Title |
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The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
"A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. The body of the ancient creature trembles as pulses of energy seep through it whole. As this abnormal procedure ends, a protective layer of lightning envelops the giant and its... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world.
Contains over 50 Unique items. Incluidng:
Armour (Shields)
Rings
Rods
Staffs
Wands
Weapons
Wondrous... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"The story really captures your imagination and the layout is beautiful." - Neal S.
"Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M
"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E.
"The writing is both captivating and near perfect, flowing from the pages in a succinct,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find.
Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Storm King's Thunder
Map Pack 1
This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations:
Amphail (40x40) - a trio of hill giants attack the town of Amphail... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Welcome to the first installment in the "Detailed Encounters" series!
Each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
About "Ambushers of the Splitrock pass":... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold... [click here for more] |
Dungeon Masters Guild |
$1.95
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are 82 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall is the Content... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 6 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Included is B&W and... [click here for more] |
Dungeon Masters Guild |
$1.75
|
Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns.
50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts
Included Modules:
Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Full Color!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 6 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall... [click here for more] |
Dungeon Masters Guild |
$1.75
|
This Season’s Theme is FULL COLOR!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 4 maps in both .jpg (reasonably-sized for online play) and .pdf (both scaled for printing 1" scale battlemaps) formats.
NOW WITH... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
Dungeon Masters Guild |
$19.99
|
3 extraordinary and original adventures in one affordable bundle!
P.B. Publishing & Loot The Room present:
Mini-Dungeons - CAVES!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems.
Not only will you... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb.
Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost.
However... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Full Color!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 2 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall... [click here for more] |
Dungeon Masters Guild |
$0.75
|
 Greetings and Salutations. In this instalment of the Creature Crucible I have gone deep into second eddtion Dungeons and dragons and recovered several golems, as well as some of the Viking Dragons (Linnorms), and a couple of Illithid relatives and statted them up to 5e. Please enjoy.
This document includes:
Bone golem
Brass Minotaur
Fungus Golem
Illithidae, Cessrid
Illithidae, Saltor
Linnorm,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.
Not only have the original options been revised and updated, but this document has been expanded to include all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
Swanmay Player Race (5e)
and
Additional Random Encounters for Curse of Strahd
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure. Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Elven Tower presents stock maps of the Forgotten Realms.
This is a hand drawn map of the City of Gauntlgrym. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. This map in particular pays no attention to scale and accuracy, it portrays the different areas of the city in a conceptual style.
The Illustration has a resolution... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally, the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Full Color!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 2 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Action and Intrigue Under Mt. Hotenow in the Forgotten Realms!
Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Waterdeep is known to everyone on the Sword Coast as the 'City of Splendours', but little is known about its underbelly. Outside of the rich Castle or Estate quarters, life is hard and the competition is cut-throat. Several rival organizations vie for power. Illegal but highly lucrative activities are rampant.
Amongst these, drug trafficking is the most lucrative of them all, leaving a long trail... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Quality Roleplaying Maps!
Useful for online virtual tabletop (VTT) or printed by crafty individuals, these RPG battlemaps are manually created using custom textures, lighting, objects, doodads, and more.
Maps are presented in their native 11" x 17" tile format, at high resolution with multiple tiles comprising the entire layout.
Included are 2 files - a .zip that includes everything, and a low... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure.
An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a PDF of Kostchtchie, Rasputin & Friends. If you are looking for the Fantasy Grounds VTT module – click here.
EPIC-LEVEL MAYHEM!
As I am doing D&D 5e conversion work from other rule systems for Legendary Games, my DM friends sometimes ask me to craft them a custom Endgame monster, specifically when the players seem fairly optimized or unbeatable.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Unlock The Mystery of the Locked Tomb! Hired by the dwarves of Clan Stoneshaft to follow the plans of an assassinated cousin, the party must visit Waterdeep, the City of Splendors, and follow the few clues that a mysterious enemy has failed to destroy. They will find themselves going into the sewers of the city and encounter a gnomish workshop run amok, a hive of spider beasts... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
With Exploration Maps you receive the below maps in various form. The maps are free to use in your Dungeon Masters Guild projects, or for personal use.
Don't forget to download my FREE Encounter!
Download one of my other products!
Savage Encounters Series:
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fighter Archetype: Shock Trooper
Dedicated to reliably stricking first:
- Strong Initiative
- Mobility
-First Strike Effects
A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient... [click here for more] |
Dungeon Masters Guild |
$0.99
|
KING CREPILEZ AWAITS YOUR CHALLENGE!!!
Welcome to the Swamp of Agony wherin rules the undead stone giant king.
His subjects are as vile as they are loyal, and they are waiting for you.
Do you have what it takes?
This adjustable adventure module is for parties capable to defeating challenge ratings 10-15.
Takes about 3-8 hours to complete.
Module includes complete Crepilez character (stats,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Half-Hobgoblin is a new race option for player characters in 5th Edition Dungeons and Dragons. This race option give you the statistical rules to play a character that is half human and half hobgoblin, which can fit into both societies
This PDF is available as part of my CLASS AND MONSTER BUNDLE, as well as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts for... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A ten day ago a theft took place at the Gatehouse located in the Dawn Pass. The thief was chased into a mine a half day ride from the Gatehouse, along the Eastern side of the Grey Peak Mountains. Adventurers pursued the thief into the mine and found themselves in the middle of a battle that had been fought every day for the last 100 years. An evil entity feasted on the fear and pain. The adventurers... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The DM's ART PACK ART256 Female Human Paladin of Torm (Tethyr) Stock Art pack provides 4 high quality images for your DM's Guild Projects.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.
Here's a preview of the images included;
These images are yours to modify and use in your publications. Please do not distribute... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A handy chart depicting the relative sizes of the Giants, in 4 different styles (Photo/Hand drawn black and white/Hand drawn Sepia parchment and Watercolour).
Great for player handouts and to truly depict the awe of the Giants! The Perfect accompaniment to your Storm Kings Thunder campaign.
Be sure to check out my other Giants Stock Art Bundle.
A4 high resolution and low resolution files supplied.... [click here for more] |
Dungeon Masters Guild |
$1.75
|
The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you're looking for a quick and interesting encounter to ad to your adventure or setting, take a look at this. With an unconventional approach to the vampire, this encounter can bring a touch of darkness and mistery to your andventure or city.
Za'Krill's Crossing is an Encounter for 9 to 11 level characters. It can be incorporated into any major city in a setting. It can be played as battle or... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Your help is needed in recovering a Crystal Ball from a fallen High Priestess. A labyrinth and the High Priestess’s minions will do what they can to keep you from reaching the inner temple. A dungeon designed for 4-5 party members of 4th level. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A simple Stealth based race based on a tormented race that came from the Shadowfell in one of the game I have run.
First time I have published any of my work please be generous and give feedback.
Thank you <3
From Cobwebcaper ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Ogrenome (half ogre - half gnome) an unexpected character race that combines the brute power of the common ogre, with a curious leaning toward magic that comes from their gnomish kin, but none of the intelligence. Ogrenomes are commonly deformed at birth, causing them to have over or undersized limbs, hideous appearances and sometimes comically mismatched features.
This PDF is available as part... [click here for more] |
Dungeon Masters Guild |
$1.49
|