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An Introductory Adventure for Storm King's Thunder.
Characters of Level 1-5
As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow... [click here for more] |
Wizards of the Coast |
FREE
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The white drake Cryovain has been slain and lies upon the frozen plateau he furnished for himself atop Icespire Hold. His death-scream, however, carried by a fell wind across the Sword Mountains, has the White Dragon Avazateura, who is come to see what befalls the first-born of her brood.
Wrath of the Drake-Mother serves as lengthened ending to the Dragon of Icespire Peak. It intends to provide a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder!
Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It... [click here for more] |
Dungeon Masters Guild |
FREE
|
Giant society and culture in the Forgotten Realms is partially based on the Scandinavian peoples of the Viking Age and time periods prior to that, be it as a direct reference to the sea-and-plunder lifestyle of raiding norsemen represented by the frost giants or the more spiritual and contemplative seers in the figure of the storm giants who look for signs of events yet to come, which is far from something... [click here for more] |
Dungeon Masters Guild |
FREE
|
Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost.
This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here:
/product/190642/Race-Based-Class-Archetypes?sorttest=true
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
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In the wild north, many barbarians inhabit lands once ruled by the children of Annam All-Father. Whether it is through distant giantish heritage or the study of the remnants of ancient runes left in the ruins of giant cities, barbarians that follow the path of the runecaster learn to harness the power of magic runes to augment their own prowess and deepen the power of their rage.
This Barbarian Path... [click here for more] |
Dungeon Masters Guild |
FREE
|
An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
SELECTED AS FREE PRODUCT OF THE WEEK ON JULY 10, 2018. Leilon is a gateway to adventure to the nearby Sword Mountains. The former mining town along the High Road between Waterdeep and Neverwinter is no longer abandoned. The village has revived, thanks to the efforts of Lord Nevermber, settlers from Neverwinter, and a resurgence of trade.
This product includes... [click here for more] |
Dungeon Masters Guild |
FREE
|