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Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder!
Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It... [click here for more] |
Dungeon Masters Guild |
FREE
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Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Ogre as a playable race. 5E Homebrew. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Who wouldn't like to run a wizard that specializes in creating magic items? Well, that is what I am talking about!
The Runebinding school of magic emphasizes the art of creating permanent magic items inscribed with spell imbued runes.
Runebinders can create magic items that may be activated by anyone who knows the trigger. These wizards spend countless hours studying and perfecting their magic... [click here for more] |
Dungeon Masters Guild |
FREE
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The Runecaster arcane tradition is an ancient, secretive, and rare discipline, heavily guarded by practitioners of the art; instead of specializing in a school of magic, wizards practicing the runecaster arcane tradition learn the art of runecrafting.
The Runecaster arcane tradition was inspired by the descriptions of runecasting and rune magic published in 1995 in the Forgotten Realms Giantcraft... [click here for more] |
Dungeon Masters Guild |
FREE
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Based on the feather fall spell, the Zephyrian is a Challenge 1/2 playful air elemental. Locals might hire a party to clear out a zephyrian making a nuisance in town, or they might hang around cloud giants or djinn castles. One could even serve as a useful, whimsical familiar for a Pact of the Chain warlock!
This title is part of a series of spell-based monsters from the... [click here for more] |
Dungeon Masters Guild |
FREE
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Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend!
The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned.
The ridiculousness of the Boots is surpassed only... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
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A perfect storm has washed wreckage of a ship into a series of sea caves. How many caves can you plunder for treasure before the high tide washes it all away?
A side adventure for characters level 1-3 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An easy to run 3 to 6 hours adventure for 2nd level characters.
Challenge your players with this standalone adventure or include it as a side quest in your ongoing campaign.
Best suited for enriching wild areas travel or fleshing out a small settlement.
Check preview for more details!
Any feedback is welcome. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Is a child in your family currently obsessed with snow and ice magic?
Want to add a little wintry fairytale flavor to your D&D game?
Just wish there were more cold spells in the Player's Handbook?
If you said "yes" to any of these questions, this supplement is for you! This document includes:
A new sorcerer subclass - the Cryomancer - so you (or your kids) can build the icy sorcerer (or sorceress)... [click here for more] |
Dungeon Masters Guild |
FREE
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This is an Original monster I created for 5e, the artwork is 100% original too.
Created by a wizards conclave who needed a way to deal with all the waste and remnants of their curious experiments in their quest for knowledge and power. Over time though the continuous exposure and digestion of magical waste warped the scourers and turned them into the uncontrollable monsters we now know and fear.... [click here for more] |
Dungeon Masters Guild |
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This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild. I only have a basic understanding of the layout tool I'm using so please keep that in mind. There is no art unfortunately. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a free, text-only version of the Tinker Emporium, where all the images have been grayed out and nothing except the pdf file is available for download. If you like the content, consider taking a look at the original https://www.dmsguild.com/product/311481/Tinker-Emporium
Inside this document you can find:
10 Common Magical Items
10 Uncommon Magical Items
10 Rare Magical Items
10 Very Rare... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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