"The story really captures your imagination and the layout is beautiful." - Neal S."Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E."The writing is both captivating and near perfect,... [click here for more]
This product contains large, encounter-scale battle map renditions of the finale clash in the 5E module Storm King's Thunder. Carefully and faithfully recreated from the original reference maps found in the module itself, these versions are at a high enough resolution and level of detail necessary for use as battle maps. Both the sprawling aboveground colosseum and equally dangerous underground... [click here for more]
A short adventure for levels 8 to 10 and 'how to' guide. The Crown of Fire pits your party against a red dragon on his eyrie atop a dormant volcano and emphasises the importance of player decisions. 22 pages of full colour PDF using the PHB layout as well as PC versions of the multiple original battle-grids and handouts. Richly detailed with lots of tips and practical suggestions... [click here for more]
Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more]
The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area?
2-3 hour adventure for 3-6 players between levels 4-6.
This is designed to be a standalone adventure and to fit into any campaign.This adventure starts... [click here for more]
Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment?
This is the second adventure in my Unborn Immortal series. It begins as... [click here for more]
This pamphlet includes new feats and weapons for 5e.
- 21 new feats
- 9 new martial weapons
- Option for "Masterwork" property on weapons.
As always, feedback is welcome and appreciated. Happy gaming!
v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ... [click here for more]
The Solomon mine has been cleared of Goblins, but at the bottom the party found evidence that there was a Hobgoblin warlord by the name of Grackthor operating in the area. Intelligence has come to light that his Warband has taken up residence in an old tower overlooking a large highway. You have been tasked with putting a stop this, and hopefully ending the Hobgoblin threat to the area.
“Bree... [click here for more]