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Treasures of the High Forest

Treasures of the High Forest


Magic items mean more when they come with a great story. This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands. This supplement works seamlessly with Lost in the High Forest:  A Five-Page Module, also available...   [click here for more]
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The Womford Bat:  A Four-Page Module

The Womford Bat: A Four-Page Module


An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn. This four-page adventure module for 6th-level characters expands on the Womford and Bargewright...   [click here for more]
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Giant options for Storm Kings Thunder

Giant options for Storm Kings Thunder


This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o All artwork is done by me with limited tools (please excuse the poor quality)....   [click here for more]
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The Chardalynist: An Artificer Subclass

The Chardalynist: An Artificer Subclass


There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was...   [click here for more]
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The Witch Doctor (class)

The Witch Doctor (class)


This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild.  I only have a basic understanding of the layout tool I'm using so please keep that in mind.  There is no art unfortunately. ...   [click here for more]
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The Singing Tree

The Singing Tree


An easy to run 3 to 6 hours adventure for 2nd level characters. Challenge your players with this standalone adventure or include it as a side quest in your ongoing campaign. Best suited for enriching wild areas travel or fleshing out a small settlement. Check preview for more details! Any feedback is welcome. ...   [click here for more]
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Tinker Emporium Gray

Tinker Emporium Gray


This is a free, text-only version of the Tinker Emporium, where all the images have been grayed out and nothing except the pdf file is available for download. If you like the content, consider taking a look at the original https://www.dmsguild.com/product/311481/Tinker-Emporium  Inside this document you can find: 10 Common Magical Items 10 Uncommon Magical Items 10 Rare Magical Items 10 Very Rare...   [click here for more]
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The Ovens Sea Caves

The Ovens Sea Caves


A perfect storm has washed wreckage of a ship into a series of sea caves. How many caves can you plunder for treasure before the high tide washes it all away? A side adventure for characters level 1-3 ...   [click here for more]
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The Boots of Mischief

The Boots of Mischief


Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend! The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned. The ridiculousness of the Boots is surpassed only...   [click here for more]
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Natures King

Natures King


Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ...   [click here for more]
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Preview - Race Based Class Archetypes

Preview - Race Based Class Archetypes


This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here: /product/190642/Race-Based-Class-Archetypes?sorttest=true Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition...   [click here for more]
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Anti-paladin

Anti-paladin


Ever wanted to play a evil paladin? Well know you can, with this variant class option. ...   [click here for more]
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D&D Adventurers League Player & DM Pack

D&D Adventurers League Player & DM Pack


The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the following settings: Forgotten Realms and Ravenloft Eberron: Oracle of War This bundle includes the Player & DM guides, FAQ, log sheet, surrogate...   [click here for more]
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DDIA05 Storm King's Thunder: A Great Upheaveal (5e)

DDIA05 Storm King's Thunder: A Great Upheaveal (5e)


An Introductory Adventure for Storm King's Thunder. Characters of Level 1-5 As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow...   [click here for more]
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Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
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Giant Runic Alphabet - The Language of Ostoria

Giant Runic Alphabet - The Language of Ostoria


Giant society and culture in the Forgotten Realms is partially based on the Scandinavian peoples of the Viking Age and time periods prior to that, be it as a direct reference to the sea-and-plunder lifestyle of raiding norsemen represented by the frost giants or the more spiritual and contemplative seers in the figure of the storm giants who look for signs of events yet to come, which is far from something...   [click here for more]
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Halaster's Guide to Rune Magic: Revamped

Halaster's Guide to Rune Magic: Revamped


This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, and Unearthed Arcana), tying them into one usable document using a set of easy-to-follow homebrew...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page...   [click here for more]
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Ogre Race 5E Homebrew

Ogre Race 5E Homebrew


Ogre as a playable race. 5E Homebrew. ...   [click here for more]
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The Path of the Runecaster

The Path of the Runecaster


In the wild north, many barbarians inhabit lands once ruled by the children of Annam All-Father. Whether it is through distant giantish heritage or the study of the remnants of ancient runes left in the ruins of giant cities, barbarians that follow the path of the runecaster learn to harness the power of magic runes to augment their own prowess and deepen the power of their rage. This Barbarian Path...   [click here for more]
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The Snow Queen (and Other Winter Treats)

The Snow Queen (and Other Winter Treats)


Is a child in your family currently obsessed with snow and ice magic? Want to add a little wintry fairytale flavor to your D&D game? Just wish there were more cold spells in the Player's Handbook? If you said "yes" to any of these questions, this supplement is for you! This document includes: A new sorcerer subclass - the Cryomancer - so you (or your kids) can build the icy sorcerer (or sorceress)...   [click here for more]
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The Wild Scourer

The Wild Scourer


This is an Original monster I created for 5e, the artwork is 100% original too. Created by a wizards conclave who needed a way to deal with all the waste and remnants of their curious experiments in their quest for knowledge and power. Over time though the continuous exposure and digestion of magical waste warped the scourers and turned them into the uncontrollable monsters we now know and fear....   [click here for more]
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Village of Leilon

Village of Leilon


SELECTED AS FREE PRODUCT OF THE WEEK ON JULY 10, 2018.  Leilon is a gateway to adventure to the nearby Sword Mountains. The former mining town along the High Road between Waterdeep and Neverwinter is no longer abandoned. The village has revived, thanks to the efforts of Lord Nevermber, settlers from Neverwinter, and a resurgence of trade. This product includes...   [click here for more]
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