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5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.50
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Amphail - a Storm King's Thunder DM's Resource
Damn! Your party is going to Amphail, a small settlement a few days north of Waterdeep, but what are you going to do with a town of vacationing nobles and horse-breeders? Fret not, this quick location guide is here to help. This small guide provides you with interesting locations, rumors and events to fill out a session and make your party’s stay in... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Don't let your random encounters be boring... or random! This supplement to the Storm King's Thunder campaign has four challenging encounters with the Uthgardt barbarians that tie into the greater Storm King's Thunder storyline.
Everything you need to make memorable encounters with the barbarians of the North is included:
* A map of the North with the barbarians' spheres of influence.
* 4... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bryn Shander - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Bryn Shander when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Bryn Shander in an entertaining way. The download includes:
Introductions - a guide to introducing Bryn Shander through minor tasks and sidequests.
Attack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters.
There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are 82 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall is the Content Manager... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Doom of the Desert - a Storm King's Thunder DM's Resource
The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the final challenge of the Storm King's Thunder Campaign: the ancient blue dragon Iymrith. In this document you'll find notes and suggestions for handling:
Companions and Items - How much help should... [click here for more] |
Dungeon Masters Guild |
$1.99
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You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards.
All of the story awards from the Season Five Storm King's Thunder DDAL Adventure Modules are contained in this... [click here for more] |
Dungeon Masters Guild |
$4.00
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Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns.
50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts
Included Modules:
Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters... [click here for more] |
Dungeon Masters Guild |
$9.99
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Giant Tales
Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign.
In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Goldenfields - a Storm King's Thunder DM's Resource
This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes:
Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Grudd Haug - a Storm King's Thunder DM's Resource
The information and resources presented within this document are meant to enhance you and your players’ experience in the giant stronghold of Grudd Haug. The download includes:
Introductions to Grudd Haug - a brief overview of the stronghold, tips for preparation and some points to remember, as well as a small list of creature names. Also... [click here for more] |
Dungeon Masters Guild |
$1.00
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Kraken's Gamble
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them... [click here for more] |
Dungeon Masters Guild |
$2.99
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Featured here are four maps made to supplement the suggested locations for players to visit in the 3rd chapter of Storm King's Thunder: The Savage Frontier. These high resolution maps come in multiple variations including with or without text or labels for tabletop or digital play, print resolution pdfs, alternative versions using a nighttime palettes, and black and white line versions. They... [click here for more] |
Dungeon Masters Guild |
$4.00
|
3 extraordinary and original adventures in one affordable bundle!
P.B. Publishing & Loot The Room present:
Mini-Dungeons - CAVES!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems.
Not only will you be... [click here for more] |
Dungeon Masters Guild |
$5.95
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-1)
Lizardfolk Tunnels!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels!
You will be able to drag and drop this mini-dungeon... [click here for more] |
Dungeon Masters Guild |
$2.95
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-2)
The Cavern of One-Eye!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find the second of three mini-dungeons in a short series set in caves. This one being the The Cavern of One-Eye!
You will be able to drag and drop this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-3)
The Lair of Frostingbite!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find the third of three mini-dungeons in a short series set in caves. This one being the The Lair of Frostingbite!
You will be able to drag and drop... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"...That final boss fight was sweet!"
"...my players... They LOVED it!"
"...was great fun and the players got a laugh out of it ..."
Minotaur's Bane
Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing)
Minotaur’s Bane is a one-shot adventure designed to be played by itself or as the third and final adventure in The Minotaur Trilogy series by P.B. Publishing. It is a Dungeons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags.
Includes d8+d12 tables for ...
Using Mountain Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?
Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher.
Suggestions for modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
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"The Eureka Theater is aware..."
For beginners and veterans alike!
Great for kids!
Adventure content for a 2 - 4 hour session.
Designed for five level 3 player characters.
Harkoning back to classic spooky investigation modules, enjoy this self contained location! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Gram Williamson is missing his mother's body. He tracked it to a dark cave before running away to find more qualified help. Inside you find undead, mushrooms, and a horrible secret that has been buried under the ground.
Necroshrooms is a short adventure location for 4-5 PCs of 2ed level, that is perfect to drop into any low level adventure. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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A local arcanist linked to the Church seeks a minor artifact to protect towns from attacks. It should be abandoned and forgotten by all in the ruins of Midsanborg Castle. However, not all is as it seems at Midsanborg Castle, and choices will have to be made. Does the need of the many…?
This 4 hour adventure is best played with a group of 4-6 characters of level 5-10 (optimized for level 7).... [click here for more] |
Dungeon Masters Guild |
$4.00
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Unlock The Mystery of the Locked Tomb! Hired by the dwarves of Clan Stoneshaft to follow the plans of an assassinated cousin, the party must visit Waterdeep, the City of Splendors, and follow the few clues that a mysterious enemy has failed to destroy. They will find themselves going into the sewers of the city and encounter a gnomish workshop run amok, a hive of spider beasts... [click here for more] |
Dungeon Masters Guild |
$2.99
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This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later.
Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.
Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including:
Every DMG Potion explained and with a crafting recipe
40+ NEW Potions explained and with a crafting recipe
3 NEW Feats for potioneers... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Six pregenerated characters!
Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic character types with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and notes for advancing each character to 4th level are provided.
The following characters are included:
Dwarven Cleric... [click here for more] |
Dungeon Masters Guild |
$1.00
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most priests are able to cast their prayers from their belief in their god. But what if your power came from your belief in yourself? You’re so confident in your own capabilities you can save people. You’re a hero, nobody can change that in your mind. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.
Not only have the original options been revised and updated, but this document has been expanded to include all of the... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a time sensitive adventure lv 1-4, for those DM's that want your players to be time aware. To the passer by, this year’s Festival of Rain in Somberre may look the same as any other year, but there is something stirring beneath the surface. As time goes on signs begin to show that something isn’t quite right. Dark clouds slowly begin to cover the sky as a storm begins creeping in from the... [click here for more] |
Dungeon Masters Guild |
$1.00
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A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5. Alternatively, this material can easily be adapted to enhance nearly any campaign. ... [click here for more] |
Dungeon Masters Guild |
$1.50
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Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome back to Senag Island. Previously home to a clan of Minotaur Pirates led by Muolo Thundereye, this island has been left abandoned and the structures built here have largely fallen in to ruin.
Something stirs on the island, however, a Wizard calling himself Malrakath, often known as Malrakath the Mad, has constructed his tower upon the island and has been abducting adventurers and... [click here for more] |
Dungeon Masters Guild |
$2.00
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Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.
This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters... [click here for more] |
Dungeon Masters Guild |
$1.00
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Quality Roleplaying Maps!
Useful for online virtual tabletop (VTT) or printed by crafty individuals, these RPG battlemaps are manually created using custom textures, lighting, objects, doodads, and more.
Maps are presented in their native 11" x 17" tile format, at high resolution with multiple tiles comprising the entire layout.
Included are 2 files - a .zip that includes everything, and a low resolution... [click here for more] |
Dungeon Masters Guild |
$1.00
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The ordning has been shattered, the Sword Coast trembles under the rage of giants but in distant Vaasa the secrets of old Ostoria have been revealed. This supplement contains new giants, new ways to use rune magic, and new class archetypes for players.
The supplement is also loaded with new ways to role play and use giants in combat. It’s a quick read that will help you turn giants into truly terrifying... [click here for more] |
Dungeon Masters Guild |
$1.99
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The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon. After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited. However, he would like the characters to act quickly in case the cult comes looking for the relics.
Safehouse is a side trek adventure for a party of... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products."
"...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!"
There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Silver Marchs call for hero's, will your party answer the call?
The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Seven Stringed Harp is an adventure local, set in Secomber. This product contains a detailed battlemap of the first level of the tavern (I'm currently working on the 2nd level and the basement), as well as adventure hooks, mini adventures, custom random encounter charts and skill checks for adventuring the surrounding area.
Also check out my 98 page mega-dungeon adventure, The Demi-plane of Doors!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection
Full Page Items: This entire project was brought on by the desire to hand my players a full sheet... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Stock Art License
The commercial terms and conditions for the Stock Art are very simple. The purchased image(s) may appear in print, electronic or web-based advertisements for the product in which it is featured. The image may not be used in another stock art collection, or be sold individually. The licensee may alter the image(s) to work within the publication provided the artist’s... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
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