card army? Try the Cardkin Shikigami. Maybe Schoolhouse Rock's Bill from Capitol Hill interests...   [click here for more]
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Tinkertoy Gnomish Sub-Race

Tinkertoy Gnomish Sub-Race


A Tinkertoy is an excitable, positive race of gnomes, even by gnomish standards. Often likened to human children after a healthy dose of sugar, Tinkertoys are adventurous, kind spirited individuals that love nothing more than to explore new lands and go on grand journeys. This well known wanderlust generates a frequent influx of young and old explorers, though other races know well to...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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The Witch Doctor (class)

The Witch Doctor (class)


This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild. I only have a basic understanding of the layout tool I'm using so please keep that in mind. There is no art unfortunately. ...   [click here for more]
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The Witch

The Witch


Monster stats for a cr4 witch, plain and simple. Can be used as an alternative low level encounter or even as an interesting npc. ...   [click here for more]
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The True Necromancer

The True Necromancer


Having loved playing a necromancer in 3rd edition I felt that doing so again in 5e felt different. So idecided to make my own class as a culmination of everything I enjoy out of a darker hero from previous editions and from other games. Included is The True Necromancer with 4 subclasses A few new spells Alternate rules for how the Animate Dead spell work to give back the versatility the spell...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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The Misfit Maggot Five

The Misfit Maggot Five


Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered...   [click here for more]
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The Manor of House Hippocampi

The Manor of House Hippocampi


On the outskirts of Sharn, your party are hired to investigate the disappearance of a missing heir to an ill-fated merchant house. Upon entering the mansion, they get more than they bargained for as the occupants of the house weren't exactly what your adventurers had in mind! Features: Explore the manor of a cursed family Solve the mystery of the curse Ideal for a one-shot adventure, Convention...   [click here for more]
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The Librarian: An Investigative Class for D&D 5e

The Librarian: An Investigative Class for D&D 5e


"There are tales of monstrous beasts and hidden cities that have been passed down through generations. They are told as fables; small bedtime stories that children dream about when drifting off to sleep in warm, summer evenings. Tales of fantastical creatures, of wonderous items and of mystical landscapes far forgotten and lost to myth and legend." "A librarian...   [click here for more]
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The Half-Giants

The Half-Giants


Meet the Half-Giants! Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants! This supplement includes a brand new race with 6 subraces – one for each true giant! Also includes 7 racial feats inside,...   [click here for more]
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The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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The Fog of Ebisu

The Fog of Ebisu


A 3-5 hour adventure for 1st - 4th level characters A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick...   [click here for more]
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The Emporium of Uncanny Magic — Marvelous Armor and Shields

The Emporium of Uncanny Magic — Marvelous Armor and Shields


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if...   [click here for more]
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The Emporium of Uncanny Magic — Astounding Staffs

The Emporium of Uncanny Magic — Astounding Staffs


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if...   [click here for more]
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The Defender - A 5e Homebrew Class

The Defender - A 5e Homebrew Class


Ever wanted to have a character who could make the opposition attack them, not their allies? The angry Barbarians or kinda plain Fighter not cutting it for you? Try the Defender! They can take a beating, and have a talent for bringing the fight to themselves, saving their allies the pain of... pain? ...   [click here for more]
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The Boots of Mischief

The Boots of Mischief


Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend! The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned. The ridiculousness of the Boots is surpassed only...   [click here for more]
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The Blargul Bhaa

The Blargul Bhaa


It comes in the deep of night and preys on unsuspecting victims. It is mostly thought of as a childrens tale to scare them into behaving or to disuade them from leaving home at night but there are a shrewd few who know the truth of it. Any town has stories of people who were fine one day and dead the next. The victim of quick and deadly disease or ailment. But many of these are actually victims of...   [click here for more]
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The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters...   [click here for more]
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The Amulet of Shavaka

The Amulet of Shavaka


The Amulet of Shavaka! The Amulet of Shavaka is a tier 1 horror themed adventure by P.B. Publishing. It is a Dungeons & Dragons 5e adventure designed to be completed in about 4-6 hours of play. Adventure Level Scaling: Almost every combat encounter, unless noted, has been calculated to present a tough challenge (upper end of Hard) for four characters of 2nd level – that...   [click here for more]
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Thank Torm it's Tormsday

Thank Torm it's Tormsday


Welcome to the Sword Coast’s Newest chain of family friendly casual restaurant. With convenient locations in Waterdeep, Baldur’s Gate, and Neverwinter, we’re sure you will enjoy what Thank Torm It’s Tormsday has to offer! This is a menu you can print and hand to your players or simply use for reference! Use the menu the next time you need a fest-hall, tavern, restaurant, or...   [click here for more]
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Temple of Oblivion

Temple of Oblivion


A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting. Click here to see Kobold Chaos, a classic style adventure for first level characters. Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters. Click here to see Umbero's Compendium of Ancient Archetypes. Click here...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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Table Rolls - Dwarf Characters

Table Rolls - Dwarf Characters


Simple tables for dwarf player and non-player characters Tables using 1d20 for dwarf personalities (personality traits, ideals, bonds, flaws), names, subraces (class, background, pet) and quick NPCs. ...   [click here for more]
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Sweet Magic Items

Sweet Magic Items


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. Here are 5 items (technically 12), designed by me to make your players go "OOOhhhh, Aaaah, wait, what?" Ghostpaw's Bag of Trinketization is the peak of portable storage (short of having a dedicated wizard to cast Demiplane). Two Items for the Mystic class, the Mystic's Crystal and the Rod...   [click here for more]
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Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
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Sorcerous Origin: Weaver

Sorcerous Origin: Weaver


A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings...   [click here for more]
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Sorcerous Origin: Voidtouched

Sorcerous Origin: Voidtouched


The Voidtouched Sorcerers are bound to the legendary Spheres of Annihilation. Some believe all such Spheres in the multiverse are tiny windows into the same ineffeble nothingness and that their own sorcerous powers spawn from the accretion of existence being gradually drawn into it. Level 1 is about making use of the Void Shard for utility and extra damage. Level 6 presents a powerful control/utility...   [click here for more]
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Sohei Fighter Archetype

Sohei Fighter Archetype


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. The style hopefully evokes the feel of an 8th grader's notebook and we start with the Sohei, Ascetic warriors that cross the border between fighter and monk. Rather than reliable Ki based attacks and the host of miraculous movement abilities and mystical effects of the monk, the Sohei keeps...   [click here for more]
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Skulky's Wagon of Useless Items

Skulky's Wagon of Useless Items


"Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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Rules Excerpt: Ridaro's Record of Races Updated - Flumph

Rules Excerpt: Ridaro's Record of Races Updated - Flumph


Welcome to this rules excerpt from the newly updated Ridaro's Record of Races! This publication includes the rules for a new player race, the flumph, which have just been added to Ridaro's Record of Races. For details on the history and society of the flumphs, as well as traits and backgrounds for another five races, check our Ridaro's Record of Races at th link below. /product/229498/Ridaros-Record-of-Races?term=ridaro&test_epoch=0...   [click here for more]
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Roads to Ruin

Roads to Ruin


The players have survived being hunted by icebreaker whales and navigating the cog Octavius to shore saved the trading camp of Abhorn West from certain doom. Now they depart Winterkeep heading south on the Salt Road, skirting the Narfell Plain and Sunrise Mountains, to the aptly named Bone Gate at the steps of the Thay Plateau. Trouble and political intrigue build at each turn. ...   [click here for more]
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Return from Adventure

Return from Adventure


Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur. In this adventure the players find refuge from cold winter...   [click here for more]
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Portals to Peril

Portals to Peril


Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals...   [click here for more]
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Petroglyph Style Character Sheet

Petroglyph Style Character Sheet


This is a 5e character sheet done in tribal and aboriginal art styles, with emphasis on neolithic glyphs - it's appropriate for Tomb of Annihilation, your half-orc barbarian, your tribal mystic, and other, similar characters. Now includes a spell sheet! ...   [click here for more]
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