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Volo's Complete Subrace Handbook (Over 50 Subraces)

Volo's Complete Subrace Handbook (Over 50 Subraces)


Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________...   [click here for more]
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Mordenkainen's Codex of Allies (30+ Subclasses)

Mordenkainen's Codex of Allies (30+ Subclasses)


Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the...   [click here for more]
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Races of the Planes Vol. 1 (20 New Races)

Races of the Planes Vol. 1 (20 New Races)


From Azer to Kuo-toa, Thri-kreen and Wilden, this handbook has 20 races selected from previous editions and updated to the 5e rules and balance curve. This handbook is designed to give you and your players more options when it comes to building a new character. There are 20 new races: Azer, Bauriar, Centaur, Dhampyr, Gnoll, Gargoyle, Hamadryad, Kuo-Toa, Loxo, Myconid, Neraphim, Awakened Ooze, Satyr,...   [click here for more]
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Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Watch the animated video guide of the Legendary Wrestler archetype here: https://youtu.be/OAnjGwv45wk Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters...   [click here for more]
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PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
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Shopping by Race: 18 Rollable Tables

Shopping by Race: 18 Rollable Tables


Often as a player, nothing strikes more joy into your heart than the chance to spend some of your hard-earned gold. As a DM, it's a different story. Shopping can suck away session time, as well as being notoriously hard to plan for. If you've ever had a quick comment turn into a full-fledged trip to Ye Olde Mall, these are the tables for you. Each one is broken down by race and subrace and can be used...   [click here for more]
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Fey Character Races

Fey Character Races


Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting. Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk Subraces for Elf, Gensai, and Gnomes ...   [click here for more]
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GIANTS

GIANTS


GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs.  Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting, and perfect for the cold environments...   [click here for more]
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Way of the Steel Body ( Monk Subclass )

Way of the Steel Body ( Monk Subclass )


Monastic Tradition: Way of the Steel Body A Monk Subclass focused on defense. This subclass let's a monk focus on an ability score other than dexterity for once, and can make a strength monk viable. - Focus on strength or wisdom - No need to worry about your AC Focused and resilient, Way of the Steel Body monks hold the secrets to...   [click here for more]
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Faction Agents of Faerûn

Faction Agents of Faerûn


Factions bring added color, a smack of intrigue, and endless story hooks to your Forgotten Realms adventures. With Faction Agents of Faerûn, you'll be able to slide faction missions, motivations, allies, and enemies effortlessly into your campaigns with more than a dozen faction agent NPCs. Each agent is far more than a stat block and single paragraph description. They are fully-realized characters,...   [click here for more]
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Gleaning the Glyphs: The Runescribe Class (5e)

Gleaning the Glyphs: The Runescribe Class (5e)


Runic magic has returned to the world. This class is a full class adaptation of the prestige class suggested in Unearthed Arcana. The runescribe is a full spellcaster whose spell list is based on the runes to which she is attuned. Each rune gives the runescribe several simple properties as well as some for the initiate, but master runescribes can unleash the most powerful magics on the world....   [click here for more]
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Way of the Dragon Queen - A Monastic Tradition

Way of the Dragon Queen - A Monastic Tradition


Monks of the Way of the Dragon Queen follow a monastic tradition that teaches means of harnessing the power of the chromatic dragons. When these monks focus their ki, they can call upon the power of chromatic dragons, channeling draconic essence through their bodies. Some members of this tradition dedicate themselves to a single color of dragon, but most prefer to weave all five together, showing reverence...   [click here for more]
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Adventurers League Ready Pregens

Adventurers League Ready Pregens


With a lack of good Adventurers League ready pregens out there, I decided to make my own for the conventions I help organize. Now I've decided to share these with anyone who feels that they could use some solid pregen options! Options Include: Aasimar Sorcerer, Air Genasi Rogue, Dwarf Figher, Dragonborn Paladin, Earth Genasi Barbarian, Fallen Aasimar Barbarian, Githerzai Monk, Gnome Wizard, Half...   [click here for more]
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Faction Class Training

Faction Class Training


Do you want to weave your player's faction choices more closely into your campaign? Do you want to give you players fun and useful additional skills? Are you looking for "faction-specific downtime activities"? Then Faction Class Training may be of use to you. Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and...   [click here for more]
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Cryo Knight Class

Cryo Knight Class


In the far lands of the frozen north a group of everlasting knights keeps order between the beasts and men, protecting those who require help and punishing the wicked who dare to disturb the serenity of the snowy plains. Utilizing the powers of ice and snow, the Cryo Knights fight with the help of magical, Nevermelting Ice which dwells inside of their bodies. Be it a flock of monsters or calamity of...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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College of The War Drum ( Bard Subclass )

College of The War Drum ( Bard Subclass )


Bard College: College of the War Drum Use your bardic inspirations to give comands to your allies! - Attack Command (make an attack) - Defense Command (dodge) - Movement Command (move without provoking oportunity) Far in the distance, two armies approach of either side of a valley. One of these, with soldiers covered in red garments,...   [click here for more]
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Path of the Tarrasque

Path of the Tarrasque


An awesome barbarian subclass, for those who want to tank all kinds of enemies! Rate for us and tell us how this path served your campaign! ...   [click here for more]
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Half-Giant Player Character Race

Half-Giant Player Character Race


Want to play a giant without upending party balance? Looking to add some unique player options for a campaign set in giant territory? Interested in adding more complications and family intrigue to Storm King’s Thunder? This article provides racial traits for playing a player character descended from the core giant types: cloud giants, fire giants, frost giants, hill giants, stone giants,...   [click here for more]
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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a half-caster class with a focus on intelligence. In addition to the magical abilities provided by their study in the arcane, they gain a magical companion that they can summon, talk to, and grow with over the course of the adventure. These companions, called Wisps, are strong and will evolve along with the Whisperer...   [click here for more]
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The Warden (Barbarian Subclass Primal Path)

The Warden (Barbarian Subclass Primal Path)


Barbarian Primal Path: The Warden The warden is inspired in an existing class from 4th Edition. It was my first DnD character, a strong melee warrior with elemental power and transformations. Including: - Using Wisdom for AC - Third Caster ( Like the eldritch knight) - Elemental Rages ...   [click here for more]
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Path of the All Father's Chosen

Path of the All Father's Chosen


Path of the All-Father's Chosen Those chosen by the God of giants are destined for greatness and renown amongst giants. Despite being humanoid their potential has been recognized by the All-Father. Their induction into the giant kind has begun. Please leave a review  It really helps me improve my craft. ...   [click here for more]
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Archer

Archer


The archetypal Archer is quick on their feet and quicker on the draw. While most fighters will engage in hand-to-hand combat, the Archer will keep to the sidelines and strike from a distance. Any fighter can pick up a bow and arrow and put it to good use but Archers excel at marksmanship and are trained how to respond effectively if an enemy manages to get too close. Modeled after the Battle Master...   [click here for more]
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Sorcerer Origin: Giant Bloodline

Sorcerer Origin: Giant Bloodline


Introducing the giant bloodline! A brand new origin that sorcerers can select at 1st level. The giant bloodline sorcerer draw upon magic left behind by ancient giant empires from the dawn of time. Sorcerers of the giant bloodline are more capable melee combatants able to grow to near-giant size and strength in combat. Follow me on Twitter @JamesPatrickDnD for updates and more!...   [click here for more]
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College of the Skald - Bard

College of the Skald - Bard


This is a bardic college option, the College of the Skald. This is a preview of the Storm King's Thunder Character Options submission. To obtain the full document go here: http://www.dmsguild.com/product/186332/Storm-Kings-Thunder-Character-Options?sorttest=true INCLUDES Barbarian Primal Path – Path of the Giant Slayer Sorcerous Origin – The Ordning Fighter Martial Archetype...   [click here for more]
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Alternate Goliaths - 4 new playable races

Alternate Goliaths - 4 new playable races


Not just stone giants have intermingled with human and other mortal bloodlines. The cloud giants, fire giants, frost giants, and storms giants have all done the same throughout the eons, and their goliath children walk the worlds as well.  Four new balanced races, each with a fun giant flare. Feel larger than life as you play one of the alternate goliaths! Now updated to inclide a guide to lineage...   [click here for more]
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Shock Trooper ( Fighter Archetype Subclass)

Shock Trooper ( Fighter Archetype Subclass)


Fighter Archetype: Shock Trooper Dedicated to reliably stricking first: - Strong Initiative - Mobility -First Strike Effects A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a...   [click here for more]
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Diva's Dashing Defenses: A Martial Fighter Archetype for Battlefield Commanders

Diva's Dashing Defenses: A Martial Fighter Archetype for Battlefield Commanders


"Hello, my name is *Diva Truestrike*. I don't have the habit of talking in circles, so I'll get straight to the point. It doesn't matter how good you think you are as an individual. You may come from a noble background. You may be positioned for a great future. You may be a skilled fighter. You may have special abilities like me. You may have great wealth at your disposal. You may even have powerful...   [click here for more]
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Bearfolk Playable Race Baeron Ursal

Bearfolk Playable Race Baeron Ursal


The Baeron Ursal, or Bearfolk, are a playable race built for almost any setting. The race includes 4 versatile sub races that allow for a highly customizable game play. This race comes complete with lore and backround information on the race. I would love any feedback or contribution you care to provide. ...   [click here for more]
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Imperial Bloodline Sorcerer, a 5e Dungeons and Dragons Archetype

Imperial Bloodline Sorcerer, a 5e Dungeons and Dragons Archetype


Imperial Bloodline sorcerers have no need for the so-called might of chaos, the elementals, or even dragons. Their very ancestors provide them with their overwhelming magical might. At some point in their family tree was there a ruler so mighty that they forever altered their own legacy. You are one such descendant. Will you live up to their mantle Check Out Our Other Products! 5e Adventures ...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the spies track an infernal power...   [click here for more]
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Centurion

Centurion


Centurions are inspiring leaders and master tacticians. This archetype can be found leading soldiers on the battlefield, at the head of a barbarian horde, or commanding the local militia. A strong personality and a quick mind are just as important to the Centurion as his weapons and armor. Modeled after the Battle Master archetype found in the Player's Handbook, the Centurion provides new...   [click here for more]
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Planar Knight Class

Planar Knight Class


Wielding the glyphs of power granted to them by the magic of the planes, the orders of Planar Knights make sure that no realm is left unprotected. Be it forces of chaos or world-threatening calamities, the knights appear in a blink of an eye and do whatever is necessary to end the terror as soon as possible. Once the deed is done, the patient watchers return to their demiplanes, knowing well that their...   [click here for more]
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Circle of the Wyrm - Druid Archetypes (5e)

Circle of the Wyrm - Druid Archetypes (5e)


The power of the dragons was once thought to be infinite and uncontrollable. Even now dragons are feared for their power and size. Some Druids have been gifted with the ability to channel such power. Those with a strong enough will and an affinity for shape shifting must make a choice. The Circle of the Wyrm is one of power and sacrifice. Granting power beyond imagination, Druids who choose this circle...   [click here for more]
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Bard College of Puppetry

Bard College of Puppetry


Some bards entertain with their voices and others with music, however these are not all there is to those who perform. The College of Puppetry is for those who prefer the center of attention to be away from themselves. Controlling unique puppets from afar with magical strings, the puppeteer takes control not only of their own constructs but also other creatures on the battle field. UPDATES update...   [click here for more]
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Storm Giant Warlock Patron

Storm Giant Warlock Patron


Warlocks of Storm Giants gain access to both physical might and prophetic ability.  This subclass focuses on increasing your martial capabilities, with an additional pact that grants you the divination wizards portant ability. ...   [click here for more]
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Blackbone Race

Blackbone Race


With strong spines and keen minds, the creatures at glance akin to the humans will surprise you with their unusual bodies. The Blackbones, skull-wearing masters of the fray and bone craftsmanship will try to bring forth both valiant defenders and blood-hungry warmongers for you to choose. Inside of this file you will find: Blackbone Race statistics as well as four of its Subraces: Executioner Clan,...   [click here for more]
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Sorcerous Origin: Weaver

Sorcerous Origin: Weaver


A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings...   [click here for more]
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Way of the Storm Step

Way of the Storm Step


Monks who follow the Way of the Storm Step learn to shape and hone thier ki to be akin to the primal forces of a tempest. Some of these techniques are rumored to have orginated from the elemental plane of air, others say it was the storm giants who were the first to master this tradition. One thing is certian these monks all learn from the three great forces of the sky; lightning, thunder, and wind....   [click here for more]
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Way of the Restored Spirit

Way of the Restored Spirit


Modeled after the Way of the Four Elements tradition found in the Player's Handbook, the Way of the Restored Spirit provides monk characters with a healing-centric tradition that makes use of their unique ki mechanics. The new "restoring techniques" allow the monk to heal damage and revive slain comrades while still fighting effectively. If you enjoy this product, please leave...   [click here for more]
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Druid Circle: Circle of Civilization

Druid Circle: Circle of Civilization


A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction with...   [click here for more]
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The Witch Doctor (class)

The Witch Doctor (class)


This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild. I only have a basic understanding of the layout tool I'm using so please keep that in mind. There is no art unfortunately. ...   [click here for more]
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Way of the Arcane Ki

Way of the Arcane Ki


The Way of the Arcane Ki is a spellcasting-centric monastic tradition. Through dedicated study, these monks have learned to blend arcane formulae with their own ki techniques, resulting in a potent and versatile combination. This monastic tradition uses a custom spell list provided at the end of the document. If you enjoy this product, please leave a review. You can also see my other DM's...   [click here for more]
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Arcane Knight (Revisited)

Arcane Knight (Revisited)


The Arcane Knight is being revisited, I have done some more play testing and figured a lot of the abilities of some Knight Hoods were overpowered. After some testing and number crunching it should be better. This class is basically an Eldritch Knight+, using an Arcane Point system that functions a lot like a mana system, to cast spells. I hope you guys enjoy this one :D Lore: "These Knights are...   [click here for more]
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Way of the Unseen Shield

Way of the Unseen Shield


Modeled after the Way of the Four Elements tradition found in the Player's Handbook, the Way of the Unseen Shield provides monk characters with a protection-centric tradition that makes use of their unique ki mechanics. The new "cleansing techniques" allow the monk and their companions to resist hazards commonly encountered during adventures while still allowing the monk to fight...   [click here for more]
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Lizardfolk Race

Lizardfolk Race


Like playing lizard races? Want something that isn't the same old dragon born? We present to you a player ready race of Lizardfolk. Based off of the Lizardfolk entry in the Monster Manual and mixed in with some personal creative liberty, you can now play as a monster race that brings a new reptilian face to your option pool. ...   [click here for more]
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Lance Scout

Lance Scout


When the dragonborn were unceremoniously deposited on Toril during the Spellplague they found themselves in a wholly unfamiliar setting. Nearly everyone served as a member of the Lance Defenders, the dragonborn military, but the best career soldiers were chosen to become Lance Scouts, tasked with learning as much about this new world and its inhabitants as they could while also finding and tracking...   [click here for more]
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Arcane Tradition: Monster Hunting

Arcane Tradition: Monster Hunting


A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger. Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land. The Lich prepares its last spell, knowing...   [click here for more]
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