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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings.  His holdings have been under attack by monsters that are not normally found in this region.  In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ...   [click here for more]
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PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
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The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
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The Girl Who Woke the Dead

The Girl Who Woke the Dead


A 3-4 hour adventure for 3-7 characters of levels 1-4 In Faerun, magical acts of resurrection are reserved for the rich and powerful. Hired priests perform them in rituals, wherein diamonds are offered up as payments to deities in exchange for the power to bring the dead back to life. When a young woman starts performing these miracles for free, will you stop her or save her? Are...   [click here for more]
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Treasures of the High Forest

Treasures of the High Forest


Magic items mean more when they come with a great story. This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands. This supplement works seamlessly with Lost in the High Forest:  A Five-Page Module, also available...   [click here for more]
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Map of Hundelstone

Map of Hundelstone


A map of the town of Hundelstone in the Spine of the World Mountains. Made for Storm King's Thunder, and particularly "Hundelstone: A Storm Kings Thunder Quest." However, the map could be used for any campaign. Included here by itself, or it comes as part of "Hundelstone: A Storm Kings Thunder Quest." Included: Player's map, DM map with locations used in "Hundelstone: A Storm King Thunder Quest,"...   [click here for more]
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The Icewind Dale Plant Companion

The Icewind Dale Plant Companion


Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to Icewind Dale. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive! by Olivia L. Dobbs Sick of not being able to paint a picture of the wildlands...   [click here for more]
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The Town of ManyAxes

The Town of ManyAxes


Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North. The town is fully detailed with many NPCs, plot hooks, and random encounters to...   [click here for more]
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Terrain Enchiridion: Arctic Creatures

Terrain Enchiridion: Arctic Creatures


The first installment of the Terrain Enchiridions series is here! The arctic can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the howling winds, the unrelenting cold. And now a whole host of arctic creatures that your party might encounter! 14 new creatures ideally suited to the arctic wilderness, one for each type of creature in the...   [click here for more]
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Hill Giants River Gauntlet

Hill Giants River Gauntlet


Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block...   [click here for more]
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THE KINGS OF FIRE AND FORGE: A TIER THREE ADVENTURE

THE KINGS OF FIRE AND FORGE: A TIER THREE ADVENTURE


 FIGHT TO SAVE ORINZ FROM THE WAR OF THE FIRE GIANTS! Resolve the war of battling Fire Giants and face off against Queen Uterslav or Tyrant Flekstag in the epic Tier 3 adventure, THE KINGS OF FIRE AND FORGE.  This book is the next adventure in the series started with the best-selling Dark Peaks adventure, THE BLIZZARD OF AXE AND SWORD. Beginning with the rescue...   [click here for more]
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Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,...   [click here for more]
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Undead Giants

Undead Giants


Bring the dark side to your giant campaign! Do Hill Giants get smarter, or dumber, when they become zombies? What is the armor class of a Stone Giant skeleton? Are vampirized Storm Giants scary, very scary, or really really scary? Buy and find out! Skeletons, Vampire Spawn, Vampires, and Zombies each for Cloud, Fire, Frost, Hill, Stone, and Storm Giants (total of 24 creatures). Challenge ratings from...   [click here for more]
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The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
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The Small Book of Giants

The Small Book of Giants


Looming threats (or allies) present themselves in the Small Book of Giants.   This bestiary has nearly 50 stat blocks for Giant creatures to use as allies or antagonists in your world. From the elusive bigfoot, to the leaders of each kind of true giant, to titans, get a wide ranging set of Giants that span CR 5 all the way to CR 27!  A Small Book...   [click here for more]
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Red Thrall

Red Thrall


A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5.  Alternatively, this material can easily be adapted to enhance nearly any campaign. ...   [click here for more]
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The Old Dwarf Fort

The Old Dwarf Fort


Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present. Lead your players through an adventure...   [click here for more]
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The HILL OF RAGS AND BONES: A TIER ONE ADVENTURE

The HILL OF RAGS AND BONES: A TIER ONE ADVENTURE


 Battle against a Deadly Hill Giant to save the Greenfields! Combat the Hill Giant Gorge and save those trapped in his path in this tier one adventure - THE HILL OF RAGS AND BONES! Starting with the desperate rescue of an innocent farming family from a burning house, before moving through swamp and caverns to a final deadly confrontation, THE HILL OF RAGS AND BONES is a challenging...   [click here for more]
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Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
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Revenge of the Giants (4e)

Revenge of the Giants (4e)


Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that...   [click here for more]
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Storm King's Thunder: Extra Encounters

Storm King's Thunder: Extra Encounters


Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels

Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-1)  Lizardfolk Tunnels! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels! You will be able to drag and drop this mini-dungeon...   [click here for more]
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Mountain Brew

Mountain Brew


Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own! This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters...   [click here for more]
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Mystery of the Eureka Theater - Adventure

Mystery of the Eureka Theater - Adventure


"The Eureka Theater is aware..." For beginners and veterans alike! Great for kids! Adventure content for a 2 - 4 hour session. Designed for five level 3 player characters. Harkoning back to classic spooky investigation modules, enjoy this self contained location! ...   [click here for more]
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The Desert Walker's Guide To Anauroch - Map Pack

The Desert Walker's Guide To Anauroch - Map Pack


Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure.  Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian...   [click here for more]
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Return of the Warlock

Return of the Warlock


Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party....   [click here for more]
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Melathar's Tome

Melathar's Tome


Find an ancient Tome in an ancient Temple. This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon. The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps....   [click here for more]
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Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye

Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-2)  The Cavern of One-Eye! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the second of three mini-dungeons in a short series set in caves. This one being the The Cavern of One-Eye! You will be able to drag and drop this...   [click here for more]
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Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
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Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite

Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-3)  The Lair of Frostingbite! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the third of three mini-dungeons in a short series set in caves. This one being the The Lair of Frostingbite! You will be able to drag and drop...   [click here for more]
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In the Steps of Giants - Hill

In the Steps of Giants - Hill


In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants...   [click here for more]
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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what?  The adventurers are traveling to another location and they took a left when they should have taken a right?  Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece.  Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers...   [click here for more]
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The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters Designed...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
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Return to Senag Island: The Wizard's War

Return to Senag Island: The Wizard's War


Welcome back to Senag Island. Previously home to a clan of Minotaur Pirates led by Muolo Thundereye, this island has been left abandoned and the structures built here have largely fallen in to ruin. Something stirs on the island, however, a Wizard calling himself Malrakath, often known as Malrakath the Mad, has constructed his tower upon the island and has been abducting adventurers and...   [click here for more]
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The Folly at Fairmarsh

The Folly at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.  This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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The Shepard's Web

The Shepard's Web


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Deep in the forest an ettercap overwatches his cluster of spiders protecting them from malice. The ettercap has created large nests of webs, raising spiders...   [click here for more]
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Trailblazers of the North

Trailblazers of the North


Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North Jump aboard a sleigh and join the adventure! This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms. These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons...   [click here for more]
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The Dark Moot

The Dark Moot


A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,...   [click here for more]
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Travel Report 5e

Travel Report 5e


Now featured by Splinterverse on YouTube! Travel in Dungeons and Dragons can be hard to get right. Do you hand-wave it and just move characters between set pieces? Do you roll for random combat encounters and risk spending entire sessions on it? Do you imply it happens between sessions and...   [click here for more]
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One Last Time

One Last Time


It has been a little over seven years since Sylas last saw his wife Rue, the herbalist of the quaint village of Parnast, after she went into the Weathercote Woods one morning to gather supplies for her apothecary. After languishing in silence all these years, Sylas, now on his deathbed, asks adventurers to venture through the mysterious world of the fey in the hopes of learning her true fate, and maybe...   [click here for more]
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Razortooth Pass

Razortooth Pass


Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ...   [click here for more]
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Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
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CCC-PDXAGE-01-01 The White Well (Roll20)

CCC-PDXAGE-01-01 The White Well (Roll20)


For Roll20 Virtual Tabletop The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D...   [click here for more]
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The Disenchanter - 5E Creature Conversion

The Disenchanter - 5E Creature Conversion


The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest. Original appearances: White Dwarf Magazine #6 and the Fiend...   [click here for more]
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Silver March Sentinels Campaign - Part 3 (5E)

Silver March Sentinels Campaign - Part 3 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this...   [click here for more]
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Stone Cold - A Giant Planar Adventure

Stone Cold - A Giant Planar Adventure


GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency. It can be completed in one to two sessions of play between important events...   [click here for more]
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Tome of Fate

Tome of Fate


Tucked away under snow and ice and rock, deep in the Spine of the World Mountains, lies a relic of the Ageless War. The ancient cloud giant stronghold of Cloudbreak Keep – the main location of giant knowledge and lore – crashed into the mountains centuries ago. Lost to time and legend, the keep has been occupied by different monsters. However, recently cloud giant activity in the far North...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Hunt For the Black Unicorn

The Hunt For the Black Unicorn


The Hunt For the Black Unicorn is a quest to track and slay an evil, beast that has slain two halflings near the recently reopened Roosting Griffin Inn. I've also created a detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations) It can also...   [click here for more]
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