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5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.50
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CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A new PACT for warlocks has arrived,
the Dreaded Archlich.
*With BONUS adventure encounter*
"My favorite Warlock Pact yet!" -The DM's Critic
"This is one of the best Warlock supplements on the guild" - Shallow Graves Magazine... [click here for more] |
Dungeon Masters Guild |
$1.95
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Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.
Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including:
Every DMG Potion explained and with a crafting recipe
40+ NEW Potions explained and with a crafting recipe
3 NEW Feats for potioneers... [click here for more] |
Dungeon Masters Guild |
$1.00
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Six pregenerated characters!
Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic character types with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and notes for advancing each character to 4th level are provided.
The following characters are included:
Dwarven Cleric... [click here for more] |
Dungeon Masters Guild |
$1.00
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most priests are able to cast their prayers from their belief in their god. But what if your power came from your belief in yourself? You’re so confident in your own capabilities you can save people. You’re a hero, nobody can change that in your mind. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.
Not only have the original options been revised and updated, but this document has been expanded to include all of the... [click here for more] |
Dungeon Masters Guild |
$0.50
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The ordning has been shattered, the Sword Coast trembles under the rage of giants but in distant Vaasa the secrets of old Ostoria have been revealed. This supplement contains new giants, new ways to use rune magic, and new class archetypes for players.
The supplement is also loaded with new ways to role play and use giants in combat. It’s a quick read that will help you turn giants into truly terrifying... [click here for more] |
Dungeon Masters Guild |
$1.99
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This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in... [click here for more] |
Dungeon Masters Guild |
$0.50
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The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks... [click here for more] |
Dungeon Masters Guild |
$4.99
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition.
Also included are an... [click here for more] |
Dungeon Masters Guild |
$1.99
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From the Depths of the Stonelands, a strange society is revealed at last. The Stoneland Minotaurs have adapted well to this harsh land and have created a unique culture that is all their own.
- The history of the Stoneland Minotaurs.
- Playing a Minotaur, both the race and the culture within.
- The Old Sod, a new settlement with plot hooks a plenty.
- Sod this!!!, an adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
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Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear... [click here for more] |
Dungeon Masters Guild |
$2.99
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This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Play the all-new casting class, the Sanguinomancer! This caster blends elements of at-will casting with a risk/reward playstyle!
About the class:
While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,... [click here for more] |
Dungeon Masters Guild |
$0.50
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