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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other... [click here for more] |
Dungeon Masters Guild |
$14.95
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I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
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"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
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Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,... [click here for more] |
Dungeon Masters Guild |
$3.00
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Puzzles, Riddles and Traps Set 2
By Patrick E. Pullen
* BONUS *
*These can be used in your products & adventures!!!
(See below for details)
PUZZLES , RIDDLES AND TRAPS SET 1 Also AVAILABLE on DMsGuild!
Tired of the same old lame puzzles, riddles and traps that you can find all over the internet?
Have you used all the... [click here for more] |
Dungeon Masters Guild |
$2.95
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Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.
Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including:
Every DMG Potion explained and with a crafting recipe
40+ NEW Potions explained and with a crafting recipe
3 NEW Feats for potioneers... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
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Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now for Fantasy Grounds!
I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, and Unearthed Arcana), tying them into one usable document using a set of easy-to-follow homebrew rules.... [click here for more] |
Dungeon Masters Guild |
$1.00
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10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus.
10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second... [click here for more] |
Dungeon Masters Guild |
$2.99
|

80 Trinkets of Fire and Sun with Tables for Many More
Tables visible in Previews under the product image.
For characters and treasures, in adventures and campaigns for summer, desert, Elemental Fire, volcanic or infernal themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Fire Trinkets (tables A-D)
Modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This module is meant for a group of 3 to 5 adventurers of level 3 to 5. It deals with the search and eventual exploration of the tomb of Mornbryn, a legendary ranger, who centuries ago, protected the cities and villages that bordered the Evermoors. These events can be easily tied into any ongoing campaign, but they’re even more suited to complement the entry for Mornbryn’s Shield in Chapter 3 of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
80 Trinkets of Wind and Sky with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the planes, windy grasslands, mountains or elemental air themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Sky and... [click here for more] |
Dungeon Masters Guild |
$2.00
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5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.50
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Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
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Part 1 of bigger project - Convertation of all magic items from Baldur's Gate to D&D 5e.
In this part:
ARMOR
Ankheg Plate Mail
Armor of Deep Night
Armor of Faith
Armor of the Viper
Ashen Scales
Aslyferund Elven Chain
Bladesinger Chain
Bloody Bone Plate
Blue Dragon Plate
Commander's Chain Mail
Cornugon's Revenge
Corthala Family Armor
Corwin's Armor
Delver's Plate
Doomplate... [click here for more] |
Dungeon Masters Guild |
$0.50
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 Are you tired of finding the same boring +1 weapons over and over?
Have even the oathbow or the holy avenger lost their novelty?
Have you ever wished swords weren’t the only interesting magic weapons?
Search no further. The treasures of Toril are in your hands now.
This product contains 12 uncommon, 42 rare, 35 very rare, and 12 legendary... [click here for more] |
Dungeon Masters Guild |
$2.99
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Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
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Often as a player, nothing strikes more joy into your heart than the chance to spend some of your hard-earned gold. As a DM, it's a different story. Shopping can suck away session time, as well as being notoriously hard to plan for. If you've ever had a quick comment turn into a full-fledged trip to Ye Olde Mall, these are the tables for you. Each one is broken down by race and subrace and can be used... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Are you tired of finding the same boring cloaks of protection and potions of healing over and over?
Have even the cube of force or Daern’s instant fortress lost their novelty?
Have you ever wished for a magic item that does something other than add another “plus”?
Search no further. The treasures of Toril are in your hands now.
This product contains 9 uncommon,... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Click HERE for the PDF
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean...... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign.
Check Out Our Other Products!
5e Adventures
5e Game Materials
Savage Tokusatsu
Savage Worlds Game Materials
Savage Worlds One... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection
Full Page Items: This entire project was brought on by the desire to hand my players a full sheet... [click here for more] |
Dungeon Masters Guild |
$2.99
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This Erdans Homebrew product details the rare and mysterious Pine Elf. Speficially found in the Forgotten Realms®️ and Ravenloft®️ settings, the subrace of wood elf can be used in any other world. Filled with detailed lore and easy to read character traits, the pine elf is a wonderful additon to any campaign with its one-of-a-kind playing style. Furthermore, a new weapon is featured... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 "Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Alongside our Campaign Medals Kickstarter we have worked with a wide range of talent in the RPG community to bring you an original supplement "The Binding Stones".
This supplement will take the Campaign Medals and turn them into Binding Stones. These stones will come with full background, magic item stats, history, people, places and adventure hooks for players to find these mystical items. It will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Tinker Emporium - A collection of 80 homebrew items, each supported with a description and a colored picture! Every picture available for download in higher quality!
Running a game with limited assets? Looking for easy item handouts or a way to flavor the campaign? The Tinker brings you 80 of his items of wonder yet unseen, each with a description and a colorful picture. Easy to implement into... [click here for more] |
Dungeon Masters Guild |
$2.00
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 If yer eyes be falling upon the contents of this journal, then ye are braver than most. Of course you have heard the tales of Captain Silbarr Snake-Eyes, legendary halfling pirate of the Sword Coast. My deeds are far too many and too impressive to recount in their entirety here, but I’m sure my name speaks for itself. So, if ye value yer life, I suggest putting down these notes, in which I have documented... [click here for more] |
Dungeon Masters Guild |
$3.95
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This is a free, text-only version of the Tinker Emporium, where all the images have been grayed out and nothing except the pdf file is available for download. If you like the content, consider taking a look at the original https://www.dmsguild.com/product/311481/Tinker-Emporium
Inside this document you can find:
10 Common Magical Items
10 Uncommon Magical Items
10 Rare Magical Items
10 Very Rare... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend!
The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned.
The ridiculousness of the Boots is surpassed only... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In the depths of dusty tombs and in hidden places everywhere unique magic items lie, waiting for some lucky adventurers to find them and wield them.
Stay tuned for more of my work. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This special bundle product contains the following titles. Amarune's Adventures: Rise of the Bear King Regular price: $4.95 Bundle price: $3.12 Format: PDF
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Rise of the Bear King
An Icewind Dale adventure... [click here for more] |
Dungeon Masters Guild |
$19.85 $12.50
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