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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)

P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)


P.B. Publishing Presents: Backgrounds Collection 1 The first collection of P.B Puiblishing first 3 Flavourable Backgrounds for D&D 5th Edition Player Characters. The Treasure Hunter The Wheeler-Dealer The Circus Performer Contact me via the following: Twitter: @pbpublishing1 Email: pbpublishing@outlook.com Facebook: www.facebook.com/pbublishing/  Please...   [click here for more]
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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what?  The adventurers are traveling to another location and they took a left when they should have taken a right?  Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece.  Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers...   [click here for more]
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Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye

Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-2)  The Cavern of One-Eye! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the second of three mini-dungeons in a short series set in caves. This one being the The Cavern of One-Eye! You will be able to drag and drop this...   [click here for more]
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G3 Hall of the Fire Giant King (1e)

G3 Hall of the Fire Giant King (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventures: G3: "Hall of the Fire Giant...   [click here for more]
Wizards of the Coast  $4.99

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G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift of the...   [click here for more]
Wizards of the Coast  $4.99

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Graphic Elements for Adventures IV

Graphic Elements for Adventures IV


There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your...   [click here for more]
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Graphic Elements for Adventures II

Graphic Elements for Adventures II


There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your...   [click here for more]
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Runecasters of the North

Runecasters of the North


After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides: Rules...   [click here for more]
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Sons of Ignis

Sons of Ignis


Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure. An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete his...   [click here for more]
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The Disenchanter - 5E Creature Conversion

The Disenchanter - 5E Creature Conversion


The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest. Original appearances: White Dwarf Magazine #6 and the Fiend...   [click here for more]
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The Folly at Fairmarsh

The Folly at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.  This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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Save the Dungeon Master - Episode 1

Save the Dungeon Master - Episode 1


Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed...   [click here for more]
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Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite

Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-3)  The Lair of Frostingbite! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the third of three mini-dungeons in a short series set in caves. This one being the The Lair of Frostingbite! You will be able to drag and drop...   [click here for more]
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GIANTS

GIANTS


GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs.  Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new...   [click here for more]
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Weather generator for all seasons

Weather generator for all seasons


Immerse your players with an often overlooked aspect of roleplay with changing weather. This PDF includes four tables each with twenty different days of weather so you can emulate any season of your choosing. ...   [click here for more]
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Arctic Encounters

Arctic Encounters


Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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Trailblazers of the North

Trailblazers of the North


Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North Jump aboard a sleigh and join the adventure! This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms. These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons...   [click here for more]
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Giants of Rock - a rock contest one shot

Giants of Rock - a rock contest one shot


A battle of the bands one shot where Giant bands compete to be the best, win fame, and a mountain of gold. The party can choose to visit and enjoy the shows, support their favorite band, or even become one of the bands chasing the grand prize! ...   [click here for more]
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Razortooth Pass

Razortooth Pass


Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ...   [click here for more]
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Tasha's Book of Frozen Death FG

Tasha's Book of Frozen Death FG


This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of...   [click here for more]
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Chimeras Haversack Magic Item Vol 1

Chimeras Haversack Magic Item Vol 1


A collection of 21 Magic Items to use in your campaigns and sessions! Reviewed and edited, strange and odd to bring a bit ore excitement to your games ...   [click here for more]
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Grumbar's Tooth - Underdark Locale

Grumbar's Tooth - Underdark Locale


Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that...   [click here for more]
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Faction Class Training

Faction Class Training


Do you want to weave your player's faction choices more closely into your campaign?  Do you want to give you players fun and useful additional skills?  Are you looking for "faction-specific downtime activities"?  Then Faction Class Training may be of use to you. Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and...   [click here for more]
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Oath of the Storm Paladin

Oath of the Storm Paladin


Some paladins believe in vengeance, some in devotion, and some in conquest. They believe in solid established principles. But some believe in the Storm. The Storm is free. The storm suffers none. And the storm is always there. Just like those who follow it. ...   [click here for more]
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Big Book of Giants

Big Book of Giants


This document is intended as a players’ guide to giants. As part of the preparation for running Storm King’s Thunder I made this document. It contains expert player knowledge of all the giants and giant-kin, but no DM knowledge. Some of my players are very new and they don’t know the difference in strength between say a hill giant and a cloud giant, and without this document they...   [click here for more]
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Masters' Creature Crucible 2

Masters' Creature Crucible 2


Welcome to the Master's creature Crucible 2.  Inside this document you will find 76 stat blocks  compiled list of monsters from previous creature crucibles 4, 5, 6 and 7 with the eddition of 21 more stat blocks for monsters from previous edditions.   Do you need plant monsters for your evil druid to use as minions? Well this massive document has you covered.  Pesky spellcaster giving the DM a...   [click here for more]
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The Pact Master - A Warlock Prestige Class - 5th Edition

The Pact Master - A Warlock Prestige Class - 5th Edition


This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ...   [click here for more]
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Storm King's Thunder Player Guide

Storm King's Thunder Player Guide


This is a player's guide to Storm King's Thunder that I wrote up for my home game, moving from the Lost Mines of Phandelver into Storm King's Thunder.  Players, please check with your Dungeon Master before reading through the guide, in case there are any changes they wish to make. Dungeon Masters, feel free to comment or PM me for any changes I should make, let me know if you enjoyed the guide or...   [click here for more]
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Graphic Elements for Adventures III

Graphic Elements for Adventures III


There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your...   [click here for more]
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Heroes of the Icy North

Heroes of the Icy North


The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north. This product provides: Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf. Eight Class Archetypes: Path of the Beast-Shirt Barbarian College of the Cold Hearts Bard Hearth...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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Assassins vs Templars

Assassins vs Templars


Welcome to Assassins & Templars, where a secret order of dissenting assassins wishes to kill a corrupt King but a secret order of knight protectors believes the King to be innocent and wishes to thwart the assassination attempt! Which path will you choose? How does chance intervene in your mission? And who will win? The fate of the realm lies in your hands!  ...   [click here for more]
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No Rest for the Dead

No Rest for the Dead


Unlock The Mystery of the Locked Tomb! Hired by the dwarves of Clan Stoneshaft to follow the plans of an assassinated cousin, the party must visit Waterdeep, the City of Splendors, and follow the few clues that a mysterious enemy has failed to destroy. They will find themselves going into the sewers of the city and encounter a gnomish workshop run amok, a hive of spider beasts...   [click here for more]
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2 Druid Archetype Circles - Circle of Air and Circle of Water D&D 5e

2 Druid Archetype Circles - Circle of Air and Circle of Water D&D 5e


Introducing 2 new Druid Circles for play in D&D 5e: -Drown your enemies and rule the seas as a Circle of Water druid! -Control the skies and rain down fury as a Circle of Air druid! ...   [click here for more]
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Pregenerated Character: Lultiash Xarxan, your friendly Knightly Psi Knight

Pregenerated Character: Lultiash Xarxan, your friendly Knightly Psi Knight


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign. Ability Scores determined with Standard Array and Ability Score Increases used are those typically used for races/lineages. Used only...   [click here for more]
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Dwarven Brewery The Golden Stein

Dwarven Brewery The Golden Stein


One Shot adventure for PCs LvL 1-3  Includes 1 Brewery Map w/ descriptions and encounters 3 unique Monsters Random Loot Chart 3 unique Loot Items Large Brewery Map 14"x14" with Grid set for 70px x 70px perfect for Roll20 Golden Stein Brewery is a dwarven brewery that goes back generations. Most famous for its golden ale blessed by the brewery’s clerics. The dwarves that lived and worked within...   [click here for more]
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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
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The Sanguinomancer - New Class 5e - Blood Mage

The Sanguinomancer - New Class 5e - Blood Mage


Play the all-new casting class, the Sanguinomancer!  This caster blends elements of at-will casting with a risk/reward playstyle!   About the class: While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Kostchtchie, Rasputin & Friends

Kostchtchie, Rasputin & Friends


This is a PDF of Kostchtchie, Rasputin & Friends. If you are looking for the Fantasy Grounds VTT module – click here. EPIC-LEVEL MAYHEM!  As I am doing D&D 5e conversion work from other rule systems for Legendary Games, my DM friends sometimes ask me to craft them a custom Endgame monster, specifically when the players seem fairly optimized or unbeatable....   [click here for more]
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Make Neverwinter Great Again

Make Neverwinter Great Again


The recent Giant attacks in the Savage North have caused a political upheaval in Neverwinter. The people fear that Lord Neverember is unsuitable to protect the city, and an election has been called. A party of heroes must investigate matters to assist an influential member of the city with choosing which candidate to back. ...   [click here for more]
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The Pervasive Persuader - Ancient Green Dragon Druid

The Pervasive Persuader - Ancient Green Dragon Druid


Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little...   [click here for more]
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Fantasy Grounds: D&D Storm King's Thunder

Fantasy Grounds: D&D Storm King's Thunder * 


Take a stand against the giants in this adventure for the world’s greatest roleplaying game. Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert,...   [click here for more]
SmiteWorks  $24.99

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2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition

2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition


I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock. The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility! The Pact of the Guardian transforms...   [click here for more]
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The Noble

The Noble


The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear...   [click here for more]
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Subdude's Adventurers League Logsheet

Subdude's Adventurers League Logsheet


With the Icewind Dale Rime of the Frostmaiden Season of Adventures League comes another new, more powerful Adventure Logsheet!   This vastly expanded version 10.0 now includes specifics for a SEASONAL, HISTORIC, or MASTERS Campaign Character.  The summary on page one reminds you of your available Renown Rewards for each Adventure or Chapter of a Hardcover.  It also shows how fast you can earn...   [click here for more]
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Are You Ready to Roc?

Are You Ready to Roc?


I LIKE BIG BIRDS AND I CANNOT LIE! It's an ornithologist's dream and an adventurer's nightmare: ten new variations on everyone's favorite colossal bird monster! Challenge adventurers with gigantic auks, hoatzins, hummingbirds, pelicans, macaws, and more! Use their special abilities to add flavor and surprise in combat! It does not matter where adventurers go... whether land or sea,...   [click here for more]
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Harvest Moons

Harvest Moons


Halloween Themed One-Shot Adventure 4-6 characters level 1-4 based on Dungeons and Dragons 5e Play time is roughly 2-4 hours. Story Hook: After receiving a mysterious invitation to enjoy the famous Harvest Moons Festival from a character’s long lost relative, Great Aunt Miska, the party has traveled several days and is approaching the remote town of Westward. During their...   [click here for more]
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Silver March Sentinels Campaign - Part 3 (5E)

Silver March Sentinels Campaign - Part 3 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this...   [click here for more]
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