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The Chosen Path - a Storm King's Thunder DM's Resource

The Chosen Path - a Storm King's Thunder DM's Resource


The Chosen Path - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following: Overview and advice - A brief overview of...   [click here for more]
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The Desert Walker's Guide To Anauroch - Map Pack

The Desert Walker's Guide To Anauroch - Map Pack


Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure.  Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian...   [click here for more]
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The Libram of Lost Legends - New Monsters

The Libram of Lost Legends - New Monsters


Seven new creatures, one of which is a playable race, each with color illustrations, statistic blocks and detailed information for use in play in 5th Edition D&D. This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE, as well as my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts compared to the the combined retail price of all the PDFs within them. ...   [click here for more]
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The Lost Bestiaries: Against the Giants

The Lost Bestiaries: Against the Giants


Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition. Also included are an...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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The Towering Oddity

The Towering Oddity


The Towering Oddity What You See Isn't Always What You Get Traveling through the rustic countryside, the party happens upon a looming tower with strange machinery installed at the summit which regularly soaks the area with sparks. The tower juts out of a partially hidden stone dome, and the area feels infused with uncontrolled magic.   Teleporting...   [click here for more]
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Treachery of the Guildmasters (DDV05)

Treachery of the Guildmasters (DDV05)


An adventure for four to seven 4th-level characters Members of Daggerford’s Watermen’s Guild have spotted giant rats in the town’s new sewer system. A long-time resident of Delimbiyr Vale named Sir Darfin Floshin suspects the rats are corrupt, shapeshifted guildmasters hiding from the justice that is due them. In addition to a classic dungeon crawl through the sewers, this module contains...   [click here for more]
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Under The Manor - The Quest for the Dragon Egg - One Page Dungeon

Under The Manor - The Quest for the Dragon Egg - One Page Dungeon


Under The Manor - The Quest for the Dragon Egg - Is a race against time to find the moonstone dragon's egg as redcaps try to get to it before the party can. Delve the ruins of a forgotten manor in this easy to run one shot! Arcane Ink Presents: One Page Dungeons.  This is a new offering compressing everything you need into one simple page to run the game.  There is an explaination page as well as...   [click here for more]
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Venture into Hastarl (DDV07)

Venture into Hastarl (DDV07)


An adventure for four to seven 5th-level characters A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower...   [click here for more]
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VeX's Faerûn Weather Generator (Fantasy Grounds)

VeX's Faerûn Weather Generator (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Faerûn Weather Generator Do you wish you could generate weather for the day with just a single click?  Do you wish there was more than just a generic table of weather for all of Faerûn?  Do you wish those same weather tables also included the rules for extreme weather...   [click here for more]
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A Guide to Storm King's Thunder

A Guide to Storm King's Thunder


This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
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Ardeep Forest Maps & Guide

Ardeep Forest Maps & Guide


This product is a compilation of a map of the Ardeep Forest, hexed and non-hexed, at a 1 mile scale, as well as a short guide to the region. Ardeep Forest is located near Waterdeep in the Forgotten Realms, and is near Nightstone, a small village featured in Storm King's Thunder! I hand-drew the map. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone...   [click here for more]
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Emissaries of the North

Emissaries of the North


Emissaries of the North A unique Bard College for use in the Forgotten Realms. (or any campaign setting). Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North.  Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought...   [click here for more]
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Luskan Visitor's Guide

Luskan Visitor's Guide


"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it." Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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Malicious Meteorology: Deadly Weather Systems for 5e

Malicious Meteorology: Deadly Weather Systems for 5e


The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared. Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,...   [click here for more]
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Murder in the Treetops

Murder in the Treetops


In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?  Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher. Suggestions for modifying...   [click here for more]
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Nandar Keep Modification - Wardthane Tower Construction

Nandar Keep Modification - Wardthane Tower Construction


During your adventure to liberate Nightstone & Nandar Keep in Storm King's Thunder - did your adventurers' yearn to repair the keep to battle glory? Enclosed is a layout of engineering modifications and repairs to Nadar Keep, with the addition of a new war tower complete addtional levels; one with two ballistae and another a defenders' sky terrace. Christened New Nandar Keep & Wardthane...   [click here for more]
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Permafrost Battlegrounds

Permafrost Battlegrounds


Where the snow just doesn't stop. Mountains with peaks crowned with ice, where the cold seems like a living, oppressive being, with gusts that sing loudly like banshees and freeze the bones of the unfortunate. The floor here is forever frozen. Maps with artistic themes aligned with the Icewind Dale tundra. Knuklehead Trout's scrimshaw...   [click here for more]
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PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
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Return to Senag Island: The Wizard's War

Return to Senag Island: The Wizard's War


Welcome back to Senag Island. Previously home to a clan of Minotaur Pirates led by Muolo Thundereye, this island has been left abandoned and the structures built here have largely fallen in to ruin. Something stirs on the island, however, a Wizard calling himself Malrakath, often known as Malrakath the Mad, has constructed his tower upon the island and has been abducting adventurers and...   [click here for more]
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Stock Art - Four Full Color Landscape Images

Stock Art - Four Full Color Landscape Images


Stock Art License The commercial terms and conditions for the Stock Art are very simple. The purchased image(s) may appear in print, electronic or web-based advertisements for the product in which it is featured. The image may not be used in another stock art collection, or be sold individually. The licensee may alter the image(s) to work within the publication provided the artist’s...   [click here for more]
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The Dark God in the Well: A One Shot

The Dark God in the Well: A One Shot


Deep in the Evermoors, a troll shaman disillusioned with the preachings of Vaprak's faithful came upon a surprising discovery while searching through ruins of a long forgotten human settlement: a Dark God in a Well. Or at least, that's what she claimed. The Dark God in the Well is a strange encounter for those foolish enough to brave the troll infested lands of the Sword Coast North....   [click here for more]
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The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
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The Folly at Fairmarsh

The Folly at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.  This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure.  Other adventures and resources written by Pete McDonald: Undermountain Stand-alone Part 1: Down the Well: Explore Undermountain...   [click here for more]
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The Sanguinomancer - New Class 5e - Blood Mage

The Sanguinomancer - New Class 5e - Blood Mage


Play the all-new casting class, the Sanguinomancer!  This caster blends elements of at-will casting with a risk/reward playstyle!   About the class: While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have...   [click here for more]
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The Warlord

The Warlord


The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this...   [click here for more]
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Tinker Emporium

Tinker Emporium


Tinker Emporium - A collection of 80 homebrew items, each supported with a description and a colored picture! Every picture available for download in higher quality! Running a game with limited assets? Looking for easy item handouts or a way to flavor the campaign? The Tinker brings you 80 of his items of wonder yet unseen, each with a description and a colorful picture. Easy to implement into...   [click here for more]
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Treasures of Toril: 66 Magic Items of the Realms

Treasures of Toril: 66 Magic Items of the Realms


Are you tired of finding the same boring cloaks of protection and potions of healing over and over? 
Have even the cube of force or Daern’s instant fortress lost their novelty? Have you ever wished for a magic item that does something other than add another “plus”? Search no further. The treasures of Toril are in your hands now. This product contains 9 uncommon,...   [click here for more]
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Trinkets of Fire and Sun with Creation Tables

Trinkets of Fire and Sun with Creation Tables


      80 Trinkets of Fire and Sun with Tables for Many More Tables visible in Previews under the product image.  For characters and treasures, in adventures and campaigns for summer, desert, Elemental Fire, volcanic or infernal themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Fire Trinkets (tables A-D) Modifying...   [click here for more]
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Trinkets of Sky and Wind - Elemental Air Creation Tables

Trinkets of Sky and Wind - Elemental Air Creation Tables


80 Trinkets of Wind and Sky with Tables for Many More Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version. For characters and treasures, in adventures and campaigns for the planes, windy grasslands, mountains or elemental air themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Sky and...   [click here for more]
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The Hunt For the Black Unicorn

The Hunt For the Black Unicorn


The Hunt For the Black Unicorn is a quest to track and slay an evil, beast that has slain two halflings near the recently reopened Roosting Griffin Inn. I've also created a detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations) It can also...   [click here for more]
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Melathar's Tome

Melathar's Tome


Find an ancient Tome in an ancient Temple. This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon. The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps....   [click here for more]
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Pack Tactics

Pack Tactics


The party is tasked with discovering the location of a bandit hideout and clearing it out of the ruffians responsible for road raids. Fight or sneak your way in, disposing the cellars of the problematic thugs and their pockets of excess gold and trinkets that now will serve you much better.  Hello Adventurers! Pack Tactics is a low-level adventure (2-3) created for a group of players enjoying dungeon...   [click here for more]
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Stolen Voices

Stolen Voices


Stolen Voices Welcome to Ashbrook, where silence is golden! A beloved starlet has gone missing and was last seen traveling to Ashbrook. A group of adventurers are tasked with finding her before anyone can catch wind of the scandal. They quickly discover foul play is afoot in Ashbrook, and must bring to an end a sinister plot that’s been in play long before they...   [click here for more]
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The Goblin Mine

The Goblin Mine


The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure. Hello Adventurers! The Goblin...   [click here for more]
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Trouble in Blue Tower

Trouble in Blue Tower


Venture into a magical tower, filled with traps, riddles, and a lot of unnecessary confusion. A sudden lightning soars through the skies near a settlement, hitting an old, wizard's tower made of blue cobble. With the air heavy from magical influx, the party realizes immediately that something dangerous just happened. It takes but a minute for a tired messenger to catch up to the adventurers and plead...   [click here for more]
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Urshani of High Moor

Urshani of High Moor


Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment? This is the second adventure in my Unborn Immortal series. It begins as...   [click here for more]
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Bloodied & Bruised – Storm King's Thunder

Bloodied & Bruised – Storm King's Thunder


New Combat Actions for the Creatures in Storm King's Thunder The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into...   [click here for more]
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In the Steps of Giants - Fire

In the Steps of Giants - Fire


In the Steps of Giants-Fire is a 19 page supplement designed to diversify Fire Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Fire giants...   [click here for more]
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In the Steps of Giants - Hill

In the Steps of Giants - Hill


In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants...   [click here for more]
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Map Pack - Deserts

Map Pack - Deserts


Adventure Awaits! Inside you'll find 8 unique maps representing varied locations and encounters throughout a desert domain. Each map comes in a Gridded and Non-Gridded version to suit the needs of different DMs, as well as containing Night and Day versions where lighting sources can add to the drama and feel of the map.  ...   [click here for more]
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Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels

Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-1)  Lizardfolk Tunnels! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels! You will be able to drag and drop this mini-dungeon...   [click here for more]
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Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye

Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-2)  The Cavern of One-Eye! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the second of three mini-dungeons in a short series set in caves. This one being the The Cavern of One-Eye! You will be able to drag and drop this...   [click here for more]
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Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite

Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-3)  The Lair of Frostingbite! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the third of three mini-dungeons in a short series set in caves. This one being the The Lair of Frostingbite! You will be able to drag and drop...   [click here for more]
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Monster Loot – Storm King's Thunder

Monster Loot – Storm King's Thunder


I want to loot Maegera the Dawn Titan! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Monster Loot – Storm King's Thunder (Fantasy Grounds)

Monster Loot – Storm King's Thunder (Fantasy Grounds)


I want to loot Maegera the Dawn Titan! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With...   [click here for more]
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Recharged: Storm King’s Thunder

Recharged: Storm King’s Thunder


Recharge Your Game! Did you know that no stat blocks unique to Storm King's Thunder have rechargeable special abilities? Not anymore! There are 154 rechargeable special abilities in this supplement, one for each Storm King's Thunder creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with...   [click here for more]
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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what?  The adventurers are traveling to another location and they took a left when they should have taken a right?  Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece.  Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers...   [click here for more]
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Sixteen Kobolds - Icewind Dale Tall Tales Adventure

Sixteen Kobolds - Icewind Dale Tall Tales Adventure


Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.  The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers...   [click here for more]
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