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This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc.
I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved.... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
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 All the minis you need to play The Sunless Citadel. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!) ... [click here for more] |
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Planning to run Dead in Thay?
It's dangerous to go alone! Take this... Doomvault-specific DM screen!
The Doomvault is enormous and enormously complicated. It can be overwhelming with 4 zones in each of the 9 sectors spanning across 107 rooms with 7 different entry points and the possibility to bounce around between over 30 teleportation circles within the complex. Not to mention 12 different random... [click here for more] |
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Virtual Tabletop Journey presents the first board from the Forge of Fury of the iconic Tales From the Yawning Portal campaign: The Mountain Door, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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A beautful map that provides a small kingdom containing all the key locations from Tales From The Yawning Portal. Perfect for running a group through a Yawning Portal campaign.
This hand drawn map was drawn entirely in photoshop, without any cut and paste. Every single tree, mountain and hill was drawn individually over the space of about 50 hours. It's a work of love for the old... [click here for more] |
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Hello!
I use a simple spreadsheet to track monster hit points during encounters to save a little time and keep my shameful arithmetic a secret from the world. This one has the creatures from "The Sunless Citadel" in the 5e conversion found in "Tales from the Yawning Portal". I hope it's useful!
More from this author:
... [click here for more] |
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Virtual Tabletop Journey presents the second of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Glitterhame, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into mushroom forests caverns above the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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Forge of Phandalin starts a new campaign based in the Phandalin region of the Forgotten Realms. The aim is to tie the Forge of Fury adventure from the published book; Tales of the Yawning Portal to the Phandalin town and surroundings. The adventure also builds off supplemental town material found in the Return to Phandalin and Essential Phandalin modules on DMsGuild, however... [click here for more] |
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The base description of Oakhurst in Chapter 1 of Tales from the Yawning Portal is a bit bare. It shows a few shops, a jail, a shrine, the village hall and the names of a few important people, but that's all! What if a DM wants to run more adventures in Oakhurst, or the players want to hire someone to help them on their quest? What do you do then? This supplement aims to provide you with more information... [click here for more] |
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Virtual Tabletop Journey presents another of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Foundry, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can investigate the haunted halls of Durgeddin’s stronghold!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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Virtual Tabletop Journey presents the final of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Black Lake, recreated for use in TaleSpire! With only a few quick copy/pastes and your adventurers will arrive in the cavernous lair of Durgeddin’s bane!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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Against the Giants 001: Safe Haven begins a new campaign arc that deals with the Against the Giants adventure found in the published book, Tales from the Yawning Portal and modifies it to fit in with the Phandalin region of the Forgotten Realms. The initial adventures in the campaign used the Forge of Fury adventure, but this series is designed to be able to start... [click here for more] |
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Virtual Tabletop Journey presents the third of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Sinkhole, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the waterlogged prison of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com),... [click here for more] |
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Forge 002: The Forge Itself is the second module in a series using the Forge of Fury module and placing it in the Phandalin region of the Forgotten Realms. The first adventure takes characters from levels 1-3 and this adventure begins with the PCs at 3rd level and starting the published adventure. You will need a copy of the published module from the book,... [click here for more] |
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A playable Witch class for 5th edition D&D. ... [click here for more] |
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Leilon, a mining city along the sword coast free from the control of a powerful wizard. Now an unyielding watch captain who hates magic is bent on keeping it from the city.
Recently, Tarick, a young scholar working at the Temple of Lathander library, attacked his mentor with magic.
The stern watch captain wants Tarick found and brought back for justice dead or alive. He is willing to fight fire with... [click here for more] |
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This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ... [click here for more] |
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Against the Giants 002: Hill Giant Steading is the second module in a campaign arc that deals with the Against the Giants adventure found in the published book, Tales from the Yawning Portal and modifies it to fit in with the Phandalin region of the Forgotten Realms. This adventure deals with the Hill Giant Steading portion of the series and slightly modifies it to fit in with... [click here for more] |
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Against the Giants 003: Frost Giant Jarl is the third in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast. This adventure follows the section dealing with the frost giants and is modified to fit 8th and 9th level PCs and the Phandalin region of the Forgotten Realms.
This... [click here for more] |
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 I had the fun thought of a player race based off the Oblex and normal ooze. This culminated in the Ascendant race. I did not play test this race as this is a was a simple passion project that I wanted to put out. I hope that people enjoy it and find a fun new option to play as or use as an encounter. I made the art myself since I'm broke and hope people find it quirky rather than terrible. ... [click here for more] |
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 All the minis you need to play White Plume Mountain. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!) ... [click here for more] |
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 Against the Giants 004: Fire Giant Hall is the fourth and final adventure in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast. This adventure follows the section dealing with the fire giants and is modified to fit 10th and 11th level PCs and uses the Phandalin region of... [click here for more] |
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