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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon?  Certainly nothing good.  The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
Dungeon Masters Guild  $4.95

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The Cabin in the Woods

The Cabin in the Woods


A light in the darkness Deep in the wildness of Ten Towns, our heroes find a refuge.  Warmth. Food. Shelter. But what else or whom else has used this hunting lodge in the past?  And is this safe haven truly safe?  This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low...   [click here for more]
Dungeon Masters Guild  $1.95

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Scientific Secrets of Icewind Dale

Scientific Secrets of Icewind Dale


Scientific Secrets of Icewind Dale This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Rime of the Frostmaiden or Storm King's Thunder campaign or any other arctic adventure. Each monster will bring a fresh & engaging new encounter...   [click here for more]
Dungeon Masters Guild  $6.95

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The Dark Tide of Damodan

The Dark Tide of Damodan


The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers. A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked...   [click here for more]
Dungeon Masters Guild  $5.95

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Malicious Meteorology: Deadly Weather Systems for 5e

Malicious Meteorology: Deadly Weather Systems for 5e


The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared. Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,...   [click here for more]
Dungeon Masters Guild  $2.00

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Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
Dungeon Masters Guild  $1.95

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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
Dungeon Masters Guild  $0.99

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Pioneer's Path To Port Luxus: A Rival To Waterdeep!!

Pioneer's Path To Port Luxus: A Rival To Waterdeep!!


Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little...   [click here for more]
Dungeon Masters Guild  $9.99

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Otherworldly Patron: Astral Arachnid

Otherworldly Patron: Astral Arachnid


TW: spiders, death When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,...   [click here for more]
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The Chardalynist: An Artificer Subclass

The Chardalynist: An Artificer Subclass


There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was...   [click here for more]
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