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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
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Unlock a world of possibilities with King Hekaton's Collection of Giants' Magic Items. This remarkable compendium features a diverse array of over 130 magic items, ranging from uncommon to legendary, each divided by giant race.
What's inside:
Over 130 diverse magic items crafted by Giants
Items categorized by giant race: Hill Giants,... [click here for more] |
Dungeon Masters Guild |
$4.75
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Introducing the awe-inspiring Cleric: Giant Divine Domain, a captivating addition to your D&D 5E campaign that brings the power of giants to your fingertips. With a focus on the towering strength and resilience of these colossal beings, this subclass offers an enthralling experience for players seeking a divine connection to the mighty giants of lore.
Experience a Giant God's... [click here for more] |
Dungeon Masters Guild |
$0.99
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Command the battlefield as a Giant Slayer Fighter, honed to perfection against colossal adversaries. With precision strikes and unwavering strength, conquer giants and towering foes in an epic display of mastery.
Check my other creations on Dmsguild!
JonnyDM's Bundle of Everything (This subclass included) (Best Value, Highly discounted price)
My Original Classes... [click here for more] |
Dungeon Masters Guild |
$0.99
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Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the... [click here for more] |
Dungeon Masters Guild |
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The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks... [click here for more] |
Dungeon Masters Guild |
$4.99
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"Venom In The Veins" is a unique supplement for D&D5e. It enables characters to access their ancient Yuan-ti ancestry as they grow.
Included in this product is
A brief history of Yuan-ti in the Forgotten Realms
An outline of the different types of Yuan-ti
a unique background (Blood of the Ophidian)
a monk subclass (Way of the Serpent)
mechanics... [click here for more] |
Dungeon Masters Guild |
$4.00
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"Spellfire" is a unique supplement for D&D5e. It brings the power of spellfire back with a bang.
Included in this product is
a unique background (True Spellfire Wielder)
a sorcerer origin (Spellfire Ancestry)
mechanics to allow any character class to be able to access spellfire and develop powerful abilities linked to it
an encounter
2 unique NPCs, both powerful spellfire wielders.
... [click here for more] |
Dungeon Masters Guild |
$4.00
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THE SPELLGUARD
A unique Wizard Arcane Tradition for use in the Forgotten Realms, or any campaign setting.
The Spellguard have a long history in the North. Once the mystical guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast trying to restore the reputation of Silverymoon.
Although no longer tied directly to Silverymoon, they still draw their strength... [click here for more] |
Dungeon Masters Guild |
$1.50
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From Azer to Kuo-toa, Thri-kreen and Wilden, this handbook has 20 races selected from previous editions and updated to the 5e rules and balance curve. This handbook is designed to give you and your players more options when it comes to building a new character.
There are 20 new races:
Azer, Bauriar, Centaur, Dhampyr, Gnoll, Gargoyle, Hamadryad, Kuo-Toa, Loxo, Myconid, Neraphim, Awakened Ooze, Satyr,... [click here for more] |
Dungeon Masters Guild |
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Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.
Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including:
Every DMG Potion explained and with a crafting recipe
40+ NEW Potions explained and with a crafting recipe
3 NEW Feats for potioneers... [click here for more] |
Dungeon Masters Guild |
$1.00
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Wild Minds
A unique Barbarian Path for use in the Forgotten Realms.
Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind.
“Wild Minds” allows you to pursue this path, bringing to bear the power of the mind... [click here for more] |
Dungeon Masters Guild |
$3.00
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Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
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This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
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Six pregenerated characters!
Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic character types with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and notes for advancing each character to 4th level are provided.
The following characters are included:
Dwarven Cleric... [click here for more] |
Dungeon Masters Guild |
$1.00
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CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
Dungeon Masters Guild |
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Embrace the cold and dark with this new otherworldly patron for warlocks!
Beneath the cold places of the world, where permafrost cedes no ground and glaciers never melt, there in the dark icy earth beats the slow heart of winter. Are you ready to make a pact with its guardian?
Want to make a part with Auril the Frostmaiden or the ruler of a distance plane of ice? Now you can!
This product includes... [click here for more] |
Dungeon Masters Guild |
$0.99
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Meet the Half-Giants!
Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants!
This supplement includes a brand new race with 6 subraces – one for each true giant!
Also includes 7 racial feats inside,... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Frostburn", bringing 34 ice-themed spells to your frost-laden campaigns! ... [click here for more] |
Dungeon Masters Guild |
$3.49
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Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition.
Also included are an... [click here for more] |
Dungeon Masters Guild |
$1.99
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Oath of the Aesir
A Paladin Oath for the Mighty Among Us
Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar!
About the Author
Justice Arman is an Iranian-American designer based... [click here for more] |
Dungeon Masters Guild |
$1.00
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Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
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This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
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Path of the Hurricane Barbarian Subclass
"Barbarians who follow the path of the hurricane have a powerful connection to the elements, so they learn to transform their rage into lightning that bolsters their attacks and hinders their enemies."
Money tight? We're playing it forward, no strings attached! If you can't pay, we still want... [click here for more] |
Dungeon Masters Guild |
$1.45
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P.B. Publishing Presents: Backgrounds Collection 1
The first collection of P.B Puiblishing first 3 Flavourable Backgrounds for D&D 5th Edition Player Characters.
The Treasure Hunter
The Wheeler-Dealer
The Circus Performer
Contact me via the following: Twitter: @pbpublishing1 Email: pbpublishing@outlook.com Facebook: www.facebook.com/pbublishing/
Please... [click here for more] |
Dungeon Masters Guild |
$0.95
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Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for... [click here for more] |
Dungeon Masters Guild |
$1.99
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After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is the first Orcish to Common translation of an original spellbook that belonged to Archmage Sharog Fedrav. Fedrav was an orog wizard who lived in the mid-900s. She is most revered for her mastery of abjuration magic and her observations on the magics of all types of spellcasters.
This volume contains 19 new spells for 5th-Edition Dungeons & Dragons. Some are adaptations of spells from AD&D,... [click here for more] |
Dungeon Masters Guild |
$1.00
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This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Play the all-new casting class, the Sanguinomancer! This caster blends elements of at-will casting with a risk/reward playstyle!
About the class:
While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of... [click here for more] |
Dungeon Masters Guild |
$1.99
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An awesome barbarian subclass, for those who want to tank all kinds of enemies!
Rate for us and tell us how this path served your campaign! ... [click here for more] |
Dungeon Masters Guild |
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"In ages past, the Giants rivaled the Dragons over dominion of the world. The kingdom of Ostoria stretched all over Faerûn and was the height of Giant culture and magic."
In this product you will find a remaster of the Giant Soul subclass for the Sorcerer originally released in Unearthed Arcana, as well as two monster stat blocks for the Titan, the largest of the true Giants. ... [click here for more] |
Dungeon Masters Guild |
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have you ever wanted to be a wizard, but with more swords and armor? or a fighter with more magic? or a paladin...but without all the holy warrior stuff?
well, now you can! the Arcane Knight is an arcane based half caster class that is designed around the idea of being a "wizard" equivalent to the paladin, and a full class version of the eldritch knight.
included in this supplement is:
- A complete... [click here for more] |
Dungeon Masters Guild |
$3.95
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A brand new class of magical warriors for the world's greatest roleplaying game!
The Soul Knight is a powerful and versatile class that combines a fighter's abilities with a spellcaster's skills. They harness the power of their soul to gain unique abilities and attacks, such as elemental affinities, soul arts, and the ability to summon a spectral weapon. With the ability to choose... [click here for more] |
Dungeon Masters Guild |
$0.66
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The Runecaster arcane tradition is an ancient, secretive, and rare discipline, heavily guarded by practitioners of the art; instead of specializing in a school of magic, wizards practicing the runecaster arcane tradition learn the art of runecrafting.
The Runecaster arcane tradition was inspired by the descriptions of runecasting and rune magic published in 1995 in the Forgotten Realms Giantcraft... [click here for more] |
Dungeon Masters Guild |
FREE
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Introducing the giant bloodline! A brand new origin that sorcerers can select at 1st level. The giant bloodline sorcerer draw upon magic left behind by ancient giant empires from the dawn of time. Sorcerers of the giant bloodline are more capable melee combatants able to grow to near-giant size and strength in combat.
Follow me on Twitter @JamesPatrickDnD for updates and more!... [click here for more] |
Dungeon Masters Guild |
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I playable Psion class for D&D 5th edition.
In my research for this class, I discovered that there is a multitude of differing opinions on what a "proper" Psion should be. For this reason, I decided to focus on how the Psion might be played at the table.
UPDATE! The new version 3.0 of the Psion is now available! It updates the base class, all 3 subclasses, and incorporates an entirely new... [click here for more] |
Dungeon Masters Guild |
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TW: spiders, death
When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,... [click here for more] |
Dungeon Masters Guild |
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Barbarian Primal Path: The Warden
The warden is inspired in an existing class from 4th Edition. It was my first DnD character,
a strong melee warrior with elemental power and transformations.
Including:
- Using Wisdom for AC
- Third Caster ( Like the eldritch knight)
- Elemental Rages
... [click here for more] |
Dungeon Masters Guild |
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A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
Dungeon Masters Guild |
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The desire to explore and travel—to see the wonders and beauties that the world has to offer—this is what fuels a cleric of the Travel domain. The travel domain is an option available to Cleric characters when they choose a Divine Domain at 1st level.
Clerics who serve deities that revere travel and exploration—examples of which appear on the Travel Deities table—can be found spread out across... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Half-Hobgoblin is a new race option for player characters in 5th Edition Dungeons and Dragons. This race option give you the statistical rules to play a character that is half human and half hobgoblin, which can fit into both societies
This PDF is available as part of my CLASS AND MONSTER BUNDLE, as well as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts for... [click here for more] |
Dungeon Masters Guild |
$1.49
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Fighter Archetype: Shock Trooper
Dedicated to reliably stricking first:
- Strong Initiative
- Mobility
-First Strike Effects
A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a... [click here for more] |
Dungeon Masters Guild |
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Wielding the glyphs of power granted to them by the magic of the planes, the orders of Planar Knights make sure that no realm is left unprotected. Be it forces of chaos or world-threatening calamities, the knights appear in a blink of an eye and do whatever is necessary to end the terror as soon as possible. Once the deed is done, the patient watchers return to their demiplanes, knowing well that their... [click here for more] |
Dungeon Masters Guild |
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Warlock Patron: The Giant
Inspired for an interesting dynamic with the Storm King's Thunder Campaign.
This document includes:
- Giant Patrons and deities
- New Invocations for any Warlock
- Throw Rocks like a Giant and grow to Giant's Size
In the chaos of the raid, an enormous... [click here for more] |
Dungeon Masters Guild |
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The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.20
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