Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









StorylineProduct TypeFormatLanguages
Storm King's Thunder   Remove Search Term
Adventures   Remove Search Term
2nd Tier (Levels 5-10)   Remove Search Term
PDF   Remove Search Term
English   Remove Search Term
Advanced Search >

 
 Hottest Titles in Your Current Selection
 
 Hottest Community Titles in Your Current Selection
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)


Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDAL05-13 Jarl Rising (5e)

DDAL05-13 Jarl Rising (5e)


The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
The Crown of Fire

The Crown of Fire


A short adventure for levels 8 to 10 and 'how to' guide. The Crown of Fire pits your party against a red dragon on his eyrie atop a dormant volcano and emphasises the importance of player decisions. 22 pages of full colour PDF using the PHB layout as well as PC versions of the multiple original battle-grids and handouts. Richly detailed with lots of tips and practical suggestions...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
The Flying Misfortune - a Storm King's Thunder Adventure

The Flying Misfortune - a Storm King's Thunder Adventure


The Flying Misfortune This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Goldenfields - a Storm King's Thunder DM's Resource

Goldenfields - a Storm King's Thunder DM's Resource


Goldenfields - a Storm King's Thunder DM's Resource This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes: Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Storm King's Barrows: Tombs and Crypts of the North

Storm King's Barrows: Tombs and Crypts of the North


Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Blood on the Snow

Blood on the Snow


It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation. You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering. Will you be able to survive the freezing temperatures, solve the mystery,...   [click here for more]
Dungeon Masters Guild  $3.72

Add to Dungeon Masters Guild Order  
Bale's Outfitting Outpost & 20 New Magic Items

Bale's Outfitting Outpost & 20 New Magic Items


Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign. This module includes: 20+ New Magical Items A description of Bale the gnome - who you can use...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Minotaur's Bargain - The Minotaur Trilogy: Part 1

Minotaur's Bargain - The Minotaur Trilogy: Part 1


“As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.” “…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon” Minotaur’s Bargain Foreword by Dragonlance & New York Times...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Into the Belly of the Beast - Adventure

Into the Belly of the Beast - Adventure


This is the PDF module. For the Fantasy Grounds VTT module - go here. "Another great piece of writing from one of the guilds leading writers!!!" ***NOTE - The preview shows several maps and is really for DM's eyes only.*** Into the Belly of the Beast is a swamp adventure for four to five...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Minotaur's Bane

Minotaur's Bane


"...That final boss fight was sweet!" "...my players... They LOVED it!" "...was great fun and the players got a laugh out of it ..." Minotaur's Bane Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Bane is a one-shot adventure designed to be played by itself or as the third and final adventure in The Minotaur Trilogy series by P.B. Publishing. It is a...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
The Unliving Light

The Unliving Light


The secret sanctum of a legendary necromancer and apostate of Kelemvor was thought to have been lost a generation ago, buried when an earthquake rumbled through the Earthspur Mountains. But a group of savvy adventurers won’t let a little thing like the lack of an entrance dissuade them from breaking into the long-lost Crypt of Lies — and uncovering the dark secrets still hidden within…...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Gauntlet of Flame

Gauntlet of Flame


Gauntlet of Flame The Blistering Forge Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants. Are you capable of infiltrating the Gauntlet of Flame? A 6-10 hour Dungeons &...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Winter Yonderland

Winter Yonderland


Winter Yonderland Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not. A 2-6 hour adventure for 5th-8th level characters New Monster...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Safehouse: An Urban Side Trek

Safehouse: An Urban Side Trek


The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon. After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited. However, he would like the characters to act quickly in case the cult comes looking for the relics. Safehouse is a side trek adventure for a party...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Screams at Sunset - Adventure

Screams at Sunset - Adventure


"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products." "...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!" There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Tomb of the Mountain Splitter

Tomb of the Mountain Splitter


Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb. Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost. However...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
OPD: Wormking's Blunder

OPD: Wormking's Blunder


Wormking's Blunder A one-page dungeon optimized for 5 5th level characters with a playtime of 2 to 4 hours: The characters find the tomb of Wormking, a goliath warlock that terrorized the North almost a century ago. His undead body is bound by powerful spells that are fueled by the essence of his former comrades Safi and Morkar. By slaying Wormking's undead companions, the spells are broken and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Road's End Robbery

Road's End Robbery


Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need. This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Weeping Glass

The Weeping Glass


A little lore, a lot of gore... In “The Weeping Glass,” the characters happen to be in the wrong inn at the wrong time. An elven troublemaker plays with a power beyond her control and releases a horrific wave of death. The characters have to fight through a grindhouse to stay alive. This encounter is designed with options to kill* a party of 4 from levels 1 – 11. *Total Party...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Barbarians of the Savage Frontier I

Barbarians of the Savage Frontier I


Don't let your random encounters be boring... or random! This supplement to the Storm King's Thunder campaign has four challenging encounters with the Uthgardt barbarians that tie into the greater Storm King's Thunder storyline. Everything you need to make memorable encounters with the barbarians of the North is included: * A map of the North with the barbarians' spheres of influence. * 4...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline. Feel free to check out my other work on the Dungeon Masters Guild. Swanmay Player Race (5e) and Additional Random Encounters for Curse of Strahd ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sword Coast Side Quests Volume 3: A Storm King's Thunder Supplement

Sword Coast Side Quests Volume 3: A Storm King's Thunder Supplement


This volume of Sword Coast Side Quests is intended to work in conjunction with your Storm King's Thunder story line. Do you want a way to expand on the story? Do you want a way to add more flavor and interaction with NPC's? Do you want a way to add more experience before the big finale? Do you want a way to get some awesome magic items into your players hands? Then Sword Coast Side Quests is for...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Moon Over Dolphin Bridge

A Moon Over Dolphin Bridge


Citizens of Neverwinter are being horribly mauled to death by ferocious beasts. When the city's lead investigator is a victim to these monsters, the city turns to adventurers to investigate the deaths. What deadly secret awaits in the foggy streets of Neverwinter? "A Moon Over Dolphin Bridge" is an investigative adventure for characters level 3 to 6, but can be easily scaled up or...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself) The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Deadwinter Disappearance - Adventure

Deadwinter Disappearance - Adventure


WINTER IS HERE! Winter has come to the Forgotten Realms! In Deadwinter Disappearance, our heroes are tasked to aid a village where the children have been vanishing in the middle of the night. What horrors await the adventurers in the haunted woods of the winter-witch? Can the characters track down her candy cottage before it’s too late? A colorful winter story, loosely based...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Vault of the Gods

Vault of the Gods


Raid the Cloud Giant's Treasure Storehouse! The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Traavok's Lair

Traavok's Lair


When thieves around Everlund band together and kidnap the Speaker of the Town, the call goes out for adventurers brave enough to track her down and bring an end to the turmoil in the region. This module is a dungeon crawl designed as a single-session side quest for those playing the Storm King’s Thunder campaign. While it includes elements which tie it to the time and place of Storm King’s...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Silver March Sentinels Campaign - Part 3 (5E)

Silver March Sentinels Campaign - Part 3 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
G3 Hall of the Fire Giant King (1e)

G3 Hall of the Fire Giant King (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventures: G3: "Hall of the Fire...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Need of the Many

Need of the Many


A local arcanist linked to the Church seeks a minor artifact to protect towns from attacks. It should be abandoned and forgotten by all in the ruins of Midsanborg Castle. However, not all is as it seems at Midsanborg Castle, and choices will have to be made. Does the need of the many…? This 4 hour adventure is best played with a group of 4-6 characters of level 5-10 (optimized for level 7)....   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Follow the Giant's Cloud GC010

Follow the Giant's Cloud GC010


The Giants attack of the smallfolk isn't exclusive to along the mainland of Faerun. In the Moonshae the attacks are just as brutal. A cloud Giant who wants to rule over the moonshae is willing to take advice from a Evil Goddess in doing so Most if not all of the Giants in the moonshae serve her. An Adventure for level 5-12 characters. GC010 Follow the Giant's Cloud ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Caesar Minimus

Caesar Minimus


This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters. There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Conflict

Conflict


Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Ingredients Of A Ritual

Ingredients Of A Ritual


A ten day ago a theft took place at the Gatehouse located in the Dawn Pass. The thief was chased into a mine a half day ride from the Gatehouse, along the Eastern side of the Grey Peak Mountains. Adventurers pursued the thief into the mine and found themselves in the middle of a battle that had been fought every day for the last 100 years. An evil entity feasted on the fear and pain. The adventurers...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
The Enemy That I Despise

The Enemy That I Despise


Two ten days ago a theft took place at the Gatehouse located in the Dawn Pass. The Gatehouse is a Zhentarium stronghold that collects a toll from anyone passing through the pass. A Phaerimm named Ursealatrall used his unique powers to start a battle between the Zhentarium guards and the Lord's Alliance knights who were escorting a wagon of ancient books and scrolls to SEER. The Phaerimm used the distraction...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 44 (of 44 items) Result Pages:  1 
Select Page Number