Title |
Publisher |
Price ▲ |
This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o
All artwork is done by me with limited tools (please excuse the poor quality).... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ogre as a playable race. 5E Homebrew. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Based on the feather fall spell, the Zephyrian is a Challenge 1/2 playful air elemental. Locals might hire a party to clear out a zephyrian making a nuisance in town, or they might hang around cloud giants or djinn castles. One could even serve as a useful, whimsical familiar for a Pact of the Chain warlock!
This title is part of a series of spell-based monsters from the... [click here for more] |
Dungeon Masters Guild |
FREE
|
There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
|
SELECTED AS FREE PRODUCT OF THE WEEK ON JULY 10, 2018. Leilon is a gateway to adventure to the nearby Sword Mountains. The former mining town along the High Road between Waterdeep and Neverwinter is no longer abandoned. The village has revived, thanks to the efforts of Lord Nevermber, settlers from Neverwinter, and a resurgence of trade.
This product includes... [click here for more] |
Dungeon Masters Guild |
FREE
|
CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.
Not only have the original options been revised and updated, but this document has been expanded to include all of the... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Have you always wanted to play a villain who has flipped and joined the heroes? Some of the most compelling figures in fantasy fiction are cut from this cloth, the once-ruthless enemy who has a change of ethos or philosophy, or perhaps is simply amnesiatic, unaware that they once were a sinister maniac. Maybe your character was simply an enemy soldier who was inspired by an adventurer to take up... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest.
Original appearances: White Dwarf Magazine #6 and the Fiend... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A cleric domain option for the fifth edition. Envisioned for clerics with a marital bent. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"In ages past, the Giants rivaled the Dragons over dominion of the world. The kingdom of Ostoria stretched all over Faerûn and was the height of Giant culture and magic."
In this product you will find a remaster of the Giant Soul subclass for the Sorcerer originally released in Unearthed Arcana, as well as two monster stat blocks for the Titan, the largest of the true Giants. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hello my fellow explorers. I have again delved into the past of dungeons and dragons to inspire and update various creatures from older edditions. This time I look at and tried to find a host of monsters of the Giant variety to give to you.
Inside you will find the following stat blocks:
Death Giant
Death Giant Soul Mounger
Dusk Giant
Fire Giant Forge Caller
Frost Giant Frost Caller
Frost Giant... [click here for more] |
Dungeon Masters Guild |
$0.80
|
Politics always was, is, and should be, about the efficient and effective mobilisation and utilisation of communal funds and resources.
However, in my time spent studying with the Archmage of Resources at the Arcane Brotherhood of Luskan, I discovered that it has gotten mired with bribery, cronyism, nepotism, illegal patronage, scheming, greed, corruption, sloth, religious fanatics, crazy cults and... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Find adventure in the least-expected places!
The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a relaxing spot... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This document is intended as a players’ guide to giants. As part of the preparation for running Storm King’s Thunder I made this document. It contains expert player knowledge of all the giants and giant-kin, but no DM knowledge. Some of my players are very new and they don’t know the difference in strength between say a hill giant and a cloud giant, and without this document they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content and suggested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"The Eureka Theater is aware..."
For beginners and veterans alike!
Great for kids!
Adventure content for a 2 - 4 hour session.
Designed for five level 3 player characters.
Harkoning back to classic spooky investigation modules, enjoy this self contained location! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.
Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including:
Every DMG Potion explained and with a crafting recipe
40+ NEW Potions explained and with a crafting recipe
3 NEW Feats for potioneers... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring the dark side to your giant campaign! Do Hill Giants get smarter, or dumber, when they become zombies? What is the armor class of a Stone Giant skeleton? Are vampirized Storm Giants scary, very scary, or really really scary? Buy and find out!
Skeletons, Vampire Spawn, Vampires, and Zombies each for Cloud, Fire, Frost, Hill, Stone, and Storm Giants (total of 24 creatures). Challenge ratings from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This PDF contains statistical information on the 2nd Edition monster known as lichlings, which have been converted to 5th Edition Dungeons and Dragons (which were originally released as part of the 2nd Edition module, Nightmare Keep).
Lichling are the creations of demi-liches who use their original bodies as massive incubators to spawn loyal lichling followers. This PDF concludes the statistics for... [click here for more] |
Dungeon Masters Guild |
$1.49
|
"The giant problem just got more giant-er..."
This compendium provides game statistics for six enemies that appear in Storm King's Thunder as well as five custom magic weapons for the giant warlords. The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design.
Stat blocks include:
Imryth, Doom of the... [click here for more] |
Dungeon Masters Guild |
$1.49
|
5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This document is a sequel to my Creature Crucible 27: of faith and followers. In this document I have tried to devote my time converting creatures stat-blocks, prestige classes, or specialty priests for you to use in your home game. In this document you will find creatures inspired by older editions of the game, and this time we take a look at a specific group of followers known as the Furies. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. The body of the ancient creature trembles as pulses of energy seep through it whole. As this abnormal procedure ends, a protective layer of lightning envelops the giant and its... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Chosen Path - a Storm King's Thunder DM's Resource
The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following:
Overview and advice - A brief overview of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Seven new creatures, one of which is a playable race, each with color illustrations, statistic blocks and detailed information for use in play in 5th Edition D&D.
This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE, as well as my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts compared to the the combined retail price of all the PDFs within them. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition.
Also included are an... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared.
Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the Evermoors, a troll shaman disillusioned with the preachings of Vaprak's faithful came upon a surprising discovery while searching through ruins of a long forgotten human settlement: a Dark God in a Well. Or at least, that's what she claimed.
The Dark God in the Well is a strange encounter for those foolish enough to brave the troll infested lands of the Sword Coast North.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this... [click here for more] |
Dungeon Masters Guild |
$2.00
|
New Combat Actions for the Creatures in Storm King's Thunder
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In the Steps of Giants-Fire is a 19 page supplement designed to diversify Fire Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Fire giants... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Recharge Your Game!
Did you know that no stat blocks unique to Storm King's Thunder have rechargeable special abilities? Not anymore!
There are 154 rechargeable special abilities in this supplement, one for each Storm King's Thunder creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The first installment of the Terrain Enchiridions series is here!
The arctic can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the howling winds, the unrelenting cold. And now a whole host of arctic creatures that your party might encounter!
14 new creatures ideally suited to the arctic wilderness, one for each type of creature in the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now featured by Splinterverse on YouTube!
Travel in Dungeons and Dragons can be hard to get right.
Do you hand-wave it and just move characters between set pieces?
Do you roll for random combat encounters and risk spending entire sessions on it?
Do you imply it happens between sessions and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|