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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-12 Bad Business in Parnast (5e)

DDAL05-12 Bad Business in Parnast (5e)


Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught. A Two-Hour...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A Four-Hour...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-10 Giant Diplomacy (5e)

DDAL05-10 Giant Diplomacy (5e)


SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-06 Beneath the Fetid Chelimber (5e)

DDAL05-06 Beneath the Fetid Chelimber (5e)


The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-07 Chelimber's Descent (5e)

DDAL05-07 Chelimber's Descent (5e)


Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-13 Jarl Rising (5e)

DDAL05-13 Jarl Rising (5e)


The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-14 Reeducation (5e)

DDAL05-14 Reeducation (5e)


HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! A Four-Hour Adventure for 11th - 16th Level Characters...   [click here for more]
Wizards of the Coast   FREE 

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DDAL05-15 Reclamation (5e)

DDAL05-15 Reclamation (5e)


A Four-Hour Adventure for 11th - 16th Level Characters ...   [click here for more]
Wizards of the Coast   FREE 

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